mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 18:45:37 +08:00
commit
e10c5644fe
@ -37,7 +37,7 @@ namespace osu.Desktop.VisualTests.Tests
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playbackSpeed.ValueChanged += delegate { rateAdjustClock.Rate = playbackSpeed.Value; };
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}
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HitObjectType mode = HitObjectType.Spinner;
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HitObjectType mode = HitObjectType.Slider;
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BindableNumber<double> playbackSpeed = new BindableDouble(0.5) { MinValue = 0, MaxValue = 1 };
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private Container playfieldContainer;
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@ -75,6 +75,7 @@ namespace osu.Desktop.VisualTests.Tests
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Length = 400,
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Position = new Vector2(-200, 0),
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Velocity = 1,
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TickDistance = 100,
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}));
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break;
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case HitObjectType.Spinner:
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@ -84,18 +84,18 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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double hitOffset = Math.Abs(Judgement.TimeOffset);
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OsuJudgementInfo osuJudgement = Judgement as OsuJudgementInfo;
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if (hitOffset < hit50)
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{
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Judgement.Result = HitResult.Hit;
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OsuJudgementInfo osuInfo = Judgement as OsuJudgementInfo;
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if (hitOffset < hit300)
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osuInfo.Score = OsuScoreResult.Hit300;
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osuJudgement.Score = OsuScoreResult.Hit300;
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else if (hitOffset < hit100)
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osuInfo.Score = OsuScoreResult.Hit100;
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osuJudgement.Score = OsuScoreResult.Hit100;
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else if (hitOffset < hit50)
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osuInfo.Score = OsuScoreResult.Hit50;
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osuJudgement.Score = OsuScoreResult.Hit50;
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}
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else
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Judgement.Result = HitResult.Miss;
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@ -4,7 +4,6 @@
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using System.ComponentModel;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Framework.Graphics;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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@ -19,7 +18,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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}
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public override JudgementInfo CreateJudgementInfo() => new OsuJudgementInfo();
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public override JudgementInfo CreateJudgementInfo() => new OsuJudgementInfo { MaxScore = OsuScoreResult.Hit300 };
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protected override void UpdateState(ArmedState state)
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{
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@ -49,7 +48,37 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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public class OsuJudgementInfo : PositionalJudgementInfo
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{
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/// <summary>
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/// The score the user achieved.
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/// </summary>
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public OsuScoreResult Score;
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/// <summary>
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/// The score which would be achievable on a perfect hit.
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/// </summary>
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public OsuScoreResult MaxScore = OsuScoreResult.Hit300;
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public int ScoreValue => scoreToInt(Score);
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public int MaxScoreValue => scoreToInt(MaxScore);
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private int scoreToInt(OsuScoreResult result)
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{
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switch (result)
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{
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default:
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return 0;
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case OsuScoreResult.Hit50:
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return 50;
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case OsuScoreResult.Hit100:
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return 100;
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case OsuScoreResult.Hit300:
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return 300;
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case OsuScoreResult.SliderTick:
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return 10;
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}
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}
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public ComboResult Combo;
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}
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@ -73,5 +102,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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Hit100,
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[Description(@"300")]
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Hit300,
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[Description(@"10")]
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SliderTick
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}
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}
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@ -1,11 +1,13 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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@ -17,6 +19,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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private List<ISliderProgress> components = new List<ISliderProgress>();
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private Container<DrawableSliderTick> ticks;
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SliderBody body;
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SliderBall ball;
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@ -33,6 +37,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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Position = s.StackedPosition,
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PathWidth = s.Scale * 64,
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},
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ticks = new Container<DrawableSliderTick>(),
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bouncer1 = new SliderBouncer(s, false)
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{
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Position = s.Curve.PositionAt(1),
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@ -63,6 +68,26 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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components.Add(ball);
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components.Add(bouncer1);
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components.Add(bouncer2);
