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mirror of https://github.com/ppy/osu.git synced 2024-12-14 21:43:04 +08:00

Merge remote-tracking branch 'origin/master' into optimise-diffcalc

This commit is contained in:
smoogipoo 2018-10-12 12:26:15 +09:00
commit e130204a3b
22 changed files with 52 additions and 63 deletions

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@ -37,6 +37,11 @@ namespace osu.Game.Rulesets.Osu.Mods
var osuObject = (OsuHitObject)drawable.HitObject; var osuObject = (OsuHitObject)drawable.HitObject;
Vector2 origin = drawable.Position; Vector2 origin = drawable.Position;
// Wiggle the repeat points with the slider instead of independently.
// Also fixes an issue with repeat points being positioned incorrectly.
if (osuObject is RepeatPoint)
return;
Random objRand = new Random((int)osuObject.StartTime); Random objRand = new Random((int)osuObject.StartTime);
// Wiggle all objects during TimePreempt // Wiggle all objects during TimePreempt

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@ -45,10 +45,10 @@ namespace osu.Game.Rulesets.Osu
public enum OsuAction public enum OsuAction
{ {
[Description("Left Button")] [Description("Left button")]
LeftButton, LeftButton,
[Description("Right Button")] [Description("Right button")]
RightButton RightButton
} }
} }

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@ -17,13 +17,13 @@ namespace osu.Game.Rulesets.Taiko
public enum TaikoAction public enum TaikoAction
{ {
[Description("Left (Rim)")] [Description("Left (rim)")]
LeftRim, LeftRim,
[Description("Left (Centre)")] [Description("Left (centre)")]
LeftCentre, LeftCentre,
[Description("Right (Centre)")] [Description("Right (centre)")]
RightCentre, RightCentre,
[Description("Right (Rim)")] [Description("Right (rim)")]
RightRim RightRim
} }
} }

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@ -71,17 +71,17 @@ namespace osu.Game.Input.Bindings
ToggleSettings, ToggleSettings,
[Description("Toggle osu!direct")] [Description("Toggle osu!direct")]
ToggleDirect, ToggleDirect,
[Description("Increase Volume")] [Description("Increase volume")]
IncreaseVolume, IncreaseVolume,
[Description("Decrease Volume")] [Description("Decrease volume")]
DecreaseVolume, DecreaseVolume,
[Description("Toggle mute")] [Description("Toggle mute")]
ToggleMute, ToggleMute,
// In-Game Keybindings // In-Game Keybindings
[Description("Skip Cutscene")] [Description("Skip cutscene")]
SkipCutscene, SkipCutscene,
[Description("Quick Retry (Hold)")] [Description("Quick retry (hold)")]
QuickRetry, QuickRetry,
[Description("Take screenshot")] [Description("Take screenshot")]

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@ -291,7 +291,7 @@ namespace osu.Game.Overlays
messageRequest?.Cancel(); messageRequest?.Cancel();
ListChannelsRequest req = new ListChannelsRequest(); ListChannelsRequest req = new ListChannelsRequest();
req.Success += delegate (List<Channel> channels) req.Success += delegate(List<Channel> channels)
{ {
AvailableChannels = channels; AvailableChannels = channels;
@ -323,10 +323,7 @@ namespace osu.Game.Overlays
protected Channel CurrentChannel protected Channel CurrentChannel
{ {
get get { return currentChannel; }
{
return currentChannel;
}
set set
{ {
@ -445,13 +442,7 @@ namespace osu.Game.Overlays
if (updates?.Presence != null) if (updates?.Presence != null)
{ {
foreach (var channel in updates.Presence) foreach (var channel in updates.Presence)
{ addChannel(AvailableChannels.Find(c => c.Id == channel.Id));
if (careChannels.Find(c => c.Id == channel.Id) == null)
{
channel.Joined.Value = true;
addChannel(channel);
}
}
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId)) foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
careChannels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray()); careChannels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
@ -462,10 +453,7 @@ namespace osu.Game.Overlays
fetchReq = null; fetchReq = null;
}; };
fetchReq.Failure += delegate fetchReq.Failure += delegate { fetchReq = null; };
{
fetchReq = null;
};
api.Queue(fetchReq); api.Queue(fetchReq);
} }

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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
{ {
new SettingsSlider<double, OffsetSlider> new SettingsSlider<double, OffsetSlider>
{ {
LabelText = "Audio Offset", LabelText = "Audio offset",
Bindable = config.GetBindable<double>(OsuSetting.AudioOffset), Bindable = config.GetBindable<double>(OsuSetting.AudioOffset),
KeyboardStep = 1f KeyboardStep = 1f
}, },

