diff --git a/osu.Game/Overlays/Pause/PauseOverlay.cs b/osu.Game/Overlays/Pause/PauseOverlay.cs index ecdf48c4ff..5697308f2b 100644 --- a/osu.Game/Overlays/Pause/PauseOverlay.cs +++ b/osu.Game/Overlays/Pause/PauseOverlay.cs @@ -24,7 +24,7 @@ namespace osu.Game.Overlays.Pause public bool isPaused = false; private int fadeDuration = 100; - private double pauseDisableTime = 1000; + private double pauseCooldown = 1000; private double lastActionTime = -1000; private PauseButton resumeButton; @@ -106,8 +106,7 @@ namespace osu.Game.Overlays.Pause public void Pause() { - // Only allow pausing once a second - if (Time.Current >= (lastActionTime + pauseDisableTime)) + if (Time.Current >= (lastActionTime + pauseCooldown)) { lastActionTime = Time.Current; Show();