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Merge pull request #5782 from frenzibyte/add-spinner-bonus-score
Implement gaining bonus scores from spinning a spinner
This commit is contained in:
commit
e130a09795
@ -1,26 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Utils;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osuTK;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Storyboards;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Visual;
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using osuTK;
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using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
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using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests
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@ -34,6 +36,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override bool Autoplay => true;
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protected override bool Autoplay => true;
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer();
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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{
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{
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var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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@ -129,18 +133,44 @@ namespace osu.Game.Rulesets.Osu.Tests
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.ToList()
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.ToList()
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};
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};
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[Test]
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public void TestSpinnerNormalBonusRewinding()
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{
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addSeekStep(1000);
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AddAssert("player score matching expected bonus score", () =>
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{
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// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
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var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
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return totalScore == (int)(drawableSpinner.Disc.CumulativeRotation / 360) * 100;
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});
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addSeekStep(0);
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AddAssert("player score is 0", () => ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value == 0);
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}
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[Test]
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public void TestSpinnerCompleteBonusRewinding()
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{
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addSeekStep(2500);
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addSeekStep(0);
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AddAssert("player score is 0", () => ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value == 0);
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}
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[Test]
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[Test]
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public void TestSpinPerMinuteOnRewind()
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public void TestSpinPerMinuteOnRewind()
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{
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{
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double estimatedSpm = 0;
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double estimatedSpm = 0;
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addSeekStep(2500);
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addSeekStep(1000);
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AddStep("retrieve spm", () => estimatedSpm = drawableSpinner.SpmCounter.SpinsPerMinute);
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AddStep("retrieve spm", () => estimatedSpm = drawableSpinner.SpmCounter.SpinsPerMinute);
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addSeekStep(5000);
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addSeekStep(2000);
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AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0));
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AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0));
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addSeekStep(2500);
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addSeekStep(1000);
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AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0));
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AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0));
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}
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}
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@ -160,12 +190,17 @@ namespace osu.Game.Rulesets.Osu.Tests
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Position = new Vector2(256, 192),
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Position = new Vector2(256, 192),
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EndTime = 6000,
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EndTime = 6000,
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},
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},
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// placeholder object to avoid hitting the results screen
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new HitCircle
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{
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StartTime = 99999,
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}
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}
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}
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};
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};
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private class ScoreExposedPlayer : TestPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public ScoreExposedPlayer()
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: base(false, false)
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{
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}
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}
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}
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}
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}
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}
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@ -14,6 +14,7 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Objects;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking;
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@ -24,9 +25,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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protected readonly Spinner Spinner;
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protected readonly Spinner Spinner;
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private readonly Container<DrawableSpinnerTick> ticks;
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public readonly SpinnerDisc Disc;
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public readonly SpinnerDisc Disc;
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public readonly SpinnerTicks Ticks;
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public readonly SpinnerTicks Ticks;
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public readonly SpinnerSpmCounter SpmCounter;
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public readonly SpinnerSpmCounter SpmCounter;
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private readonly SpinnerBonusDisplay bonusDisplay;
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private readonly Container mainContainer;
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private readonly Container mainContainer;
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@ -60,6 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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ticks = new Container<DrawableSpinnerTick>(),
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circleContainer = new Container
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circleContainer = new Container
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{
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{
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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@ -120,10 +125,48 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = 120,
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Y = 120,
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Alpha = 0
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Alpha = 0
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},
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bonusDisplay = new SpinnerBonusDisplay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = -120,
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}
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}
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};
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};
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}
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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base.AddNestedHitObject(hitObject);
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switch (hitObject)
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{
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case DrawableSpinnerTick tick:
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ticks.Add(tick);
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break;
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}
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}
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protected override void ClearNestedHitObjects()
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{
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base.ClearNestedHitObjects();
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ticks.Clear();
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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{
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switch (hitObject)
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{
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case SpinnerBonusTick bonusTick:
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return new DrawableSpinnerBonusTick(bonusTick);
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case SpinnerTick tick:
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return new DrawableSpinnerTick(tick);
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}
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return base.CreateNestedHitObject(hitObject);
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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@ -156,6 +199,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (userTriggered || Time.Current < Spinner.EndTime)
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if (userTriggered || Time.Current < Spinner.EndTime)
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return;
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return;
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// Trigger a miss result for remaining ticks to avoid infinite gameplay.
