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mirror of https://github.com/ppy/osu.git synced 2024-09-22 04:07:25 +08:00

Merge master with conflicts resolved

This commit is contained in:
Andrei Zavatski 2020-07-30 08:41:45 +03:00
commit e1856503c2
28 changed files with 673 additions and 350 deletions

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@ -1,23 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
using osu.Game.Rulesets.Objects;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
[TestFixture]
public class TestSceneHitExplosion : ManiaSkinnableTestScene
{
private readonly List<DrawablePool<PoolableHitExplosion>> hitExplosionPools = new List<DrawablePool<PoolableHitExplosion>>();
public TestSceneHitExplosion()
{
int runcount = 0;
@ -29,28 +33,40 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
if (runcount % 15 > 12)
return;
CreatedDrawables.OfType<Container>().ForEach(c =>
int poolIndex = 0;
foreach (var c in CreatedDrawables.OfType<Container>())
{
c.Add(new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, 0),
_ => new DefaultHitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
});
c.Add(hitExplosionPools[poolIndex].Get(e =>
{
e.Apply(new JudgementResult(new HitObject(), runcount % 6 == 0 ? new HoldNoteTickJudgement() : new ManiaJudgement()));
e.Anchor = Anchor.Centre;
e.Origin = Anchor.Centre;
}));
poolIndex++;
}
}, 100);
}
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new ColumnTestContainer(0, ManiaAction.Key1)
SetContents(() =>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = -0.25f,
Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT),
var pool = new DrawablePool<PoolableHitExplosion>(5);
hitExplosionPools.Add(pool);
return new ColumnTestContainer(0, ManiaAction.Key1)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = -0.25f,
Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT),
Child = pool
};
});
}
}

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Judgements
return 300;
case HitResult.Perfect:
return 320;
return 350;
}
}
}

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@ -7,9 +7,9 @@ namespace osu.Game.Rulesets.Mania.Scoring
{
internal class ManiaScoreProcessor : ScoreProcessor
{
protected override double DefaultAccuracyPortion => 0.8;
protected override double DefaultAccuracyPortion => 0.95;
protected override double DefaultComboPortion => 0.2;
protected override double DefaultComboPortion => 0.05;
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
}

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@ -6,13 +6,15 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyHitExplosion : LegacyManiaColumnElement
public class LegacyHitExplosion : LegacyManiaColumnElement, IHitExplosion
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
@ -62,9 +64,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
explosion.Anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
protected override void LoadComplete()
public void Animate(JudgementResult result)
{
base.LoadComplete();
(explosion as IFramedAnimation)?.GotoFrame(0);
explosion?.FadeInFromZero(80)
.Then().FadeOut(120);

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@ -9,9 +9,9 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
@ -34,8 +34,8 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
public readonly ColumnHitObjectArea HitObjectArea;
internal readonly Container TopLevelContainer;
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
public Container UnderlayElements => HitObjectArea.UnderlayElements;
@ -53,6 +53,7 @@ namespace osu.Game.Rulesets.Mania.UI
InternalChildren = new[]
{
hitExplosionPool = new DrawablePool<PoolableHitExplosion>(5),
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(),
HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
@ -108,15 +109,7 @@ namespace osu.Game.Rulesets.Mania.UI
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
return;
var explosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, Index), _ =>
new DefaultHitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick))
{
RelativeSizeAxes = Axes.Both
};
HitObjectArea.Explosions.Add(explosion);
explosion.Delay(200).Expire(true);
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
}
public bool OnPressed(ManiaAction action)

