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Reduce harshness of scale for now
Though I don't feel like we should worry about this much just yet until we have actual designs and can see how it looks. It's very well possible that we use different transitions here...
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@ -28,14 +28,14 @@ namespace osu.Game.Screens.Edit.Screens
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{
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base.LoadComplete();
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this.ScaleTo(0.5f).FadeTo(0)
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this.ScaleTo(0.75f).FadeTo(0)
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.Then()
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.ScaleTo(1f, 500, Easing.OutQuint).FadeTo(1f, 250, Easing.OutQuint);
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}
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public void Exit()
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{
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this.ScaleTo(1.5f, 500).FadeOut(250).Expire();
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this.ScaleTo(1.25f, 500).FadeOut(250).Expire();
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}
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}
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}
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