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Merge pull request #216 from peppy/general-fixes
Make toolbar buttons more independent logic-wise.
This commit is contained in:
commit
e218fda972
@ -1 +1 @@
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Subproject commit b5efbe6d53cb6895163731e2a934a1c6518d9d7d
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Subproject commit e611e186e3c8951d7e58a6c92c75e1b587e825a2
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@ -47,7 +47,7 @@ namespace osu.Game
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string[] args;
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public OptionsOverlay Options;
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private OptionsOverlay options;
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public OsuGame(string[] args = null)
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{
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@ -61,7 +61,7 @@ namespace osu.Game
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host.Size = new Vector2(Config.Get<int>(OsuConfig.Width), Config.Get<int>(OsuConfig.Height));
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}
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public void ToggleOptions() => Options.ToggleVisibility();
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public void ToggleOptions() => options.ToggleVisibility();
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[BackgroundDependencyLoader]
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private void load()
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@ -118,15 +118,17 @@ namespace osu.Game
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//overlay elements
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(chat = new ChatOverlay { Depth = 0 }).Preload(this, overlayContent.Add);
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(Options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add);
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(options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add);
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(musicController = new MusicController() { Depth = -3 }).Preload(this, overlayContent.Add);
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Dependencies.Cache(options);
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Dependencies.Cache(musicController);
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(Toolbar = new Toolbar
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{
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Depth = -2,
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OnHome = delegate { mainMenu?.MakeCurrent(); },
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OnSettings = Options.ToggleVisibility,
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OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
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OnMusicController = musicController.ToggleVisibility
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}).Preload(this, t =>
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{
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PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
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@ -134,9 +136,9 @@ namespace osu.Game
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overlayContent.Add(Toolbar);
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});
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Options.StateChanged += delegate
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options.StateChanged += delegate
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{
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switch (Options.State)
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switch (options.State)
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{
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case Visibility.Hidden:
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intro.MoveToX(0, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
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@ -164,7 +166,7 @@ namespace osu.Game
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switch (args.Key)
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{
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case Key.O:
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Options.ToggleVisibility();
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options.ToggleVisibility();
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return true;
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}
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}
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@ -2,7 +2,6 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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@ -22,10 +21,8 @@ namespace osu.Game.Overlays.Toolbar
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{
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private const float height = 50;
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public Action OnSettings;
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public Action OnHome;
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public Action<PlayMode> OnPlayModeChange;
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public Action OnMusicController;
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private ToolbarModeSelector modeSelector;
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private Box solidBackground;
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@ -87,18 +84,9 @@ namespace osu.Game.Overlays.Toolbar
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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new ToolbarButton
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new ToolbarSettingsButton(),
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new ToolbarHomeButton()
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{
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Icon = FontAwesome.fa_gear,
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TooltipMain = "Settings",
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TooltipSub = "Change your settings",
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Action = () => OnSettings?.Invoke()
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},
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new ToolbarButton
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{
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Icon = FontAwesome.fa_home,
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TooltipMain = "Home",
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TooltipSub = "Return to the main menu",
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Action = () => OnHome?.Invoke()
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},
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modeSelector = new ToolbarModeSelector
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@ -116,11 +104,7 @@ namespace osu.Game.Overlays.Toolbar
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AutoSizeAxes = Axes.X,
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Children = new []
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{
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new ToolbarButton
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{
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Icon = FontAwesome.fa_music,
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Action = () => OnMusicController?.Invoke()
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},
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new ToolbarMusicButton(),
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new ToolbarButton
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{
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Icon = FontAwesome.fa_search
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@ -133,7 +133,7 @@ namespace osu.Game.Overlays.Toolbar
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protected override bool OnClick(InputState state)
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{
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Action?.Invoke();
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HoverBackground.FlashColour(new Color4(255, 255, 255, 180), 800, EasingTypes.OutQuint);
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HoverBackground.FlashColour(new Color4(255, 255, 255, 100), 500, EasingTypes.OutQuint);
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return true;
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}
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19
osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs
Normal file
19
osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs
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@ -0,0 +1,19 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Screens.Menu;
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namespace osu.Game.Overlays.Toolbar
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{
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class ToolbarHomeButton : ToolbarButton
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{
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public ToolbarHomeButton()
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{
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Icon = FontAwesome.fa_home;
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TooltipMain = "Home";
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TooltipSub = "Return to the main menu";
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}
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}
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}
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23
osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs
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23
osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs
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@ -0,0 +1,23 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.Toolbar
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{
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class ToolbarMusicButton : ToolbarOverlayToggleButton
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{
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public ToolbarMusicButton()
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{
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Icon = FontAwesome.fa_music;
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}
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[BackgroundDependencyLoader]
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private void load(MusicController music)
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{
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StateContainer = music;
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Action = music.ToggleVisibility;
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}
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}
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}
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71
osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs
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71
osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs
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@ -0,0 +1,71 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Configuration;
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using osu.Game.Online.API;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.Toolbar
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{
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class ToolbarOverlayToggleButton : ToolbarButton
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{
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private Box StateBackground;
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private OverlayContainer stateContainer;
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public OverlayContainer StateContainer
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{
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get { return stateContainer; }
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set
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{
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stateContainer = value;
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stateContainer.StateChanged += stateChanged;
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}
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}
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public ToolbarOverlayToggleButton()
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{
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Add(StateBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(150, 150, 150, 180),
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BlendingMode = BlendingMode.Additive,
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Depth = 2,
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Alpha = 0,
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});
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (stateContainer != null)
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stateContainer.StateChanged -= stateChanged;
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}
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private void stateChanged(OverlayContainer c, Visibility state)
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{
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switch (state)
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{
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case Visibility.Hidden:
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StateBackground.FadeOut(200);
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break;
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case Visibility.Visible:
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StateBackground.FadeIn(200);
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break;
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}
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}
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}
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}
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25
osu.Game/Overlays/Toolbar/ToolbarSettingsButton.cs
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25
osu.Game/Overlays/Toolbar/ToolbarSettingsButton.cs
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@ -0,0 +1,25 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.Toolbar
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{
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class ToolbarSettingsButton : ToolbarOverlayToggleButton
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{
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public ToolbarSettingsButton()
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{
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Icon = FontAwesome.fa_gear;
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TooltipMain = "Settings";
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TooltipSub = "Change your settings";
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}
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[BackgroundDependencyLoader]
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private void load(OptionsOverlay options)
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{
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StateContainer = options;
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Action = options.ToggleVisibility;
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}
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}
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}
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@ -92,6 +92,10 @@
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<Compile Include="Beatmaps\Timing\SampleChange.cs" />
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<Compile Include="Beatmaps\Timing\TimingChange.cs" />
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<Compile Include="Configuration\OsuConfigManager.cs" />
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<Compile Include="Overlays\Toolbar\ToolbarHomeButton.cs" />
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<Compile Include="Overlays\Toolbar\ToolbarMusicButton.cs" />
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<Compile Include="Overlays\Toolbar\ToolbarSettingsButton.cs" />
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<Compile Include="Overlays\Toolbar\ToolbarOverlayToggleButton.cs" />
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<Compile Include="Overlays\Toolbar\ToolbarUserButton.cs" />
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<Compile Include="Screens\BackgroundMode.cs" />
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<Compile Include="Screens\Backgrounds\BackgroundModeBeatmap.cs" />
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