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@ -18,7 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
Children = new Drawable[] Children = new Drawable[]
{ {
new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f }, new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Master (Window Inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f }, new SettingsSlider<double> { LabelText = "Master (window inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f }, new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f }, new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f },
}; };

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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
new SettingsButton new SettingsButton
{ {
Text = "Key Configuration", Text = "Key configuration",
Action = keyConfig.ToggleVisibility Action = keyConfig.ToggleVisibility
}, },
}; };

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@ -26,12 +26,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = "Raw Input", LabelText = "Raw input",
Bindable = rawInputToggle Bindable = rawInputToggle
}, },
sensitivity = new SensitivitySetting sensitivity = new SensitivitySetting
{ {
LabelText = "Cursor Sensitivity", LabelText = "Cursor sensitivity",
Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity) Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
}, },
new SettingsCheckbox new SettingsCheckbox

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@ -105,6 +105,8 @@ namespace osu.Game.Overlays.Toolbar
public override bool HandleNonPositionalInput => !ruleset.Disabled && base.HandleNonPositionalInput; public override bool HandleNonPositionalInput => !ruleset.Disabled && base.HandleNonPositionalInput;
public override bool HandlePositionalInput => !ruleset.Disabled && base.HandlePositionalInput; public override bool HandlePositionalInput => !ruleset.Disabled && base.HandlePositionalInput;
public override bool PropagatePositionalInputSubTree => !ruleset.Disabled && base.PropagatePositionalInputSubTree;
private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300); private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
protected override void Update() protected override void Update()

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@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Mods
{ {
/// <summary> /// <summary>
/// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s. /// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s.
/// This will only be invoked with top-level <see cref="DrawableHitObject"/>s. Access <see cref="DrawableHitObject.NestedHitObjects"/> if adjusting nested objects is necessary.
/// </summary> /// </summary>
/// <param name="drawables">The list of <see cref="DrawableHitObject"/>s to apply to.</param> /// <param name="drawables">The list of <see cref="DrawableHitObject"/>s to apply to.</param>
void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables); void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables);

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@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState; public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
/// <summary> /// <summary>
/// Plays all the hitsounds for this <see cref="DrawableHitObject"/>. /// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
/// </summary> /// </summary>
public void PlaySamples() => Samples?.Play(); public void PlaySamples() => Samples?.Play();

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@ -1,10 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic; using System.Collections.Generic;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Lists; using osu.Framework.Lists;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -58,10 +56,10 @@ namespace osu.Game.Rulesets.Objects
/// </summary> /// </summary>
public HitWindows HitWindows { get; set; } public HitWindows HitWindows { get; set; }
private readonly Lazy<SortedList<HitObject>> nestedHitObjects = new Lazy<SortedList<HitObject>>(() => new SortedList<HitObject>((h1, h2) => h1.StartTime.CompareTo(h2.StartTime))); private readonly SortedList<HitObject> nestedHitObjects = new SortedList<HitObject>(compareObjects);
[JsonIgnore] [JsonIgnore]
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects.Value; public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
/// <summary> /// <summary>
/// Applies default values to this HitObject. /// Applies default values to this HitObject.
@ -72,18 +70,14 @@ namespace osu.Game.Rulesets.Objects
{ {
ApplyDefaultsToSelf(controlPointInfo, difficulty); ApplyDefaultsToSelf(controlPointInfo, difficulty);
if (nestedHitObjects.IsValueCreated) nestedHitObjects.Clear();
nestedHitObjects.Value.Clear();
CreateNestedHitObjects(); CreateNestedHitObjects();
if (nestedHitObjects.IsValueCreated) foreach (var h in nestedHitObjects)
{ {
nestedHitObjects.Value.ForEach(h => h.HitWindows = HitWindows;
{ h.ApplyDefaults(controlPointInfo, difficulty);
h.HitWindows = HitWindows;
h.ApplyDefaults(controlPointInfo, difficulty);
});
} }
} }
@ -104,7 +98,7 @@ namespace osu.Game.Rulesets.Objects
{ {
} }
protected void AddNested(HitObject hitObject) => nestedHitObjects.Value.Add(hitObject); protected void AddNested(HitObject hitObject) => nestedHitObjects.Add(hitObject);
/// <summary> /// <summary>
/// Creates the <see cref="Judgement"/> that represents the scoring information for this <see cref="HitObject"/>. /// Creates the <see cref="Judgement"/> that represents the scoring information for this <see cref="HitObject"/>.
@ -120,5 +114,7 @@ namespace osu.Game.Rulesets.Objects
/// </para> /// </para>
/// </summary> /// </summary>
protected virtual HitWindows CreateHitWindows() => new HitWindows(); protected virtual HitWindows CreateHitWindows() => new HitWindows();
private static int compareObjects(HitObject first, HitObject second) => first.StartTime.CompareTo(second.StartTime);
} }
} }

