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Cleaned ModSelectOverlay
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c683cdbb1d
commit
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@ -32,18 +32,7 @@ namespace osu.Game.Overlays.Mods
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private OsuSpriteText rankedLabel, multiplierLabel;
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private OsuSpriteText rankedLabel, multiplierLabel;
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private FlowContainer rankedMultiplerContainer;
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private FlowContainer rankedMultiplerContainer;
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private FlowContainer modSectionsContainer;
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private FlowContainer<ModSection> modSectionsContainer;
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private DifficultyReductionSection difficultyReductionSection;
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private DifficultyIncreaseSection difficultyIncreaseSection;
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private AssistedSection assistedSection;
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private ModSection[] sections
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{
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get
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{
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return new ModSection[] { difficultyReductionSection, difficultyIncreaseSection, assistedSection };
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}
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}
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public Bindable<Mod[]> SelectedMods = new Bindable<Mod[]>();
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public Bindable<Mod[]> SelectedMods = new Bindable<Mod[]>();
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@ -59,23 +48,23 @@ namespace osu.Game.Overlays.Mods
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if (value == modMode) return;
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if (value == modMode) return;
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modMode = value;
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modMode = value;
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modSectionsContainer.Children = new Drawable[]
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modSectionsContainer.Children = new ModSection[]
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{
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{
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difficultyReductionSection = new DifficultyReductionSection
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new DifficultyReductionSection
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Action = modButtonPressed,
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Action = modButtonPressed,
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},
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},
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difficultyIncreaseSection = new DifficultyIncreaseSection
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new DifficultyIncreaseSection
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Action = modButtonPressed,
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Action = modButtonPressed,
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},
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},
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assistedSection = new AssistedSection(value)
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new AssistedSection(value)
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -100,7 +89,7 @@ namespace osu.Game.Overlays.Mods
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rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, APPEAR_DURATION, EasingTypes.InSine);
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rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, APPEAR_DURATION, EasingTypes.InSine);
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rankedMultiplerContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
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rankedMultiplerContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
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foreach (ModSection section in sections)
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foreach (ModSection section in modSectionsContainer.Children)
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{
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{
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section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), APPEAR_DURATION, EasingTypes.InSine);
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section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), APPEAR_DURATION, EasingTypes.InSine);
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section.ButtonsContainer.MoveToX(100f, APPEAR_DURATION, EasingTypes.InSine);
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section.ButtonsContainer.MoveToX(100f, APPEAR_DURATION, EasingTypes.InSine);
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@ -113,21 +102,23 @@ namespace osu.Game.Overlays.Mods
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protected override void PopIn()
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protected override void PopIn()
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{
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{
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base.PopIn();
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base.PopIn();
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rankedMultiplerContainer.MoveToX(0, ranked_multiplier_duration, EasingTypes.OutQuint);
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rankedMultiplerContainer.MoveToX(0, ranked_multiplier_duration, EasingTypes.OutQuint);
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rankedMultiplerContainer.FadeIn(ranked_multiplier_duration, EasingTypes.OutQuint);
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rankedMultiplerContainer.FadeIn(ranked_multiplier_duration, EasingTypes.OutQuint);
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foreach (ModSection section in sections)
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foreach (ModSection section in modSectionsContainer.Children)
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{
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{
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section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), button_duration, EasingTypes.OutQuint);
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section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), button_duration, EasingTypes.OutQuint);
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section.ButtonsContainer.MoveToX(0, button_duration, EasingTypes.OutQuint);
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section.ButtonsContainer.MoveToX(0, button_duration, EasingTypes.OutQuint);
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section.ButtonsContainer.FadeIn(button_duration, EasingTypes.OutQuint);
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section.ButtonsContainer.FadeIn(button_duration, EasingTypes.OutQuint);
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}
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}
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Schedule(TriggerFocusContention);
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Schedule(TriggerFocusContention);
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}
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}
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public void DeselectAll()
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public void DeselectAll()
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{
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{
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foreach (ModSection section in sections)
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foreach (ModSection section in modSectionsContainer.Children)
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{
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{
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foreach (ModButton button in section.Buttons)
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foreach (ModButton button in section.Buttons)
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{
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{
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@ -183,7 +174,7 @@ namespace osu.Game.Overlays.Mods
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public void DeselectMod(Modes.Mods modName)
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public void DeselectMod(Modes.Mods modName)
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{
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{
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foreach (ModSection section in sections)
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foreach (ModSection section in modSectionsContainer.Children)
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{
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{
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foreach (ModButton button in section.Buttons)
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foreach (ModButton button in section.Buttons)
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{
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{
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@ -203,7 +194,7 @@ namespace osu.Game.Overlays.Mods
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{
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{
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List<Mod> selectedMods = new List<Mod>();
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List<Mod> selectedMods = new List<Mod>();
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foreach (ModSection section in sections)
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foreach (ModSection section in modSectionsContainer.Children)
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{
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{
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foreach (Mod mod in section.SelectedMods)
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foreach (Mod mod in section.SelectedMods)
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{
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{
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@ -313,7 +304,7 @@ namespace osu.Game.Overlays.Mods
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},
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},
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},
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},
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// Body
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// Body
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modSectionsContainer = new FlowContainer
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modSectionsContainer = new FlowContainer<ModSection>
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{
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{
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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@ -321,23 +312,23 @@ namespace osu.Game.Overlays.Mods
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0f, 10f),
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Spacing = new Vector2(0f, 10f),
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Width = content_width,
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Width = content_width,
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Children = new Drawable[]
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Children = new ModSection[]
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{
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{
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difficultyReductionSection = new DifficultyReductionSection
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new DifficultyReductionSection
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Action = modButtonPressed,
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Action = modButtonPressed,
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},
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},
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difficultyIncreaseSection = new DifficultyIncreaseSection
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new DifficultyIncreaseSection
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Action = modButtonPressed,
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Action = modButtonPressed,
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},
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},
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assistedSection = new AssistedSection(PlayMode.Osu)
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new AssistedSection(PlayMode.Osu)
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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