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Reduce harshness of scale for now

Though I don't feel like we should worry about this much just yet until we have actual designs and can see how it looks. It's very well possible that we use different transitions here...
This commit is contained in:
smoogipoo 2017-10-04 19:26:26 +09:00
parent 357a467337
commit e2824d4732

View File

@ -28,14 +28,14 @@ namespace osu.Game.Screens.Edit.Screens
{
base.LoadComplete();
this.ScaleTo(0.5f).FadeTo(0)
this.ScaleTo(0.75f).FadeTo(0)
.Then()
.ScaleTo(1f, 500, Easing.OutQuint).FadeTo(1f, 250, Easing.OutQuint);
}
public void Exit()
{
this.ScaleTo(1.5f, 500).FadeOut(250).Expire();
this.ScaleTo(1.25f, 500).FadeOut(250).Expire();
}
}
}