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@ -8,6 +8,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Utils;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
@ -15,35 +17,36 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI
{
public class DefaultHitExplosion : CompositeDrawable
public class DefaultHitExplosion : CompositeDrawable, IHitExplosion
{
private const float default_large_faint_size = 0.8f;
public override bool RemoveWhenNotAlive => true;
[Resolved]
private Column column { get; set; }
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly CircularContainer largeFaint;
private readonly CircularContainer mainGlow1;
private CircularContainer largeFaint;
private CircularContainer mainGlow1;
public DefaultHitExplosion(Color4 objectColour, bool isSmall = false)
public DefaultHitExplosion()
{
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.X;
Height = DefaultNotePiece.NOTE_HEIGHT;
}
// scale roughly in-line with visual appearance of notes
Scale = new Vector2(1f, 0.6f);
if (isSmall)
Scale *= 0.5f;
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
const float angle_variangle = 15; // should be less than 45
const float roundness = 80;
const float initial_height = 10;
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
var colour = Interpolation.ValueAt(0.4f, column.AccentColour, Color4.White, 0, 1);
InternalChildren = new Drawable[]
{
@ -54,12 +57,12 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Both,
Masking = true,
// we want our size to be very small so the glow dominates it.
Size = new Vector2(0.8f),
Size = new Vector2(default_large_faint_size),
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
Colour = Interpolation.ValueAt(0.1f, column.AccentColour, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
},
@ -74,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.UI
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
Colour = Interpolation.ValueAt(0.6f, column.AccentColour, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
},
@ -114,30 +117,11 @@ namespace osu.Game.Rulesets.Mania.UI
},
}
};
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
protected override void LoadComplete()
{
const double duration = 200;
base.LoadComplete();
largeFaint
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
mainGlow1.ScaleTo(1.4f, duration, Easing.OutQuint);
this.FadeOut(duration, Easing.Out);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (direction.NewValue == ScrollingDirection.Up)
@ -151,5 +135,29 @@ namespace osu.Game.Rulesets.Mania.UI
Y = -DefaultNotePiece.NOTE_HEIGHT / 2;
}
}
public void Animate(JudgementResult result)
{
// scale roughly in-line with visual appearance of notes
Vector2 scale = new Vector2(1, 0.6f);
if (result.Judgement is HoldNoteTickJudgement)
scale *= 0.5f;
this.ScaleTo(scale);
largeFaint
.ResizeTo(default_large_faint_size)
.Then()
.ResizeTo(default_large_faint_size * new Vector2(5, 1), PoolableHitExplosion.DURATION, Easing.OutQuint)
.FadeOut(PoolableHitExplosion.DURATION * 2);
mainGlow1
.ScaleTo(1)
.Then()
.ScaleTo(1.4f, PoolableHitExplosion.DURATION, Easing.OutQuint);
this.FadeOutFromOne(PoolableHitExplosion.DURATION, Easing.Out);
}
}
}

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@ -15,6 +15,10 @@ namespace osu.Game.Rulesets.Mania.UI
{
}
public DrawableManiaJudgement()
{
}
[BackgroundDependencyLoader]
private void load()
{

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Mania.UI
{
/// <summary>
/// Common interface for all hit explosion bodies.
/// </summary>
public interface IHitExplosion
{
/// <summary>
/// Begins animating this <see cref="IHitExplosion"/>.
/// </summary>
/// <param name="result">The type of <see cref="JudgementResult"/> that caused this explosion.</param>
void Animate(JudgementResult result);
}
}

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@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI
{
public class PoolableHitExplosion : PoolableDrawable
{
public const double DURATION = 200;
public JudgementResult Result { get; private set; }
[Resolved]
private Column column { get; set; }
private SkinnableDrawable skinnableExplosion;
public PoolableHitExplosion()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, column.Index), _ => new DefaultHitExplosion())
{
RelativeSizeAxes = Axes.Both
};
}
public void Apply(JudgementResult result)
{
Result = result;
}
protected override void PrepareForUse()
{
base.PrepareForUse();
(skinnableExplosion?.Drawable as IHitExplosion)?.Animate(Result);
this.Delay(DURATION).Then().Expire();
}
}
}

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@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
@ -33,8 +34,8 @@ namespace osu.Game.Rulesets.Mania.UI
public IReadOnlyList<Column> Columns => columnFlow.Children;
private readonly FillFlowContainer<Column> columnFlow;
public Container<DrawableManiaJudgement> Judgements => judgements;
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
private readonly DrawablePool<DrawableManiaJudgement> judgementPool;
private readonly Drawable barLineContainer;
private readonly Container topLevelContainer;
@ -63,6 +64,7 @@ namespace osu.Game.Rulesets.Mania.UI
InternalChildren = new Drawable[]
{
judgementPool = new DrawablePool<DrawableManiaJudgement>(2),
new Container
{
Anchor = Anchor.TopCentre,
@ -208,12 +210,14 @@ namespace osu.Game.Rulesets.Mania.UI
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
return;
judgements.Clear();
judgements.Add(new DrawableManiaJudgement(result, judgedObject)
judgements.Clear(false);
judgements.Add(judgementPool.Get(j =>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
j.Apply(result, judgedObject);
j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
}));
}
protected override void Update()

