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Merge branch 'master' into improve-editor-scrolling
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commit
e17d60db8a
@ -1,12 +1,11 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="VisualTests (netcoreapp2.1)" type="DotNetProject" factoryName=".NET Project">
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<configuration default="false" name="VisualTests" type="DotNetProject" factoryName=".NET Project">
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<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll" />
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<option name="PROGRAM_PARAMETERS" value="" />
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<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<envs />
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<option name="USE_MONO" value="0" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<option name="USE_MONO" value="0" />
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<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Tests/osu.Game.Tests.csproj" />
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<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
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<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
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@ -1,12 +1,11 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="osu! (netcoreapp2.1)" type="DotNetProject" factoryName=".NET Project">
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<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project">
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<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll" />
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<option name="PROGRAM_PARAMETERS" value="" />
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<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<envs />
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<option name="USE_MONO" value="0" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<option name="USE_MONO" value="0" />
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<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
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<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
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<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using osu.Game.Graphics;
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@ -89,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// find the next vector2 in the curve which is not equal to our current position to infer a rotation.
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for (int i = searchStart; i >= 0 && i < curve.Count; i += direction)
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{
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if (curve[i] == Position)
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if (Precision.AlmostEquals(curve[i], Position))
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continue;
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Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[i].Y - Position.Y, curve[i].X - Position.X));
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