mirror of
https://github.com/ppy/osu.git
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Merge remote-tracking branch 'origin/master' into optimise-diffcalc
This commit is contained in:
commit
e130204a3b
@ -37,6 +37,11 @@ namespace osu.Game.Rulesets.Osu.Mods
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|||||||
var osuObject = (OsuHitObject)drawable.HitObject;
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var osuObject = (OsuHitObject)drawable.HitObject;
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||||||
Vector2 origin = drawable.Position;
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Vector2 origin = drawable.Position;
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||||||
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||||||
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// Wiggle the repeat points with the slider instead of independently.
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// Also fixes an issue with repeat points being positioned incorrectly.
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if (osuObject is RepeatPoint)
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return;
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||||||
Random objRand = new Random((int)osuObject.StartTime);
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Random objRand = new Random((int)osuObject.StartTime);
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// Wiggle all objects during TimePreempt
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// Wiggle all objects during TimePreempt
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@ -45,10 +45,10 @@ namespace osu.Game.Rulesets.Osu
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|
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public enum OsuAction
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public enum OsuAction
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{
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{
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[Description("Left Button")]
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[Description("Left button")]
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LeftButton,
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LeftButton,
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|
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[Description("Right Button")]
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[Description("Right button")]
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RightButton
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RightButton
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}
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}
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}
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}
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@ -17,13 +17,13 @@ namespace osu.Game.Rulesets.Taiko
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|
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public enum TaikoAction
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public enum TaikoAction
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{
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{
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[Description("Left (Rim)")]
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[Description("Left (rim)")]
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LeftRim,
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LeftRim,
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[Description("Left (Centre)")]
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[Description("Left (centre)")]
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LeftCentre,
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LeftCentre,
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[Description("Right (Centre)")]
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[Description("Right (centre)")]
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RightCentre,
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RightCentre,
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[Description("Right (Rim)")]
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[Description("Right (rim)")]
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RightRim
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RightRim
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}
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}
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}
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}
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@ -71,17 +71,17 @@ namespace osu.Game.Input.Bindings
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ToggleSettings,
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ToggleSettings,
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[Description("Toggle osu!direct")]
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[Description("Toggle osu!direct")]
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ToggleDirect,
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ToggleDirect,
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[Description("Increase Volume")]
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[Description("Increase volume")]
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IncreaseVolume,
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IncreaseVolume,
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[Description("Decrease Volume")]
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[Description("Decrease volume")]
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DecreaseVolume,
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DecreaseVolume,
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[Description("Toggle mute")]
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[Description("Toggle mute")]
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ToggleMute,
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ToggleMute,
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||||||
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// In-Game Keybindings
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// In-Game Keybindings
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[Description("Skip Cutscene")]
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[Description("Skip cutscene")]
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SkipCutscene,
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SkipCutscene,
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[Description("Quick Retry (Hold)")]
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[Description("Quick retry (hold)")]
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QuickRetry,
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QuickRetry,
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|
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[Description("Take screenshot")]
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[Description("Take screenshot")]
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@ -291,7 +291,7 @@ namespace osu.Game.Overlays
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messageRequest?.Cancel();
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messageRequest?.Cancel();
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||||||
ListChannelsRequest req = new ListChannelsRequest();
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ListChannelsRequest req = new ListChannelsRequest();
|
||||||
req.Success += delegate (List<Channel> channels)
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req.Success += delegate(List<Channel> channels)
|
||||||
{
|
{
|
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AvailableChannels = channels;
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AvailableChannels = channels;
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|
|
||||||
@ -323,10 +323,7 @@ namespace osu.Game.Overlays