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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Osu.Mods
{
@ -30,6 +31,8 @@ namespace osu.Game.Rulesets.Osu.Mods
private OsuInputManager inputManager;
private GameplayClock gameplayClock;
private List<OsuReplayFrame> replayFrames;
private int currentFrame;
@ -38,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
if (currentFrame == replayFrames.Count - 1) return;
double time = playfield.Time.Current;
double time = gameplayClock.CurrentTime;
// Very naive implementation of autopilot based on proximity to replay frames.
// TODO: this needs to be based on user interactions to better match stable (pausing until judgement is registered).
@ -53,6 +56,8 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
gameplayClock = drawableRuleset.FrameStableClock;
// Grab the input manager to disable the user's cursor, and for future use
inputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
inputManager.AllowUserCursorMovement = false;

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Osu.Mods
{
@ -15,6 +17,14 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => "Hit them at the right size!";
protected override float StartScale => 2f;
[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
public override BindableNumber<float> StartScale { get; } = new BindableFloat
{
MinValue = 1f,
MaxValue = 25f,
Default = 2f,
Value = 2f,
Precision = 0.1f,
};
}
}

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Osu.Mods
{
@ -15,6 +17,14 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => "Hit them at the right size!";
protected override float StartScale => 0.5f;
[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
public override BindableNumber<float> StartScale { get; } = new BindableFloat
{
MinValue = 0f,
MaxValue = 0.99f,
Default = 0.5f,
Value = 0.5f,
Precision = 0.01f,
};
}
}

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1;
protected virtual float StartScale => 1;
public abstract BindableNumber<float> StartScale { get; }
protected virtual float EndScale => 1;
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Mods
case DrawableHitCircle _:
{
using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
drawable.ScaleTo(StartScale).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine);
drawable.ScaleTo(StartScale.Value).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine);
break;
}
}

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@ -0,0 +1,105 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Audio;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinnableSound : OsuTestScene
{
[Cached]
private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
private SkinnableSound skinnableSound;
[SetUp]
public void SetUp() => Schedule(() =>
{
gameplayClock.IsPaused.Value = false;
Children = new Drawable[]
{
new Container
{
Clock = gameplayClock,
RelativeSizeAxes = Axes.Both,
Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide"))
},
};
});
[Test]
public void TestStoppedSoundDoesntResumeAfterPause()
{
DrawableSample sample = null;
AddStep("start sample with looping", () =>
{
sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
skinnableSound.Looping = true;
skinnableSound.Play();
});
AddUntilStep("wait for sample to start playing", () => sample.Playing);
AddStep("stop sample", () => skinnableSound.Stop());
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
AddWaitStep("wait a bit", 5);
AddAssert("sample not playing", () => !sample.Playing);
}
[Test]
public void TestLoopingSoundResumesAfterPause()
{
DrawableSample sample = null;
AddStep("start sample with looping", () =>
{
skinnableSound.Looping = true;
skinnableSound.Play();
sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
});
AddUntilStep("wait for sample to start playing", () => sample.Playing);
AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
}
[Test]
public void TestNonLoopingStopsWithPause()
{
DrawableSample sample = null;
AddStep("start sample", () =>
{
skinnableSound.Play();
sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
});
AddAssert("sample playing", () => sample.Playing);
AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
AddAssert("sample not playing", () => !sample.Playing);
AddAssert("sample not playing", () => !sample.Playing);
AddAssert("sample not playing", () => !sample.Playing);
}
}
}

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@ -11,7 +11,7 @@ namespace osu.Game.Tests.Visual.Online
public class TestSceneShowMoreButton : OsuTestScene
{
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Red);
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
public TestSceneShowMoreButton()
{