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foreach (var tick in ticks.Where(t => !t.IsHit))
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tick.TriggerResult(false);
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ApplyResult(r =>
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ApplyResult(r =>
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{
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{
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if (Progress >= 1)
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if (Progress >= 1)
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@ -185,8 +232,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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circle.Rotation = Disc.Rotation;
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circle.Rotation = Disc.Rotation;
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Ticks.Rotation = Disc.Rotation;
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Ticks.Rotation = Disc.Rotation;
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SpmCounter.SetRotation(Disc.CumulativeRotation);
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SpmCounter.SetRotation(Disc.CumulativeRotation);
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updateBonusScore();
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float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
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float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
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float targetScale = relativeCircleScale + (1 - relativeCircleScale) * Progress;
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float targetScale = relativeCircleScale + (1 - relativeCircleScale) * Progress;
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Disc.Scale = new Vector2((float)Interpolation.Lerp(Disc.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
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Disc.Scale = new Vector2((float)Interpolation.Lerp(Disc.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
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@ -194,6 +244,38 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, Disc.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
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symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, Disc.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
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}
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}
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private int wholeSpins;
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private void updateBonusScore()
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{
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if (ticks.Count == 0)
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return;
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int spins = (int)(Disc.CumulativeRotation / 360);
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if (spins < wholeSpins)
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{
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// rewinding, silently handle
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wholeSpins = spins;
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return;
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}
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while (wholeSpins != spins)
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{
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var tick = ticks.FirstOrDefault(t => !t.IsHit);
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// tick may be null if we've hit the spin limit.
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if (tick != null)
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{
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tick.TriggerResult(true);
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if (tick is DrawableSpinnerBonusTick)
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bonusDisplay.SetBonusCount(spins - Spinner.SpinsRequired);
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}
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wholeSpins++;
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}
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}
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protected override void UpdateInitialTransforms()
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protected override void UpdateInitialTransforms()
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{
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{
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base.UpdateInitialTransforms();
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base.UpdateInitialTransforms();
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@ -0,0 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSpinnerBonusTick : DrawableSpinnerTick
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{
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public DrawableSpinnerBonusTick(SpinnerBonusTick spinnerTick)
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: base(spinnerTick)
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{
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}
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}
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}
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@ -0,0 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
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|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
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|
using osu.Game.Rulesets.Scoring;
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|
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSpinnerTick : DrawableOsuHitObject
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{
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public override bool DisplayResult => false;
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public DrawableSpinnerTick(SpinnerTick spinnerTick)
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: base(spinnerTick)
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{
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}
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/// <summary>
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/// Apply a judgement result.
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/// </summary>
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/// <param name="hit">Whether this tick was reached.</param>
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|
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : HitResult.Miss);
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}
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}
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@ -0,0 +1,44 @@
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|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
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|
using osu.Framework.Graphics.Containers;
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|
using osu.Game.Graphics;
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|
using osu.Game.Graphics.Sprites;
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|
|
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|
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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|
{
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|
/// <summary>
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|
/// Shows incremental bonus score achieved for a spinner.
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/// </summary>
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public class SpinnerBonusDisplay : CompositeDrawable
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|
{
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|
private readonly OsuSpriteText bonusCounter;
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|
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|
public SpinnerBonusDisplay()
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|
{
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|
AutoSizeAxes = Axes.Both;
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|
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|
InternalChild = bonusCounter = new OsuSpriteText
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|
{
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|
Anchor = Anchor.Centre,
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|
Origin = Anchor.Centre,
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|
Font = OsuFont.Numeric.With(size: 24),
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|
Alpha = 0,
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|
};
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|
}
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|
|
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|
private int displayedCount;
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|
|
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|
public void SetBonusCount(int count)
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||||||
|
{
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|
if (displayedCount == count)
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|
return;
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||||||
|
|
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|
displayedCount = count;
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|
bonusCounter.Text = $"{1000 * count}";
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|
bonusCounter.FadeOutFromOne(1500);
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|
bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
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||||||
|
}
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|
}
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|
}
|
@ -3,9 +3,9 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
@ -26,14 +26,43 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public int SpinsRequired { get; protected set; } = 1;
|
public int SpinsRequired { get; protected set; } = 1;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Number of spins available to give bonus, beyond <see cref="SpinsRequired"/>.