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|
|
||||||
protected Channel CurrentChannel
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protected Channel CurrentChannel
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||||||
{
|
{
|
||||||
get
|
get { return currentChannel; }
|
||||||
{
|
|
||||||
return currentChannel;
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|
||||||
}
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|
||||||
|
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
@ -445,13 +442,7 @@ namespace osu.Game.Overlays
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if (updates?.Presence != null)
|
if (updates?.Presence != null)
|
||||||
{
|
{
|
||||||
foreach (var channel in updates.Presence)
|
foreach (var channel in updates.Presence)
|
||||||
{
|
addChannel(AvailableChannels.Find(c => c.Id == channel.Id));
|
||||||
if (careChannels.Find(c => c.Id == channel.Id) == null)
|
|
||||||
{
|
|
||||||
channel.Joined.Value = true;
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|
||||||
addChannel(channel);
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|
||||||
}
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|
||||||
}
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|
||||||
|
|
||||||
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
|
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
|
||||||
careChannels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
|
careChannels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
|
||||||
@ -462,10 +453,7 @@ namespace osu.Game.Overlays
|
|||||||
fetchReq = null;
|
fetchReq = null;
|
||||||
};
|
};
|
||||||
|
|
||||||
fetchReq.Failure += delegate
|
fetchReq.Failure += delegate { fetchReq = null; };
|
||||||
{
|
|
||||||
fetchReq = null;
|
|
||||||
};
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|
||||||
|
|
||||||
api.Queue(fetchReq);
|
api.Queue(fetchReq);
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
|||||||
{
|
{
|
||||||
new SettingsSlider<double, OffsetSlider>
|
new SettingsSlider<double, OffsetSlider>
|
||||||
{
|
{
|
||||||
LabelText = "Audio Offset",
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LabelText = "Audio offset",
|
||||||
Bindable = config.GetBindable<double>(OsuSetting.AudioOffset),
|
Bindable = config.GetBindable<double>(OsuSetting.AudioOffset),
|
||||||
KeyboardStep = 1f
|
KeyboardStep = 1f
|
||||||
},
|
},
|
||||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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|||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f },
|
new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f },
|
||||||
new SettingsSlider<double> { LabelText = "Master (Window Inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
|
new SettingsSlider<double> { LabelText = "Master (window inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
|
||||||
new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f },
|
new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f },
|
||||||
new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f },
|
new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f },
|
||||||
};
|
};
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||||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
|||||||
{
|
{
|
||||||
new SettingsButton
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new SettingsButton
|
||||||
{
|
{
|
||||||
Text = "Key Configuration",
|
Text = "Key configuration",
|
||||||
Action = keyConfig.ToggleVisibility
|
Action = keyConfig.ToggleVisibility
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
@ -26,12 +26,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
|||||||
{
|
{
|
||||||
new SettingsCheckbox
|
new SettingsCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "Raw Input",
|
LabelText = "Raw input",
|
||||||
Bindable = rawInputToggle
|
Bindable = rawInputToggle
|
||||||
},
|
},
|
||||||
sensitivity = new SensitivitySetting
|
sensitivity = new SensitivitySetting
|
||||||
{
|
{
|
||||||
LabelText = "Cursor Sensitivity",
|
LabelText = "Cursor sensitivity",
|
||||||
Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
|
Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
|
||||||
},
|
},
|
||||||
new SettingsCheckbox
|
new SettingsCheckbox
|
||||||
|
@ -105,6 +105,8 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
public override bool HandleNonPositionalInput => !ruleset.Disabled && base.HandleNonPositionalInput;
|
public override bool HandleNonPositionalInput => !ruleset.Disabled && base.HandleNonPositionalInput;
|
||||||
public override bool HandlePositionalInput => !ruleset.Disabled && base.HandlePositionalInput;
|
public override bool HandlePositionalInput => !ruleset.Disabled && base.HandlePositionalInput;
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||||||
|
|
||||||
|
public override bool PropagatePositionalInputSubTree => !ruleset.Disabled && base.PropagatePositionalInputSubTree;
|
||||||
|
|
||||||
private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
|
private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
|
@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s.
|
/// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s.
|
||||||
|
/// This will only be invoked with top-level <see cref="DrawableHitObject"/>s. Access <see cref="DrawableHitObject.NestedHitObjects"/> if adjusting nested objects is necessary.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="drawables">The list of <see cref="DrawableHitObject"/>s to apply to.</param>
|
/// <param name="drawables">The list of <see cref="DrawableHitObject"/>s to apply to.</param>
|
||||||
void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables);
|
void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables);
|
||||||
|
@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
|
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Plays all the hitsounds for this <see cref="DrawableHitObject"/>.
|
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void PlaySamples() => Samples?.Play();
|
public void PlaySamples() => Samples?.Play();
|
||||||
|
|
||||||
|
@ -1,10 +1,8 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
||||||
using osu.Framework.Lists;
|
using osu.Framework.Lists;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
@ -58,10 +56,10 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public HitWindows HitWindows { get; set; }
|
public HitWindows HitWindows { get; set; }
|
||||||
|
|
||||||
private readonly Lazy<SortedList<HitObject>> nestedHitObjects = new Lazy<SortedList<HitObject>>(() => new SortedList<HitObject>((h1, h2) => h1.StartTime.CompareTo(h2.StartTime)));
|
private readonly SortedList<HitObject> nestedHitObjects = new SortedList<HitObject>(compareObjects);
|
||||||
|
|
||||||
[JsonIgnore]
|
[JsonIgnore]
|
||||||
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects.Value;
|
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Applies default values to this HitObject.
|
/// Applies default values to this HitObject.
|
||||||
@ -72,18 +70,14 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
{
|
{
|
||||||
ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
if (nestedHitObjects.IsValueCreated)
|
nestedHitObjects.Clear();
|
||||||
nestedHitObjects.Value.Clear();
|
|
||||||
|
|
||||||
CreateNestedHitObjects();
|
CreateNestedHitObjects();
|
||||||
|
|
||||||
if (nestedHitObjects.IsValueCreated)
|
foreach (var h in nestedHitObjects)
|
||||||
{
|
{
|
||||||
nestedHitObjects.Value.ForEach(h =>
|
h.HitWindows = HitWindows;
|
||||||
{
|
h.ApplyDefaults(controlPointInfo, difficulty);
|
||||||
h.HitWindows = HitWindows;
|
|
||||||
h.ApplyDefaults(controlPointInfo, difficulty);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -104,7 +98,7 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void AddNested(HitObject hitObject) => nestedHitObjects.Value.Add(hitObject);
|
protected void AddNested(HitObject hitObject) => nestedHitObjects.Add(hitObject);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates the <see cref="Judgement"/> that represents the scoring information for this <see cref="HitObject"/>.