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@ -109,25 +109,58 @@ namespace osu.Game.Beatmaps
}
private CancellationTokenSource trackedUpdateCancellationSource;
private readonly List<CancellationTokenSource> linkedCancellationSources = new List<CancellationTokenSource>();
/// <summary>
/// Updates all tracked <see cref="BindableStarDifficulty"/> using the current ruleset and mods.
/// </summary>
private void updateTrackedBindables()
{
trackedUpdateCancellationSource?.Cancel();
cancelTrackedBindableUpdate();
trackedUpdateCancellationSource = new CancellationTokenSource();
foreach (var b in trackedBindables)
{
if (trackedUpdateCancellationSource.IsCancellationRequested)
break;
var linkedSource = CancellationTokenSource.CreateLinkedTokenSource(trackedUpdateCancellationSource.Token, b.CancellationToken);
linkedCancellationSources.Add(linkedSource);
using (var linkedSource = CancellationTokenSource.CreateLinkedTokenSource(trackedUpdateCancellationSource.Token, b.CancellationToken))
updateBindable(b, currentRuleset.Value, currentMods.Value, linkedSource.Token);
updateBindable(b, currentRuleset.Value, currentMods.Value, linkedSource.Token);
}
}
/// <summary>
/// Cancels the existing update of all tracked <see cref="BindableStarDifficulty"/> via <see cref="updateTrackedBindables"/>.
/// </summary>
private void cancelTrackedBindableUpdate()
{
trackedUpdateCancellationSource?.Cancel();
trackedUpdateCancellationSource = null;
if (linkedCancellationSources != null)
{
foreach (var c in linkedCancellationSources)
c.Dispose();
linkedCancellationSources.Clear();
}
}
/// <summary>
/// Creates a new <see cref="BindableStarDifficulty"/> and triggers an initial value update.
/// </summary>
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> that star difficulty should correspond to.</param>
/// <param name="initialRulesetInfo">The initial <see cref="RulesetInfo"/> to get the difficulty with.</param>
/// <param name="initialMods">The initial <see cref="Mod"/>s to get the difficulty with.</param>
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops updating the star difficulty for the given <see cref="BeatmapInfo"/>.</param>
/// <returns>The <see cref="BindableStarDifficulty"/>.</returns>
private BindableStarDifficulty createBindable([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo initialRulesetInfo, [CanBeNull] IEnumerable<Mod> initialMods,
CancellationToken cancellationToken)
{
var bindable = new BindableStarDifficulty(beatmapInfo, cancellationToken);
updateBindable(bindable, initialRulesetInfo, initialMods, cancellationToken);
return bindable;
}
/// <summary>
/// Updates the value of a <see cref="BindableStarDifficulty"/> with a given ruleset + mods.
/// </summary>
@ -148,22 +181,6 @@ namespace osu.Game.Beatmaps
}, cancellationToken);
}
/// <summary>
/// Creates a new <see cref="BindableStarDifficulty"/> and triggers an initial value update.
/// </summary>
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> that star difficulty should correspond to.</param>
/// <param name="initialRulesetInfo">The initial <see cref="RulesetInfo"/> to get the difficulty with.</param>
/// <param name="initialMods">The initial <see cref="Mod"/>s to get the difficulty with.</param>
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops updating the star difficulty for the given <see cref="BeatmapInfo"/>.</param>
/// <returns>The <see cref="BindableStarDifficulty"/>.</returns>
private BindableStarDifficulty createBindable([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo initialRulesetInfo, [CanBeNull] IEnumerable<Mod> initialMods,
CancellationToken cancellationToken)
{
var bindable = new BindableStarDifficulty(beatmapInfo, cancellationToken);
updateBindable(bindable, initialRulesetInfo, initialMods, cancellationToken);
return bindable;
}
/// <summary>
/// Computes the difficulty defined by a <see cref="DifficultyCacheLookup"/> key, and stores it to the timed cache.
/// </summary>
@ -220,6 +237,14 @@ namespace osu.Game.Beatmaps
return difficultyCache.TryGetValue(key, out existingDifficulty);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
cancelTrackedBindableUpdate();
updateScheduler?.Dispose();
}
private readonly struct DifficultyCacheLookup : IEquatable<DifficultyCacheLookup>
{
public readonly int BeatmapId;

View File

@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK;
@ -25,6 +26,8 @@ namespace osu.Game.Graphics.UserInterface
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
private ChevronIcon leftIcon;
private ChevronIcon rightIcon;
private SpriteText text;
private Box background;
private FillFlowContainer textContainer;
@ -58,15 +61,19 @@ namespace osu.Game.Graphics.UserInterface
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(7),
Spacing = new Vector2(10),
Margin = new MarginPadding
{
Horizontal = 20,
Vertical = 5,
Vertical = 5
},
Children = new Drawable[]
{
new ChevronIcon(),
leftIcon = new ChevronIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
@ -74,7 +81,11 @@ namespace osu.Game.Graphics.UserInterface
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold),
Text = "show more".ToUpper(),
},
new ChevronIcon()
rightIcon = new ChevronIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
}
}
@ -84,21 +95,40 @@ namespace osu.Game.Graphics.UserInterface
protected override void OnLoadFinished() => textContainer.FadeIn(duration, Easing.OutQuint);
private class ChevronIcon : SpriteIcon
protected override bool OnHover(HoverEvent e)
{
base.OnHover(e);
leftIcon.SetHoveredState(true);
rightIcon.SetHoveredState(true);
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
leftIcon.SetHoveredState(false);
rightIcon.SetHoveredState(false);
}
public class ChevronIcon : SpriteIcon
{
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
public ChevronIcon()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(8);
Size = new Vector2(7.5f);
Icon = FontAwesome.Solid.ChevronDown;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
private void load()
{
Colour = colourProvider.Foreground1;
}
public void SetHoveredState(bool hovered) =>
this.FadeColour(hovered ? colourProvider.Light1 : colourProvider.Foreground1, 200, Easing.OutQuint);
}
}
}