|
||||||
|
/// </summary>
|
||||||
|
public int MaximumBonusSpins { get; protected set; } = 1;
|
||||||
|
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5));
|
|
||||||
|
|
||||||
// spinning doesn't match 1:1 with stable, so let's fudge them easier for the time being.
|
// spinning doesn't match 1:1 with stable, so let's fudge them easier for the time being.
|
||||||
SpinsRequired = (int)Math.Max(1, SpinsRequired * 0.6);
|
const double stable_matching_fudge = 0.6;
|
||||||
|
|
||||||
|
// close to 477rpm
|
||||||
|
const double maximum_rotations_per_second = 8;
|
||||||
|
|
||||||
|
double secondsDuration = Duration / 1000;
|
||||||
|
|
||||||
|
double minimumRotationsPerSecond = stable_matching_fudge * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
|
||||||
|
|
||||||
|
SpinsRequired = (int)Math.Max(1, (secondsDuration * minimumRotationsPerSecond));
|
||||||
|
MaximumBonusSpins = (int)((maximum_rotations_per_second - minimumRotationsPerSecond) * secondsDuration);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void CreateNestedHitObjects()
|
||||||
|
{
|
||||||
|
base.CreateNestedHitObjects();
|
||||||
|
|
||||||
|
int totalSpins = MaximumBonusSpins + SpinsRequired;
|
||||||
|
|
||||||
|
for (int i = 0; i < totalSpins; i++)
|
||||||
|
{
|
||||||
|
double startTime = StartTime + (float)(i + 1) / totalSpins * Duration;
|
||||||
|
|
||||||
|
AddNested(i < SpinsRequired
|
||||||
|
? new SpinnerTick { StartTime = startTime }
|
||||||
|
: new SpinnerBonusTick { StartTime = startTime });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||||
|
26
osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs
Normal file
26
osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Objects
|
||||||
|
{
|
||||||
|
public class SpinnerBonusTick : SpinnerTick
|
||||||
|
{
|
||||||
|
public SpinnerBonusTick()
|
||||||
|
{
|
||||||
|
Samples.Add(new HitSampleInfo { Name = "spinnerbonus" });
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Judgement CreateJudgement() => new OsuSpinnerBonusTickJudgement();
|
||||||
|
|
||||||
|
public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement
|
||||||
|
{
|
||||||
|
protected override int NumericResultFor(HitResult result) => 1100;
|
||||||
|
|
||||||
|
protected override double HealthIncreaseFor(HitResult result) => base.HealthIncreaseFor(result) * 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
25
osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs
Normal file
25
osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Objects
|
||||||
|
{
|
||||||
|
public class SpinnerTick : OsuHitObject
|
||||||
|
{
|
||||||
|
public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
|
||||||
|
|
||||||
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
|
|
||||||
|
public class OsuSpinnerTickJudgement : OsuJudgement
|
||||||
|
{
|
||||||
|
public override bool AffectsCombo => false;
|
||||||
|
|
||||||
|
protected override int NumericResultFor(HitResult result) => 100;
|
||||||
|
|
||||||
|
protected override double HealthIncreaseFor(HitResult result) => result == MaxResult ? 0.6 * base.HealthIncreaseFor(result) : 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
protected static readonly Vector2 SPINNER_CENTRE = OsuPlayfield.BASE_SIZE / 2;
|
protected static readonly Vector2 SPINNER_CENTRE = OsuPlayfield.BASE_SIZE / 2;
|
||||||
|
|
||||||
protected const float SPIN_RADIUS = 50;
|
public const float SPIN_RADIUS = 50;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The time in ms between each ReplayFrame.
|
/// The time in ms between each ReplayFrame.
|
||||||
|
Loading…
Reference in New Issue
Block a user