|
/// Creates the <see cref="Judgement"/> that represents the scoring information for this <see cref="HitObject"/>.
|
||||||
@ -120,5 +114,7 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
/// </para>
|
/// </para>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected virtual HitWindows CreateHitWindows() => new HitWindows();
|
protected virtual HitWindows CreateHitWindows() => new HitWindows();
|
||||||
|
|
||||||
|
private static int compareObjects(HitObject first, HitObject second) => first.StartTime.CompareTo(second.StartTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,19 +6,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
public enum ScrollingDirection
|
public enum ScrollingDirection
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Hitobjects will scroll vertically from the bottom of the hitobject container.
|
/// Hit objects will scroll vertically from the bottom of the hitobject container.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
Up,
|
Up,
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Hitobjects will scroll vertically from the top of the hitobject container.
|
/// Hit objects will scroll vertically from the top of the hitobject container.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
Down,
|
Down,
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Hitobjects will scroll horizontally from the right of the hitobject container.
|
/// Hit objects will scroll horizontally from the right of the hitobject container.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
Left,
|
Left,
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Hitobjects will scroll horizontally from the left of the hitobject container.
|
/// Hit objects will scroll horizontally from the left of the hitobject container.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
Right
|
Right
|
||||||
}
|
}
|
||||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Screens.Edit.Components
|
|||||||
new OsuSpriteText
|
new OsuSpriteText
|
||||||
{
|
{
|
||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
Text = "Playback Speed",
|
Text = "Playback speed",
|
||||||
RelativePositionAxes = Axes.Y,
|
RelativePositionAxes = Axes.Y,
|
||||||
Y = 0.5f,
|
Y = 0.5f,
|
||||||
Padding = new MarginPadding { Left = 45 }
|
Padding = new MarginPadding { Left = 45 }
|
||||||
|
@ -59,8 +59,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
|||||||
Spacing = new Vector2(0, 4),
|
Spacing = new Vector2(0, 4),
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
hitObjectsCheckbox = new OsuCheckbox { LabelText = "Hitobjects" },
|
hitObjectsCheckbox = new OsuCheckbox { LabelText = "Hit objects" },
|
||||||
hitSoundsCheckbox = new OsuCheckbox { LabelText = "Hitsounds" },
|
hitSoundsCheckbox = new OsuCheckbox { LabelText = "Hit sounds" },
|
||||||
waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" }
|
waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
|||||||
},
|
},
|
||||||
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" },
|
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" },
|
||||||
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
|
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
|
||||||
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }
|
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hit sounds" }
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -327,11 +327,6 @@ namespace osu.Game.Screens.Select
|
|||||||
TextSize = 14,
|
TextSize = 14,
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
textFlow = new OsuTextFlowContainer
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
AutoSizeAxes = Axes.Y,
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -350,6 +345,8 @@ namespace osu.Game.Screens.Select
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override bool IsPresent => base.IsPresent || textFlow == null; // Visibility is updated in the LoadComponentAsync callback
|
||||||
|
|
||||||
private void setTextAsync(string text)
|
private void setTextAsync(string text)
|
||||||
{
|
{
|
||||||
LoadComponentAsync(new OsuTextFlowContainer(s => s.TextSize = 14)
|
LoadComponentAsync(new OsuTextFlowContainer(s => s.TextSize = 14)
|
||||||
|
@ -21,8 +21,8 @@ namespace osu.Game.Screens.Select.Filter
|
|||||||
DateAdded,
|
DateAdded,
|
||||||
[Description("Difficulty")]
|
[Description("Difficulty")]
|
||||||
Difficulty,
|
Difficulty,
|
||||||
[Description("Favorites")]
|
[Description("Favourites")]
|
||||||
Favorites,
|
Favourites,
|
||||||
[Description("Length")]
|
[Description("Length")]
|
||||||
Length,
|
Length,
|
||||||
[Description("My Maps")]
|
[Description("My Maps")]
|
||||||
|
@ -65,7 +65,7 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
|
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
|
||||||
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
|
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
|
||||||
BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
|
BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
|
||||||
{
|
{
|
||||||
ValidForResume = false;
|
ValidForResume = false;
|
||||||
Push(new Editor());
|
Push(new Editor());
|
||||||
|
@ -204,7 +204,7 @@ namespace osu.Game.Screens.Select
|
|||||||
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
|
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
|
||||||
Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
|
Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
|
||||||
|
|
||||||
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
|
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.beatmaps == null)
|
if (this.beatmaps == null)
|
||||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Storyboards.Drawables
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
// TODO: this logic will need to be consolidated with other game samples like hitsounds.
|
// TODO: this logic will need to be consolidated with other game samples like hit sounds.
|
||||||
if (Time.Current < sample.Time)
|
if (Time.Current < sample.Time)
|
||||||
{
|
{
|
||||||
// We've rewound before the start time of the sample
|
// We've rewound before the start time of the sample
|
||||||
|
Loading…
Reference in New Issue
Block a user