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Split visuals of HitCircleSelectionMask into HitCircleMask
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osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMask.cs
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35
osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMask.cs
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@ -0,0 +1,35 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Edit.Masks
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{
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public class HitCircleMask : CompositeDrawable
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{
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public HitCircleMask(HitCircle hitCircle)
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2);
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Scale = new Vector2(hitCircle.Scale);
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CornerRadius = Size.X / 2;
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AddInternal(new RingPiece());
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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}
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}
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}
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@ -1,12 +1,10 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Osu.Edit.Masks
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namespace osu.Game.Rulesets.Osu.Edit.Masks
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{
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{
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@ -16,22 +14,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
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: base(hitCircle)
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: base(hitCircle)
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{
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{
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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Position = hitCircle.Position;
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Position = hitCircle.Position;
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Size = hitCircle.Size;
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Scale = hitCircle.Scale;
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CornerRadius = Size.X / 2;
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InternalChild = new HitCircleMask((HitCircle)hitCircle.HitObject);
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AddInternal(new RingPiece());
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hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position;
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hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position;
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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}
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}
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}
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}
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}
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