View File

@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Graphics.Containers;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osuTK;
using osu.Framework.Allocation;
namespace osu.Game.Overlays.Comments.Buttons
{
public class ChevronButton : OsuHoverContainer
{
public readonly BindableBool Expanded = new BindableBool(true);
private readonly SpriteIcon icon;
public ChevronButton()
{
Size = new Vector2(40, 22);
Child = icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(12),
};
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = HoverColour = colourProvider.Foreground1;
}
protected override void LoadComplete()
{
base.LoadComplete();
Action = Expanded.Toggle;
Expanded.BindValueChanged(onExpandedChanged, true);
}
private void onExpandedChanged(ValueChangedEvent<bool> expanded)
{
icon.Icon = expanded.NewValue ? FontAwesome.Solid.ChevronUp : FontAwesome.Solid.ChevronDown;
}
}
}

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@ -5,12 +5,12 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using static osu.Game.Graphics.UserInterface.ShowMoreButton;
namespace osu.Game.Overlays.Comments.Buttons
{
@ -25,17 +25,13 @@ namespace osu.Game.Overlays.Comments.Buttons
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
private readonly SpriteIcon icon;
private readonly ChevronIcon icon;
private readonly Box background;
private readonly OsuSpriteText text;
protected CommentRepliesButton()
{
AutoSizeAxes = Axes.Both;
Margin = new MarginPadding
{
Vertical = 2
};
InternalChildren = new Drawable[]
{
new CircularContainer
@ -72,12 +68,10 @@ namespace osu.Game.Overlays.Comments.Buttons
AlwaysPresent = true,
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)
},
icon = new SpriteIcon
icon = new ChevronIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(7.5f),
Icon = FontAwesome.Solid.ChevronDown
Origin = Anchor.CentreLeft
}
}
}
@ -92,7 +86,6 @@ namespace osu.Game.Overlays.Comments.Buttons
private void load()
{
background.Colour = colourProvider.Background2;
icon.Colour = colourProvider.Foreground1;
}
protected void SetIconDirection(bool upwards) => icon.ScaleTo(new Vector2(1, upwards ? -1 : 1));
@ -103,7 +96,7 @@ namespace osu.Game.Overlays.Comments.Buttons
{
base.OnHover(e);
background.FadeColour(colourProvider.Background1, 200, Easing.OutQuint);
icon.FadeColour(colourProvider.Light1, 200, Easing.OutQuint);
icon.SetHoveredState(true);
return true;
}
@ -111,7 +104,7 @@ namespace osu.Game.Overlays.Comments.Buttons
{
base.OnHoverLost(e);
background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint);
icon.FadeColour(colourProvider.Foreground1, 200, Easing.OutQuint);
icon.SetHoveredState(false);
}
}
}

View File

@ -8,38 +8,42 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using System.Collections.Generic;
using osuTK;
using osu.Framework.Allocation;
namespace osu.Game.Overlays.Comments
namespace osu.Game.Overlays.Comments.Buttons
{
public abstract class GetCommentRepliesButton : LoadingButton
public class ShowMoreRepliesButton : LoadingButton
{
private const int duration = 200;
protected override IEnumerable<Drawable> EffectTargets => new[] { text };
private OsuSpriteText text;
protected GetCommentRepliesButton()
public ShowMoreRepliesButton()
{
AutoSizeAxes = Axes.Both;
LoadingAnimationSize = new Vector2(8);
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colourProvider.Light2;
HoverColour = colourProvider.Light1;
}
protected override Drawable CreateContent() => new Container
{
AutoSizeAxes = Axes.Both,
Child = text = new OsuSpriteText
{
AlwaysPresent = true,
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
Text = GetText()
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold),
Text = "show more"
}
};
protected abstract string GetText();
protected override void OnLoadStarted() => text.FadeOut(200, Easing.OutQuint);
protected override void OnLoadStarted() => text.FadeOut(duration, Easing.OutQuint);
protected override void OnLoadFinished() => text.FadeIn(duration, Easing.OutQuint);
protected override void OnLoadFinished() => text.FadeIn(200, Easing.OutQuint);
}
}

