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Add a red tint on mods incompatible with the current selection
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@ -11,12 +11,16 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Utils;
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namespace osu.Game.Overlays.Mods
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{
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@ -43,6 +47,9 @@ namespace osu.Game.Overlays.Mods
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// A selected index of -1 means not selected.
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private int selectedIndex = -1;
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[Resolved]
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private Bindable<IReadOnlyList<Mod>> globalSelectedMods { get; set; }
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/// <summary>
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/// Change the selected mod index of this button.
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/// </summary>
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@ -236,7 +243,28 @@ namespace osu.Game.Overlays.Mods
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backgroundIcon.Mod = foregroundIcon.Mod;
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foregroundIcon.Mod = mod;
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text.Text = mod.Name;
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Colour = mod.HasImplementation ? Color4.White : Color4.Gray;
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updateColour(mod);
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}
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private Colour4 lightRed;
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private Colour4 darkRed;
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private void updateColour(Mod mod)
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{
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var baseColour = mod.HasImplementation ? Color4.White : Color4.Gray;
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if (globalSelectedMods != null)
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{
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if (!globalSelectedMods.Value.Contains(mod))
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{
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if (!ModUtils.CheckCompatibleSet(globalSelectedMods.Value.Concat(new[] { mod })))
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{
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baseColour = mod.HasImplementation ? lightRed : darkRed;
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}
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}
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}
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Colour = baseColour;
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}
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private void createIcons()
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@ -309,6 +337,14 @@ namespace osu.Game.Overlays.Mods
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Mod = mod;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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lightRed = colour.RedLight;
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darkRed = colour.RedDark;
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globalSelectedMods.BindValueChanged(_ => updateColour(SelectedMod ?? Mods.FirstOrDefault()), true);
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}
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public ITooltip GetCustomTooltip() => new ModButtonTooltip();
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public object TooltipContent => SelectedMod ?? Mods.FirstOrDefault();
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@ -127,7 +127,7 @@ namespace osu.Game.Overlays.Mods
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var allMods = ruleset.Value.CreateInstance().GetAllMods();
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incompatibleMods.Value = allMods.Where(m => incompatibleTypes.Any(t => t.IsInstanceOfType(m))).ToList();
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incompatibleMods.Value = allMods.Where(m => m.GetType() != mod.GetType() && incompatibleTypes.Any(t => t.IsInstanceOfType(m))).ToList();
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if (!incompatibleMods.Value.Any())
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{
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