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Hide score displays during warmup
This commit is contained in:
parent
86b12a384b
commit
e25206728f
@ -15,6 +15,18 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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{
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{
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public class MatchHeader : Container
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public class MatchHeader : Container
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{
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{
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private TeamScoreDisplay teamDisplay1;
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private TeamScoreDisplay teamDisplay2;
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public bool ShowScores
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{
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set
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{
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teamDisplay1.ShowScore = value;
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teamDisplay2.ShowScore = value;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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@ -43,13 +55,12 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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},
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},
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}
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}
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},
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},
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teamDisplay1 = new TeamScoreDisplay(TeamColour.Red)
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new TeamScoreDisplay(TeamColour.Red)
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{
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{
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Anchor = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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},
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},
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new TeamScoreDisplay(TeamColour.Blue)
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teamDisplay2 = new TeamScoreDisplay(TeamColour.Blue)
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{
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{
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Origin = Anchor.TopRight,
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@ -66,6 +77,10 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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private readonly Bindable<TournamentTeam> currentTeam = new Bindable<TournamentTeam>();
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private readonly Bindable<TournamentTeam> currentTeam = new Bindable<TournamentTeam>();
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private readonly Bindable<int?> currentTeamScore = new Bindable<int?>();
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private readonly Bindable<int?> currentTeamScore = new Bindable<int?>();
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private TeamDisplay teamDisplay;
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public bool ShowScore { set => teamDisplay.ShowScore = value; }
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public TeamScoreDisplay(TeamColour teamColour)
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public TeamScoreDisplay(TeamColour teamColour)
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{
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{
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this.teamColour = teamColour;
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this.teamColour = teamColour;
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@ -116,7 +131,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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{
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{
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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new TeamDisplay(team, teamColour, currentTeamScore, currentMatch.Value.PointsToWin),
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teamDisplay = new TeamDisplay(team, teamColour, currentTeamScore, currentMatch.Value.PointsToWin),
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};
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};
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}
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}
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}
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}
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@ -12,6 +12,10 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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{
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{
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public class TeamDisplay : DrawableTournamentTeam
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public class TeamDisplay : DrawableTournamentTeam
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{
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{
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private readonly TeamScore score;
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public bool ShowScore { set => score.FadeTo(value ? 1 : 0, 200); }
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public TeamDisplay(TournamentTeam team, TeamColour colour, Bindable<int?> currentTeamScore, int pointsToWin)
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public TeamDisplay(TournamentTeam team, TeamColour colour, Bindable<int?> currentTeamScore, int pointsToWin)
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: base(team)
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: base(team)
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{
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{
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@ -63,7 +67,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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Origin = anchor,
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Origin = anchor,
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Anchor = anchor,
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Anchor = anchor,
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},
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},
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new TeamScore(currentTeamScore, colour, pointsToWin)
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score = new TeamScore(currentTeamScore, colour, pointsToWin)
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{
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{
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Origin = anchor,
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Origin = anchor,
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Anchor = anchor,
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Anchor = anchor,
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@ -48,7 +48,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
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Loop = true,
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Loop = true,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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},
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},
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new MatchHeader(),
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header = new MatchHeader(),
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new Container
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new Container
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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@ -108,13 +108,18 @@ namespace osu.Game.Tournament.Screens.Gameplay
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currentMatch.BindTo(ladder.CurrentMatch);
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currentMatch.BindTo(ladder.CurrentMatch);
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warmup.BindValueChanged(w => warmupButton.Alpha = !w.NewValue ? 0.5f : 1, true);
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warmup.BindValueChanged(w =>
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{
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warmupButton.Alpha = !w.NewValue ? 0.5f : 1;
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header.ShowScores = !w.NewValue;
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}, true);
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}
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}
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private ScheduledDelegate scheduledOperation;
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private ScheduledDelegate scheduledOperation;
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private MatchScoreDisplay scoreDisplay;
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private MatchScoreDisplay scoreDisplay;
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private TourneyState lastState;
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private TourneyState lastState;
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private MatchHeader header;
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private void stateChanged(ValueChangedEvent<TourneyState> state)
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private void stateChanged(ValueChangedEvent<TourneyState> state)
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{
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{
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