View File

@ -78,21 +78,22 @@ namespace osu.Game.Overlays.Comments
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Margin = new MarginPadding { Bottom = 20 },
Children = new Drawable[]
{
deletedCommentsCounter = new DeletedCommentsCounter
{
ShowDeleted = { BindTarget = ShowDeleted }
ShowDeleted = { BindTarget = ShowDeleted },
Margin = new MarginPadding
{
Horizontal = 70,
Vertical = 10
}
},
new Container
{
@ -102,7 +103,10 @@ namespace osu.Game.Overlays.Comments
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding(5),
Margin = new MarginPadding
{
Vertical = 10
},
Action = getComments,
IsLoading = true,
}

View File

@ -23,8 +23,6 @@ namespace osu.Game.Overlays.Comments
public DeletedCommentsCounter()
{
AutoSizeAxes = Axes.Both;
Margin = new MarginPadding { Vertical = 10, Left = 80 };
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,

View File

@ -28,7 +28,6 @@ namespace osu.Game.Overlays.Comments
public class DrawableComment : CompositeDrawable
{
private const int avatar_size = 40;
private const int margin = 10;
public Action<DrawableComment, int> RepliesRequested;
@ -47,7 +46,7 @@ namespace osu.Game.Overlays.Comments
private FillFlowContainer childCommentsVisibilityContainer;
private FillFlowContainer childCommentsContainer;
private LoadRepliesButton loadRepliesButton;
private ShowMoreButton showMoreButton;
private ShowMoreRepliesButton showMoreButton;
private ShowRepliesButton showRepliesButton;
private ChevronButton chevronButton;
private DeletedCommentsCounter deletedCommentsCounter;
@ -58,7 +57,7 @@ namespace osu.Game.Overlays.Comments
}
[BackgroundDependencyLoader]
private void load()
private void load(OverlayColourProvider colourProvider)
{
LinkFlowContainer username;
FillFlowContainer info;
@ -70,25 +69,25 @@ namespace osu.Game.Overlays.Comments
AutoSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
new FillFlowContainer
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
Padding = getPadding(Comment.IsTopLevel),
Child = new FillFlowContainer
{
new Container
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(margin) { Left = margin + 5, Top = Comment.IsTopLevel ? 10 : 0 },
Child = content = new GridContainer
content = new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.Absolute, size: avatar_size + 10),
new Dimension(),
},
RowDimensions = new[]
@ -99,93 +98,84 @@ namespace osu.Game.Overlays.Comments
{
new Drawable[]
{
new FillFlowContainer
new Container
{
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Horizontal = margin },
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5, 0),
Size = new Vector2(avatar_size),
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 40,
AutoSizeAxes = Axes.Y,
Child = votePill = new VotePill(Comment)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
}
},
new UpdateableAvatar(Comment.User)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(avatar_size),
Masking = true,
CornerRadius = avatar_size / 2f,
CornerExponent = 2,
},
votePill = new VotePill(Comment)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight,
Margin = new MarginPadding
{
Right = 5
}
}
}
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 3),
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 4),
Margin = new MarginPadding
{
Vertical = 2
},
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(7, 0),
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
username = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true))
username = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold))
{
AutoSizeAxes = Axes.Both,
AutoSizeAxes = Axes.Both
},
new ParentUsername(Comment),
new OsuSpriteText
{
Alpha = Comment.IsDeleted ? 1 : 0,
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true),
Text = @"deleted",
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
Text = "deleted"
}
}
},
message = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 14))
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Right = 40 }
AutoSizeAxes = Axes.Y
},
new FillFlowContainer
info = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
info = new FillFlowContainer
new DrawableDate(Comment.CreatedAt, 12, false)
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: 12),
Colour = OsuColour.Gray(0.7f),
Text = HumanizerUtils.Humanize(Comment.CreatedAt)
},
}
},
Colour = colourProvider.Foreground1
}
}
},
new Container
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
showRepliesButton = new ShowRepliesButton(Comment.RepliesCount)
{
Expanded = { BindTarget = childrenExpanded }
@ -200,41 +190,51 @@ namespace osu.Game.Overlays.Comments
}
}
}
}
},
childCommentsVisibilityContainer = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
},
childCommentsVisibilityContainer = new FillFlowContainer
{
childCommentsContainer = new FillFlowContainer
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = new MarginPadding { Left = 20 },
Children = new Drawable[]
{
Padding = new MarginPadding { Left = 20 },
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical
},
deletedCommentsCounter = new DeletedCommentsCounter
{
ShowDeleted = { BindTarget = ShowDeleted }
},
showMoreButton = new ShowMoreButton
{
Action = () => RepliesRequested(this, ++currentPage)
childCommentsContainer = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical
},
deletedCommentsCounter = new DeletedCommentsCounter
{
ShowDeleted = { BindTarget = ShowDeleted },
Margin = new MarginPadding
{
Top = 10
}
},
showMoreButton = new ShowMoreRepliesButton
{
Action = () => RepliesRequested(this, ++currentPage)
}
}
}
},
},
}
}
},
chevronButton = new ChevronButton
new Container
{
Size = new Vector2(70, 40),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Margin = new MarginPadding { Right = 30, Top = margin },
Expanded = { BindTarget = childrenExpanded },
Alpha = 0
Margin = new MarginPadding { Horizontal = 5 },
Child = chevronButton = new ChevronButton
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Expanded = { BindTarget = childrenExpanded },
Alpha = 0
}
}
};
@ -247,10 +247,9 @@ namespace osu.Game.Overlays.Comments
{
info.Add(new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: 12),
Text = $@"edited {HumanizerUtils.Humanize(Comment.EditedAt.Value)} by {Comment.EditedUser.Username}"
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular),
Text = $@"edited {HumanizerUtils.Humanize(Comment.EditedAt.Value)} by {Comment.EditedUser.Username}",
Colour = colourProvider.Foreground1
});
}
@ -357,35 +356,21 @@ namespace osu.Game.Overlays.Comments
showMoreButton.IsLoading = loadRepliesButton.IsLoading = false;
}
private class ChevronButton : ShowChildrenButton
private MarginPadding getPadding(bool isTopLevel)
{
private readonly SpriteIcon icon;
public ChevronButton()
if (isTopLevel)
{
Child = icon = new SpriteIcon
return new MarginPadding
{
Size = new Vector2(12),
Horizontal = 70,
Vertical = 15
};
}
protected override void OnExpandedChanged(ValueChangedEvent<bool> expanded)
return new MarginPadding
{
icon.Icon = expanded.NewValue ? FontAwesome.Solid.ChevronUp : FontAwesome.Solid.ChevronDown;
}
}
private class ShowMoreButton : GetCommentRepliesButton
{
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
Margin = new MarginPadding { Vertical = 10, Left = 80 };
IdleColour = colourProvider.Light2;
HoverColour = colourProvider.Light1;
}
protected override string GetText() => @"Show More";
Top = 10
};
}
private class ParentUsername : FillFlowContainer, IHasTooltip

