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Use absolute sequence for flashlight breaks

This commit is contained in:
David Zhao 2019-04-12 17:39:25 +09:00
parent d9ed68b189
commit e25c7fdb9b

View File

@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Mods
Combo.ValueChanged += OnComboChange; Combo.ValueChanged += OnComboChange;
using (BeginAbsoluteSequence(0))
{
this.FadeInFromZero(FLASHLIGHT_FADE_DURATION); this.FadeInFromZero(FLASHLIGHT_FADE_DURATION);
foreach (var breakPeriod in Breaks) foreach (var breakPeriod in Breaks)
@ -105,6 +107,7 @@ namespace osu.Game.Rulesets.Mods
this.Delay(breakPeriod.EndTime - FLASHLIGHT_FADE_DURATION).FadeInFromZero(FLASHLIGHT_FADE_DURATION); this.Delay(breakPeriod.EndTime - FLASHLIGHT_FADE_DURATION).FadeInFromZero(FLASHLIGHT_FADE_DURATION);
} }
} }
}
protected abstract void OnComboChange(ValueChangedEvent<int> e); protected abstract void OnComboChange(ValueChangedEvent<int> e);