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Merge remote-tracking branch 'upstream/master' into update-flow
This commit is contained in:
commit
e12d89529c
@ -12,6 +12,7 @@ namespace osu.Game.Modes.Osu
|
|||||||
: base(hitObjectCount)
|
: base(hitObjectCount)
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||||||
{
|
{
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||||||
Health.Value = 1;
|
Health.Value = 1;
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||||||
|
Accuracy.Value = 1;
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||||||
}
|
}
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||||||
|
|
||||||
protected override void UpdateCalculations(JudgementInfo judgement)
|
protected override void UpdateCalculations(JudgementInfo judgement)
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||||||
|
@ -18,10 +18,6 @@ namespace osu.Game.Beatmaps.Drawables
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|||||||
|
|
||||||
public override bool RemoveWhenNotAlive => false;
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public override bool RemoveWhenNotAlive => false;
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||||||
|
|
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public bool IsOnScreen;
|
|
||||||
|
|
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public override bool IsAlive => IsOnScreen && base.IsAlive;
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|
||||||
|
|
||||||
private Container nestedContainer;
|
private Container nestedContainer;
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||||||
|
|
||||||
protected override Container<Drawable> Content => nestedContainer;
|
protected override Container<Drawable> Content => nestedContainer;
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|
@ -26,7 +26,7 @@ namespace osu.Game.Graphics.UserInterface
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public PercentageCounter()
|
public PercentageCounter()
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{
|
{
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||||||
DisplayedCountSpriteText.FixedWidth = true;
|
DisplayedCountSpriteText.FixedWidth = true;
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Count = 1.0f;
|
Count = DisplayedCount = 1.0f;
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}
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}
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|
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protected override string FormatCount(float count)
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protected override string FormatCount(float count)
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|
@ -33,7 +33,7 @@ namespace osu.Game.Overlays.Mods
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|
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private FillFlowContainer<ModSection> modSectionsContainer;
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private FillFlowContainer<ModSection> modSectionsContainer;
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|
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public Bindable<Mod[]> SelectedMods = new Bindable<Mod[]>();
|
public readonly Bindable<Mod[]> SelectedMods = new Bindable<Mod[]>();
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||||||
|
|
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public readonly Bindable<PlayMode> PlayMode = new Bindable<PlayMode>();
|
public readonly Bindable<PlayMode> PlayMode = new Bindable<PlayMode>();
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|
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@ -95,8 +95,6 @@ namespace osu.Game.Overlays.Mods
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section.ButtonsContainer.MoveToX(100f, APPEAR_DURATION, EasingTypes.InSine);
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section.ButtonsContainer.MoveToX(100f, APPEAR_DURATION, EasingTypes.InSine);
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section.ButtonsContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
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section.ButtonsContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
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}
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}
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|
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TriggerFocusLost();
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|
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}
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}
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|
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protected override void PopIn()
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protected override void PopIn()
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@ -112,8 +110,6 @@ namespace osu.Game.Overlays.Mods
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section.ButtonsContainer.MoveToX(0, button_duration, EasingTypes.OutQuint);
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section.ButtonsContainer.MoveToX(0, button_duration, EasingTypes.OutQuint);
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section.ButtonsContainer.FadeIn(button_duration, EasingTypes.OutQuint);
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section.ButtonsContainer.FadeIn(button_duration, EasingTypes.OutQuint);
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||||||
}
|
}
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|
|
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Schedule(TriggerFocusContention);
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|
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}
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}
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|
|
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public void DeselectAll()
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public void DeselectAll()
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|
@ -9,6 +9,8 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using OpenTK;
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using OpenTK;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Graphics.Transforms;
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|
using osu.Framework.Graphics.Primitives;
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|
using System;
|
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|
|
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namespace osu.Game.Overlays
|
namespace osu.Game.Overlays
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||||||
{
|
{
|
||||||
@ -86,9 +88,10 @@ namespace osu.Game.Overlays
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|||||||
|
|
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AddInternal(wavesContainer = new Container<Wave>
|
AddInternal(wavesContainer = new Container<Wave>
|
||||||
{
|
{
|
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RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.X,
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||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
|
Masking = true,
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
firstWave = new Wave
|
firstWave = new Wave
|
||||||
@ -123,19 +126,13 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Anchor = Anchor.BottomCentre,
|
Anchor = Anchor.BottomCentre,
|
||||||
Origin = Anchor.BottomCentre,
|
Origin = Anchor.BottomCentre,
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Colour = Color4.White.Opacity(50),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
{
|
{
|
||||||
|
base.PopIn();
|
||||||
|
|
||||||
foreach (var w in wavesContainer.Children)
|
foreach (var w in wavesContainer.Children)
|
||||||
w.State = Visibility.Visible;
|
w.State = Visibility.Visible;
|
||||||
|
|
||||||
@ -145,6 +142,8 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
protected override void PopOut()
|
protected override void PopOut()
|
||||||
{
|
{
|
||||||
|
base.PopOut();
|
||||||
|
|
||||||
contentContainer.FadeOut(DISAPPEAR_DURATION, EasingTypes.In);
|
contentContainer.FadeOut(DISAPPEAR_DURATION, EasingTypes.In);
|
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contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, EasingTypes.In);
|
contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, EasingTypes.In);
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|
|
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@ -152,14 +151,23 @@ namespace osu.Game.Overlays
|
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w.State = Visibility.Hidden;
|
w.State = Visibility.Hidden;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void UpdateAfterChildren()
|
||||||
|
{
|
||||||
|
base.UpdateAfterChildren();
|
||||||
|
|
||||||
|
// This is done as an optimization, such that invisible parts of the waves
|
||||||
|
// are masked away, and thus do not consume fill rate.
