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Fix around some comments
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@ -58,6 +58,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
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private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state)
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private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state)
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{
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{
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// We only want DrawableSlider here. DrawableSliderTail doesn't quite work because its
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// HitStateUpdateTime is ~36ms before DrawableSlider's HitStateUpdateTime (aka slider
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// end leniency).
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if (drawableObject is not DrawableSlider)
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if (drawableObject is not DrawableSlider)
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return;
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return;
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@ -44,8 +44,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
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}
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}
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/// <summary>
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/// <summary>
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/// Sealed empty. Override <see cref="OnSliderBreak" /> instead, since animations
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/// Sealed empty intentionally. Override <see cref="OnSliderBreak" /> instead, since
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/// should only play on slider ticks.
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/// animations should only play on slider ticks.
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/// </summary>
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/// </summary>
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protected sealed override void OnSliderRelease()
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protected sealed override void OnSliderRelease()
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{
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{
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