View File

@ -1,33 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Graphics.Containers;
using osu.Framework.Bindables;
using osuTK.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Comments
{
public abstract class ShowChildrenButton : OsuHoverContainer
{
public readonly BindableBool Expanded = new BindableBool(true);
protected ShowChildrenButton()
{
AutoSizeAxes = Axes.Both;
IdleColour = OsuColour.Gray(0.7f);
HoverColour = Color4.White;
}
protected override void LoadComplete()
{
Action = Expanded.Toggle;
Expanded.BindValueChanged(OnExpandedChanged, true);
base.LoadComplete();
}
protected abstract void OnExpandedChanged(ValueChangedEvent<bool> expanded);
}
}

View File

@ -330,7 +330,7 @@ namespace osu.Game.Screens.Menu
if (Beatmap.Value.Track.IsRunning)
{
var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value.Track.CurrentAmplitudes.Maximum : 0;
logoAmplitudeContainer.ScaleTo(1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 75, Easing.OutQuint);
logoAmplitudeContainer.Scale = new Vector2((float)Interpolation.Damp(logoAmplitudeContainer.Scale.X, 1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 0.9f, Time.Elapsed));
if (maxAmplitude > velocity_adjust_cutoff)
triangles.Velocity = 1 + Math.Max(0, maxAmplitude - velocity_adjust_cutoff) * 50;