|
||||||
|
wavesContainer.Height = Math.Max(0, DrawHeight - (contentContainer.DrawHeight - contentContainer.Y));
|
||||||
|
}
|
||||||
|
|
||||||
private class Wave : Container, IStateful<Visibility>
|
private class Wave : Container, IStateful<Visibility>
|
||||||
{
|
{
|
||||||
public float FinalPosition;
|
public float FinalPosition;
|
||||||
|
|
||||||
public Wave()
|
public Wave()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.X;
|
||||||
Size = new Vector2(1.5f);
|
Width = 1.5f;
|
||||||
Masking = true;
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Masking = true;
|
||||||
EdgeEffect = new EdgeEffect
|
EdgeEffect = new EdgeEffect
|
||||||
{
|
{
|
||||||
@ -177,6 +185,15 @@ namespace osu.Game.Overlays
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
// We can not use RelativeSizeAxes for Height, because the height
|
||||||
|
// of our parent diminishes as the content moves up.
|
||||||
|
Height = Parent.Parent.DrawSize.Y * 1.5f;
|
||||||
|
}
|
||||||
|
|
||||||
private Visibility state;
|
private Visibility state;
|
||||||
public Visibility State
|
public Visibility State
|
||||||
{
|
{
|
||||||
@ -188,7 +205,7 @@ namespace osu.Game.Overlays
|
|||||||
switch (value)
|
switch (value)
|
||||||
{
|
{
|
||||||
case Visibility.Hidden:
|
case Visibility.Hidden:
|
||||||
MoveToY(DrawHeight / Height, DISAPPEAR_DURATION, easing_hide);
|
MoveToY(Parent.Parent.DrawSize.Y, DISAPPEAR_DURATION, easing_hide);
|
||||||
break;
|
break;
|
||||||
case Visibility.Visible:
|
case Visibility.Visible:
|
||||||
MoveToY(FinalPosition, APPEAR_DURATION, easing_show);
|
MoveToY(FinalPosition, APPEAR_DURATION, easing_show);
|
||||||
|
@ -16,6 +16,7 @@ using osu.Framework.Input;
|
|||||||
using OpenTK.Input;
|
using OpenTK.Input;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
|
using System.Diagnostics;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Select
|
namespace osu.Game.Screens.Select
|
||||||
{
|
{
|
||||||
@ -23,73 +24,33 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
private Container<Panel> scrollableContent;
|
private Container<Panel> scrollableContent;
|
||||||
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
|
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
|
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|
private List<Panel> panels = new List<Panel>();
|
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|
|
||||||
public BeatmapGroup SelectedGroup { get; private set; }
|
public BeatmapGroup SelectedGroup { get; private set; }
|
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public BeatmapPanel SelectedPanel { get; private set; }
|
public BeatmapPanel SelectedPanel { get; private set; }
|
||||||
|
|
||||||
private List<float> yPositions = new List<float>();
|
private List<float> yPositions = new List<float>();
|
||||||
private CarouselLifetimeList<Panel> lifetime;
|
|
||||||
|
|
||||||
public CarouselContainer()
|
public CarouselContainer()
|
||||||
{
|
{
|
||||||
DistanceDecayJump = 0.01;
|
DistanceDecayJump = 0.01;
|
||||||
|
|
||||||
Add(scrollableContent = new Container<Panel>(lifetime = new CarouselLifetimeList<Panel>(DepthComparer))
|
Add(scrollableContent = new Container<Panel>
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class CarouselLifetimeList<T> : LifetimeList<Panel>
|
|
||||||
{
|
|
||||||
public CarouselLifetimeList(IComparer<Panel> comparer)
|
|
||||||
: base(comparer)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public int StartIndex;
|
|
||||||
public int EndIndex;
|
|
||||||
|
|
||||||
public override bool Update(FrameTimeInfo time)
|
|
||||||
{
|
|
||||||
bool anyAliveChanged = false;
|
|
||||||
|
|
||||||
//check existing items to make sure they haven't died.
