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Added bool to ensure the notification is only displayed once per game execution
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@ -30,6 +30,8 @@ namespace osu.Game.Modes.UI
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private readonly Container hud;
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private readonly Container hud;
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private static bool has_shown_notification_once = false;
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protected abstract KeyCounterCollection CreateKeyCounter();
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protected abstract KeyCounterCollection CreateKeyCounter();
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protected abstract ComboCounter CreateComboCounter();
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protected abstract ComboCounter CreateComboCounter();
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protected abstract PercentageCounter CreateAccuracyCounter();
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protected abstract PercentageCounter CreateAccuracyCounter();
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@ -66,8 +68,10 @@ namespace osu.Game.Modes.UI
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showHud.ValueChanged += hudVisibilityChanged;
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showHud.ValueChanged += hudVisibilityChanged;
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showHud.TriggerChange();
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showHud.TriggerChange();
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if (!showHud)
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if (!showHud && !has_shown_notification_once)
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{
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{
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has_shown_notification_once = true;
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notificationManager?.Post(new SimpleNotification
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notificationManager?.Post(new SimpleNotification
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{
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{
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Text = @"The score overlay is currently disabled. You can toogle this by pressing Shift + Tab."
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Text = @"The score overlay is currently disabled. You can toogle this by pressing Shift + Tab."
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