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@ -6,19 +6,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
public enum ScrollingDirection public enum ScrollingDirection
{ {
/// <summary> /// <summary>
/// Hitobjects will scroll vertically from the bottom of the hitobject container. /// Hit objects will scroll vertically from the bottom of the hitobject container.
/// </summary> /// </summary>
Up, Up,
/// <summary> /// <summary>
/// Hitobjects will scroll vertically from the top of the hitobject container. /// Hit objects will scroll vertically from the top of the hitobject container.
/// </summary> /// </summary>
Down, Down,
/// <summary> /// <summary>
/// Hitobjects will scroll horizontally from the right of the hitobject container. /// Hit objects will scroll horizontally from the right of the hitobject container.
/// </summary> /// </summary>
Left, Left,
/// <summary> /// <summary>
/// Hitobjects will scroll horizontally from the left of the hitobject container. /// Hit objects will scroll horizontally from the left of the hitobject container.
/// </summary> /// </summary>
Right Right
} }

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@ -44,7 +44,7 @@ namespace osu.Game.Screens.Edit.Components
new OsuSpriteText new OsuSpriteText
{ {
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Text = "Playback Speed", Text = "Playback speed",
RelativePositionAxes = Axes.Y, RelativePositionAxes = Axes.Y,
Y = 0.5f, Y = 0.5f,
Padding = new MarginPadding { Left = 45 } Padding = new MarginPadding { Left = 45 }

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@ -59,8 +59,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
Spacing = new Vector2(0, 4), Spacing = new Vector2(0, 4),
Children = new[] Children = new[]
{ {
hitObjectsCheckbox = new OsuCheckbox { LabelText = "Hitobjects" }, hitObjectsCheckbox = new OsuCheckbox { LabelText = "Hit objects" },
hitSoundsCheckbox = new OsuCheckbox { LabelText = "Hitsounds" }, hitSoundsCheckbox = new OsuCheckbox { LabelText = "Hit sounds" },
waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" } waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" }
} }
} }

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@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
}, },
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" }, showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" },
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" }, beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" } beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hit sounds" }
}; };
} }

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@ -327,11 +327,6 @@ namespace osu.Game.Screens.Select
TextSize = 14, TextSize = 14,
}, },
}, },
textFlow = new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
}, },
}; };
} }
@ -350,6 +345,8 @@ namespace osu.Game.Screens.Select
} }
} }
public override bool IsPresent => base.IsPresent || textFlow == null; // Visibility is updated in the LoadComponentAsync callback
private void setTextAsync(string text) private void setTextAsync(string text)
{ {
LoadComponentAsync(new OsuTextFlowContainer(s => s.TextSize = 14) LoadComponentAsync(new OsuTextFlowContainer(s => s.TextSize = 14)

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@ -21,8 +21,8 @@ namespace osu.Game.Screens.Select.Filter
DateAdded, DateAdded,
[Description("Difficulty")] [Description("Difficulty")]
Difficulty, Difficulty,
[Description("Favorites")] [Description("Favourites")]
Favorites, Favourites,
[Description("Length")] [Description("Length")]
Length, Length,
[Description("My Maps")] [Description("My Maps")]

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@ -65,7 +65,7 @@ namespace osu.Game.Screens.Select
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1); BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2); BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () => BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
{ {
ValidForResume = false; ValidForResume = false;
Push(new Editor()); Push(new Editor());

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@ -204,7 +204,7 @@ namespace osu.Game.Screens.Select
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2); Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3); Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue); BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
} }
if (this.beatmaps == null) if (this.beatmaps == null)

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@ -41,7 +41,7 @@ namespace osu.Game.Storyboards.Drawables
{ {
base.Update(); base.Update();
// TODO: this logic will need to be consolidated with other game samples like hitsounds. // TODO: this logic will need to be consolidated with other game samples like hit sounds.
if (Time.Current < sample.Time) if (Time.Current < sample.Time)
{ {
// We've rewound before the start time of the sample // We've rewound before the start time of the sample