|
|
||||||
foreach (var item in AliveItems.ToArray())
|
|
||||||
{
|
|
||||||
item.UpdateTime(time);
|
|
||||||
if (!item.IsAlive)
|
|
||||||
{
|
|
||||||
//todo: make this more efficient
|
|
||||||
int i = IndexOf(item);
|
|
||||||
anyAliveChanged |= CheckItem(item, ref i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//handle custom range
|
|
||||||
for (int i = StartIndex; i < EndIndex; i++)
|
|
||||||
{
|
|
||||||
var item = this[i];
|
|
||||||
item.UpdateTime(time);
|
|
||||||
anyAliveChanged |= CheckItem(item, ref i);
|
|
||||||
}
|
|
||||||
|
|
||||||
return anyAliveChanged;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddGroup(BeatmapGroup group)
|
public void AddGroup(BeatmapGroup group)
|
||||||
{
|
{
|
||||||
group.State = BeatmapGroupState.Collapsed;
|
|
||||||
groups.Add(group);
|
groups.Add(group);
|
||||||
|
|
||||||
group.Header.Depth = -scrollableContent.Children.Count();
|
panels.Add(group.Header);
|
||||||
scrollableContent.Add(group.Header);
|
group.Header.UpdateClock(Clock);
|
||||||
|
|
||||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||||
{
|
{
|
||||||
panel.Depth = -scrollableContent.Children.Count();
|
panels.Add(panel);
|
||||||
scrollableContent.Add(panel);
|
panel.UpdateClock(Clock);
|
||||||
}
|
}
|
||||||
|
|
||||||
computeYPositions();
|
computeYPositions();
|
||||||
@ -98,6 +59,9 @@ namespace osu.Game.Screens.Select
|
|||||||
public void RemoveGroup(BeatmapGroup group)
|
public void RemoveGroup(BeatmapGroup group)
|
||||||
{
|
{
|
||||||
groups.Remove(group);
|
groups.Remove(group);
|
||||||
|
foreach (var p in group.BeatmapPanels)
|
||||||
|
panels.Remove(p);
|
||||||
|
|
||||||
scrollableContent.Remove(group.Header);
|
scrollableContent.Remove(group.Header);
|
||||||
scrollableContent.Remove(group.BeatmapPanels);
|
scrollableContent.Remove(group.BeatmapPanels);
|
||||||
|
|
||||||
@ -107,7 +71,7 @@ namespace osu.Game.Screens.Select
|
|||||||
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
|
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
|
||||||
{
|
{
|
||||||
yPositions.Add(currentY);
|
yPositions.Add(currentY);
|
||||||
panel.MoveToY(currentY, animated && (panel.IsOnScreen || panel.State != PanelSelectedState.Hidden) ? 750 : 0, EasingTypes.OutExpo);
|
panel.MoveToY(currentY, animated ? 750 : 0, EasingTypes.OutExpo);
|
||||||
|
|
||||||
if (advance)
|
if (advance)
|
||||||
currentY += panel.DrawHeight + 5;
|
currentY += panel.DrawHeight + 5;
|
||||||
@ -172,14 +136,16 @@ namespace osu.Game.Screens.Select
|
|||||||
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
||||||
if (panel != null)
|
if (panel != null)
|
||||||
{
|
{
|
||||||
SelectGroup(group, panel, animated);
|
selectGroup(group, panel, animated);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SelectGroup(BeatmapGroup group, BeatmapPanel panel, bool animated = true)
|
private void selectGroup(BeatmapGroup group, BeatmapPanel panel, bool animated = true)
|
||||||
{
|
{
|
||||||
|
Trace.Assert(group.BeatmapPanels.Contains(panel), @"Selected panel must be in provided group");
|
||||||
|
|
||||||
if (SelectedGroup != null && SelectedGroup != group && SelectedGroup.State != BeatmapGroupState.Hidden)
|
if (SelectedGroup != null && SelectedGroup != group && SelectedGroup.State != BeatmapGroupState.Hidden)
|
||||||
SelectedGroup.State = BeatmapGroupState.Collapsed;
|
SelectedGroup.State = BeatmapGroupState.Collapsed;
|
||||||
|
|
||||||
@ -194,19 +160,20 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
public void Sort(FilterControl.SortMode mode)
|
public void Sort(FilterControl.SortMode mode)
|
||||||
{
|
{
|
||||||
|
List<BeatmapGroup> sortedGroups = new List<BeatmapGroup>(groups);
|
||||||