View File

@ -29,7 +29,7 @@ namespace osu.Game.Screens.Play.HUD
private const float max_alpha = 0.4f;
private const int fade_time = 400;
private const float gradient_size = 0.3f;
private const float gradient_size = 0.2f;
/// <summary>
/// The threshold under which the current player life should be considered low and the layer should start fading in.
@ -56,16 +56,16 @@ namespace osu.Game.Screens.Play.HUD
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0)),
Height = gradient_size,
Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.White.Opacity(0)),
Width = gradient_size,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Height = gradient_size,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0), Color4.White),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Width = gradient_size,
Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0), Color4.White),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
}
},

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Game.Audio;
using osu.Game.Screens.Play;
namespace osu.Game.Skinning
{
@ -22,9 +23,13 @@ namespace osu.Game.Skinning
[Resolved]
private ISampleStore samples { get; set; }
private bool requestedPlaying;
public override bool RemoveWhenNotAlive => false;
public override bool RemoveCompletedTransforms => false;
private readonly AudioContainer<DrawableSample> samplesContainer;
public SkinnableSound(ISampleInfo hitSamples)
: this(new[] { hitSamples })
{
@ -36,9 +41,99 @@ namespace osu.Game.Skinning
InternalChild = samplesContainer = new AudioContainer<DrawableSample>();
}
private Bindable<bool> gameplayClockPaused;
[BackgroundDependencyLoader(true)]
private void load(GameplayClock gameplayClock)
{
// if in a gameplay context, pause sample playback when gameplay is paused.
gameplayClockPaused = gameplayClock?.IsPaused.GetBoundCopy();
gameplayClockPaused?.BindValueChanged(paused =>
{
if (requestedPlaying)
{
if (paused.NewValue)
stop();
// it's not easy to know if a sample has finished playing (to end).
// to keep things simple only resume playing looping samples.
else if (Looping)
play();
}
});
}
private bool looping;
private readonly AudioContainer<DrawableSample> samplesContainer;
public bool Looping
{
get => looping;
set
{
if (value == looping) return;
looping = value;
samplesContainer.ForEach(c => c.Looping = looping);
}
}
public void Play()
{
requestedPlaying = true;
play();
}
private void play()
{
samplesContainer.ForEach(c =>
{
if (c.AggregateVolume.Value > 0)
c.Play();
});
}
public void Stop()
{
requestedPlaying = false;
stop();
}
private void stop()
{
samplesContainer.ForEach(c => c.Stop());
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
var channels = hitSamples.Select(s =>
{
var ch = skin.GetSample(s);
if (ch == null && allowFallback)
{
foreach (var lookup in s.LookupNames)
{
if ((ch = samples.Get($"Gameplay/{lookup}")) != null)
break;
}
}
if (ch != null)
{
ch.Looping = looping;
ch.Volume.Value = s.Volume / 100.0;
}
return ch;
}).Where(c => c != null);
samplesContainer.ChildrenEnumerable = channels.Select(c => new DrawableSample(c));
if (requestedPlaying)
Play();
}
#region Re-expose AudioContainer
public BindableNumber<double> Volume => samplesContainer.Volume;
@ -48,8 +143,6 @@ namespace osu.Game.Skinning
public BindableNumber<double> Tempo => samplesContainer.Tempo;
public override bool IsPresent => Scheduler.HasPendingTasks || IsPlaying;
public bool IsPlaying => samplesContainer.Any(s => s.Playing);
/// <summary>
@ -80,57 +173,6 @@ namespace osu.Game.Skinning
public TransformSequence<DrawableAudioWrapper> TempoTo(double newTempo, double duration = 0, Easing easing = Easing.None) =>
samplesContainer.TempoTo(newTempo, duration, easing);
public bool Looping
{
get => looping;
set
{
if (value == looping) return;
looping = value;
samplesContainer.ForEach(c => c.Looping = looping);
}
}
public void Play() => samplesContainer.ForEach(c =>
{
if (c.AggregateVolume.Value > 0)
c.Play();
});
public void Stop() => samplesContainer.ForEach(c => c.Stop());
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
bool wasPlaying = samplesContainer.Any(s => s.Playing);
var channels = hitSamples.Select(s =>
{
var ch = skin.GetSample(s);
if (ch == null && allowFallback)
{
foreach (var lookup in s.LookupNames)
{
if ((ch = samples.Get($"Gameplay/{lookup}")) != null)
break;
}
}
if (ch != null)
{
ch.Looping = looping;
ch.Volume.Value = s.Volume / 100.0;
}
return ch;
}).Where(c => c != null);
samplesContainer.ChildrenEnumerable = channels.Select(c => new DrawableSample(c));
if (wasPlaying)
Play();
}
#endregion
}
}