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Only attempt to restore CurrentItem state if present
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@ -60,9 +60,12 @@ namespace osu.Game.Screens.Select
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if (base.OnExiting(next))
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if (base.OnExiting(next))
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return true;
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return true;
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Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value?.Beatmap);
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if (CurrentItem.Value != null)
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Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value?.RequiredMods;
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{
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Ruleset.Value = CurrentItem.Value?.Ruleset;
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Ruleset.Value = CurrentItem.Value.Ruleset;
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Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap);
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Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value.RequiredMods;
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}
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Beatmap.Disabled = true;
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Beatmap.Disabled = true;
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Ruleset.Disabled = true;
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Ruleset.Disabled = true;
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