switch (mode)
|
switch (mode)
|
||||||
{
|
{
|
||||||
case FilterControl.SortMode.Artist:
|
case FilterControl.SortMode.Artist:
|
||||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist));
|
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist));
|
||||||
break;
|
break;
|
||||||
case FilterControl.SortMode.Title:
|
case FilterControl.SortMode.Title:
|
||||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title));
|
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title));
|
||||||
break;
|
break;
|
||||||
case FilterControl.SortMode.Author:
|
case FilterControl.SortMode.Author:
|
||||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author, y.BeatmapSet.Metadata.Author));
|
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author, y.BeatmapSet.Metadata.Author));
|
||||||
break;
|
break;
|
||||||
case FilterControl.SortMode.Difficulty:
|
case FilterControl.SortMode.Difficulty:
|
||||||
groups.Sort((x, y) =>
|
sortedGroups.Sort((x, y) =>
|
||||||
{
|
{
|
||||||
float xAverage = 0, yAverage = 0;
|
float xAverage = 0, yAverage = 0;
|
||||||
int counter = 0;
|
int counter = 0;
|
||||||
@ -232,22 +199,23 @@ namespace osu.Game.Screens.Select
|
|||||||
default:
|
default:
|
||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
scrollableContent.Clear(false);
|
scrollableContent.Clear(false);
|
||||||
lifetime.Clear();
|
panels.Clear();
|
||||||
foreach (BeatmapGroup group in groups)
|
groups.Clear();
|
||||||
{
|
|
||||||
group.Header.Depth = -scrollableContent.Children.Count();
|
|
||||||
scrollableContent.Add(group.Header);
|
|
||||||
|
|
||||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
|
||||||
{
|
|
||||||
panel.Depth = -scrollableContent.Children.Count();
|
|
||||||
scrollableContent.Add(panel);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
foreach (BeatmapGroup group in sortedGroups)
|
||||||
|
AddGroup(group);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Computes the x-offset of currently visible panels. Makes the carousel appear round.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="dist">
|
||||||
|
/// Vertical distance from the center of the carousel container
|
||||||
|
/// ranging from -1 to 1.
|
||||||
|
/// </param>
|
||||||
|
/// <param name="halfHeight">Half the height of the carousel container.</param>
|
||||||
private static float offsetX(float dist, float halfHeight)
|
private static float offsetX(float dist, float halfHeight)
|
||||||
{
|
{
|
||||||
// The radius of the circle the carousel moves on.
|
// The radius of the circle the carousel moves on.
|
||||||
@ -286,34 +254,46 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
// Determine which items stopped being on screen for future removal from the lifetimelist.
|
|
||||||
float drawHeight = DrawHeight;
|
float drawHeight = DrawHeight;
|
||||||
float halfHeight = drawHeight / 2;
|
|
||||||
|
|
||||||
foreach (Panel p in lifetime.AliveItems)
|
// Remove all panels that should no longer be on-screen
|
||||||
|
scrollableContent.RemoveAll(delegate (Panel p)
|
||||||
{
|
{
|
||||||
float panelPosY = p.Position.Y;
|
float panelPosY = p.Position.Y;
|
||||||
p.IsOnScreen = panelPosY >= Current - p.DrawHeight && panelPosY <= Current + drawHeight;
|
bool remove = panelPosY < Current - p.DrawHeight || panelPosY > Current + drawHeight || !p.IsPresent;
|
||||||
updatePanel(p, halfHeight);
|
return remove;
|
||||||
}
|
});
|
||||||
|
|
||||||
|
// Find index range of all panels that should be on-screen
|
||||||
|
Trace.Assert(panels.Count == yPositions.Count);
|
||||||
|
|
||||||
// Determine range of indices for items that are now definitely on screen to be added
|
|
||||||
// to the lifetimelist in the future.
