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Fix layout decision to account for new multiplier addition
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@ -355,9 +355,9 @@ namespace osu.Game.Overlays.Mods
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{
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float rightEdgeOfLastButton = footerButtonFlow.Last().ScreenSpaceDrawQuad.TopRight.X;
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// this is cheating a bit; the 375 value is hardcoded based on how wide the expanded panel _generally_ is.
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// this is cheating a bit; the 640 value is hardcoded based on how wide the expanded panel _generally_ is.
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// due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing.
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float projectedLeftEdgeOfExpandedModEffectPreviewPanel = footerButtonFlow.ToScreenSpace(footerButtonFlow.DrawSize - new Vector2(375 + 70, 0)).X;
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float projectedLeftEdgeOfExpandedModEffectPreviewPanel = footerButtonFlow.ToScreenSpace(footerButtonFlow.DrawSize - new Vector2(640, 0)).X;
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bool screenIsntWideEnough = rightEdgeOfLastButton > projectedLeftEdgeOfExpandedModEffectPreviewPanel;
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