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Fix some more missed CI inspections
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parent
df2dcf85b4
commit
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@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Online
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selector.BeatmapSet = new APIBeatmapSet
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selector.BeatmapSet = new APIBeatmapSet
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{
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{
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Beatmaps = selector.BeatmapSet.Beatmaps
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Beatmaps = selector.BeatmapSet!.Beatmaps
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.Where(b => b.Ruleset.OnlineID != ruleset)
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.Where(b => b.Ruleset.OnlineID != ruleset)
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.Concat(Enumerable.Range(0, count).Select(_ => new APIBeatmap { RulesetID = ruleset }))
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.Concat(Enumerable.Range(0, count).Select(_ => new APIBeatmap { RulesetID = ruleset }))
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.ToArray(),
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.ToArray(),
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@ -10,9 +10,9 @@ namespace osu.Game.Online.Rooms
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public class JoinRoomRequest : APIRequest
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public class JoinRoomRequest : APIRequest
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{
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{
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public readonly Room Room;
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public readonly Room Room;
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public readonly string Password;
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public readonly string? Password;
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public JoinRoomRequest(Room room, string password)
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public JoinRoomRequest(Room room, string? password)
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{
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{
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Room = room;
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Room = room;
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Password = password;
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Password = password;
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@ -8,6 +8,7 @@ using System.Linq;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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@ -88,7 +89,7 @@ namespace osu.Game.Rulesets.Difficulty
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).ConfigureAwait(false);
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).ConfigureAwait(false);
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// ScorePerformanceCache is not used to avoid caching multiple copies of essentially identical perfect performance attributes
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// ScorePerformanceCache is not used to avoid caching multiple copies of essentially identical perfect performance attributes
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return difficulty == null ? null : ruleset.CreatePerformanceCalculator()?.Calculate(perfectPlay, difficulty.Value.Attributes);
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return difficulty == null ? null : ruleset.CreatePerformanceCalculator()?.Calculate(perfectPlay, difficulty.Value.Attributes.AsNonNull());
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}, cancellationToken);
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}, cancellationToken);
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}
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}
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@ -9,9 +9,9 @@ namespace osu.Game.Screens.OnlinePlay.Match
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{
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{
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public partial class RoomBackgroundScreen : OnlinePlayBackgroundScreen
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public partial class RoomBackgroundScreen : OnlinePlayBackgroundScreen
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{
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{
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public readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
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public readonly Bindable<PlaylistItem?> SelectedItem = new Bindable<PlaylistItem?>();
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public RoomBackgroundScreen(PlaylistItem initialPlaylistItem)
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public RoomBackgroundScreen(PlaylistItem? initialPlaylistItem)
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{
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{
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PlaylistItem = initialPlaylistItem;
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PlaylistItem = initialPlaylistItem;
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SelectedItem.BindValueChanged(item => PlaylistItem = item.NewValue);
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SelectedItem.BindValueChanged(item => PlaylistItem = item.NewValue);
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