|
|
||||||
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
|
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
|
||||||
if (firstIndex < 0) firstIndex = ~firstIndex;
|
if (firstIndex < 0) firstIndex = ~firstIndex;
|
||||||
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
|
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
|
||||||
if (lastIndex < 0) lastIndex = ~lastIndex;
|
if (lastIndex < 0) lastIndex = ~lastIndex;
|
||||||
|
|
||||||
lifetime.StartIndex = firstIndex;
|
// Add those panels within the previously found index range that should be displayed.
|
||||||
lifetime.EndIndex = lastIndex;
|
|
||||||
|
|
||||||
for (int i = firstIndex; i < lastIndex; ++i)
|
for (int i = firstIndex; i < lastIndex; ++i)
|
||||||
{
|
{
|
||||||
Panel p = lifetime[i];
|
Panel panel = panels[i];
|
||||||
if (p.State != PanelSelectedState.Hidden)
|
if (panel.State == PanelSelectedState.Hidden)
|
||||||
p.IsOnScreen = true; //we don't want to update the on-screen state of hidden pannels as they have incorrect (stacked) y values.
|
continue;
|
||||||
updatePanel(p, halfHeight);
|
|
||||||
|
// Only add if we're not already part of the content.
|
||||||
|
if (!scrollableContent.Contains(panel))
|
||||||
|
{
|
||||||
|
// Makes sure headers are always _below_ panels,
|
||||||
|
// and depth flows downward.
|
||||||
|
panel.Depth = i + (panel is BeatmapSetHeader ? panels.Count : 0);
|
||||||
|
scrollableContent.Add(panel);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Update externally controlled state of currently visible panels
|
||||||
|
// (e.g. x-offset and opacity).
|
||||||
|
float halfHeight = drawHeight / 2;
|
||||||
|
foreach (Panel p in scrollableContent.Children)
|
||||||
|
updatePanel(p, halfHeight);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
@ -355,7 +335,7 @@ namespace osu.Game.Screens.Select
|
|||||||
if (i >= 0 && i < SelectedGroup.BeatmapPanels.Count)
|
if (i >= 0 && i < SelectedGroup.BeatmapPanels.Count)
|
||||||
{
|
{
|
||||||
//changing difficulty panel, not set.
|
//changing difficulty panel, not set.
|
||||||
SelectGroup(SelectedGroup, SelectedGroup.BeatmapPanels[i]);
|
selectGroup(SelectedGroup, SelectedGroup.BeatmapPanels[i]);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -378,11 +358,14 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
if (groups.Count < 1)
|
if (groups.Count < 1)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
BeatmapGroup group = groups[RNG.Next(groups.Count)];
|
BeatmapGroup group = groups[RNG.Next(groups.Count)];
|
||||||
BeatmapPanel panel = group?.BeatmapPanels.First();
|
BeatmapPanel panel = group?.BeatmapPanels.First();
|
||||||
|
|
||||||
if (panel == null)
|
if (panel == null)
|
||||||
return;
|
return;
|
||||||
SelectGroup(group, panel);
|
|
||||||
|
selectGroup(group, panel);
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator<BeatmapGroup> GetEnumerator() => groups.GetEnumerator();
|
public IEnumerator<BeatmapGroup> GetEnumerator() => groups.GetEnumerator();
|
||||||
|
@ -396,6 +396,7 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
beatmapGroups.Add(group);
|
beatmapGroups.Add(group);
|
||||||
|
|
||||||
|
group.State = BeatmapGroupState.Collapsed;
|
||||||
carousel.AddGroup(group);
|
carousel.AddGroup(group);
|
||||||
|
|
||||||
filterChanged(false, false);
|
filterChanged(false, false);
|
||||||
@ -403,11 +404,7 @@ namespace osu.Game.Screens.Select
|
|||||||
if (Beatmap == null || select)
|
if (Beatmap == null || select)
|
||||||
carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
|
carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
|
||||||
else
|
else
|
||||||
{
|
carousel.SelectBeatmap(Beatmap.BeatmapInfo);
|
||||||
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(Beatmap.BeatmapInfo));
|
|
||||||
if (panel != null)
|
|
||||||
carousel.SelectGroup(group, panel);
|
|
||||||
}
|
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user