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Merge pull request #24930 from peppy/adjust-mania-barlines
Adjust osu!mania "major" barlines to be less visually distracting
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commit
e1d52134ae
@ -4,6 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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@ -25,33 +26,42 @@ namespace osu.Game.Rulesets.Mania.Skinning.Default
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{
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RelativeSizeAxes = Axes.Both;
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// Avoid flickering due to no anti-aliasing of boxes by default.
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var edgeSmoothness = new Vector2(0.3f);
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AddInternal(mainLine = new Box
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{
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Name = "Bar line",
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EdgeSmoothness = edgeSmoothness,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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});
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Vector2 size = new Vector2(22, 6);
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const float line_offset = 4;
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const float major_extension = 10;
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AddInternal(leftAnchor = new Circle
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AddInternal(leftAnchor = new Box
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{
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Name = "Left anchor",
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EdgeSmoothness = edgeSmoothness,
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Blending = BlendingParameters.Additive,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreRight,
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Size = size,
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X = -line_offset,
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Width = major_extension,
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RelativeSizeAxes = Axes.Y,
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Colour = ColourInfo.GradientHorizontal(Colour4.Transparent, Colour4.White),
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});
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AddInternal(rightAnchor = new Circle
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AddInternal(rightAnchor = new Box
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{
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Name = "Right anchor",
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EdgeSmoothness = edgeSmoothness,
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Blending = BlendingParameters.Additive,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreLeft,
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Size = size,
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X = line_offset,
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Width = major_extension,
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RelativeSizeAxes = Axes.Y,
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Colour = ColourInfo.GradientHorizontal(Colour4.White, Colour4.Transparent),
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});
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major = ((DrawableBarLine)drawableHitObject).Major.GetBoundCopy();
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@ -66,7 +76,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Default
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private void updateMajor(ValueChangedEvent<bool> major)
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{
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mainLine.Alpha = major.NewValue ? 0.5f : 0.2f;
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leftAnchor.Alpha = rightAnchor.Alpha = major.NewValue ? 1 : 0;
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leftAnchor.Alpha = rightAnchor.Alpha = major.NewValue ? mainLine.Alpha * 0.3f : 0;
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}
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}
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}
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