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AddNested(initialCircle);
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var repeatDuration = s.Curve.Length / s.Velocity;
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foreach (var tick in s.Ticks)
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{
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var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
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var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
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var fadeOutTime = repeatStartTime + repeatDuration;
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var drawableTick = new DrawableSliderTick(tick)
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{
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FadeInTime = fadeInTime,
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FadeOutTime = fadeOutTime,
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Position = tick.Position,
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};
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ticks.Add(drawableTick);
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AddNested(drawableTick);
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}
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}
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// Since the DrawableSlider itself is just a container without a size we need to
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@ -96,7 +121,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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if (initialCircle.Judgement?.Result != HitResult.Hit)
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initialCircle.Position = slider.Curve.PositionAt(progress);
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components.ForEach(c => c.UpdateProgress(progress, repeat));
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foreach (var c in components) c.UpdateProgress(progress, repeat);
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foreach (var t in ticks.Children) t.Tracking = ball.Tracking;
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}
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protected override void CheckJudgement(bool userTriggered)
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@ -106,8 +132,22 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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if (!userTriggered && Time.Current >= HitObject.EndTime)
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{
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j.Score = sc.Score;
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j.Result = sc.Result;
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var ticksCount = ticks.Children.Count() + 1;
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var ticksHit = ticks.Children.Count(t => t.Judgement.Result == HitResult.Hit);
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if (sc.Result == HitResult.Hit)
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ticksHit++;
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var hitFraction = (double)ticksHit / ticksCount;
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if (hitFraction == 1 && sc.Score == OsuScoreResult.Hit300)
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j.Score = OsuScoreResult.Hit300;
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else if (hitFraction >= 0.5 && sc.Score >= OsuScoreResult.Hit100)
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j.Score = OsuScoreResult.Hit100;
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else if (hitFraction > 0)
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j.Score = OsuScoreResult.Hit50;
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else
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j.Score = OsuScoreResult.Miss;
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j.Result = j.Score != OsuScoreResult.Miss ? HitResult.Hit : HitResult.Miss;
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}
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}
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120
osu.Game.Modes.Osu/Objects/Drawables/DrawableSliderTick.cs
Normal file
120
osu.Game.Modes.Osu/Objects/Drawables/DrawableSliderTick.cs
Normal file
@ -0,0 +1,120 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Modes.Objects.Drawables;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class DrawableSliderTick : DrawableOsuHitObject
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{
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private SliderTick sliderTick;
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public double FadeInTime;
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public double FadeOutTime;
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public bool Tracking;
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public override bool RemoveWhenNotAlive => false;
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public override JudgementInfo CreateJudgementInfo() => new OsuJudgementInfo { MaxScore = OsuScoreResult.SliderTick };
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public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
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{
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this.sliderTick = sliderTick;
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Size = new Vector2(16) * sliderTick.Scale;
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Masking = true;
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CornerRadius = Size.X / 2;
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Origin = Anchor.Centre;
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BorderThickness = 2;
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BorderColour = Color4.White;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = sliderTick.Colour,
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Alpha = 0.3f,
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}
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};
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}
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private AudioSample sample;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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string sampleSet = (HitObject.Sample?.Set ?? SampleSet.Normal).ToString().ToLower();
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sample = audio.Sample.Get($@"Gameplay/{sampleSet}-slidertick");
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}
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protected override void PlaySample()
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{
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sample?.Play();
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}
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protected override void CheckJudgement(bool userTriggered)
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{
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var j = Judgement as OsuJudgementInfo;
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if (Judgement.TimeOffset >= 0)
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{
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j.Result = Tracking ? HitResult.Hit : HitResult.Miss;
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j.Score = Tracking ? OsuScoreResult.SliderTick : OsuScoreResult.Miss;
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}
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}
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protected override void UpdatePreemptState()
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{
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var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime);
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ScaleTo(0.5f);
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ScaleTo(1.2f, animIn);
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FadeIn(animIn);
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Delay(animIn);
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ScaleTo(1, 150, EasingTypes.Out);
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Delay(-animIn);
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}
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protected override void UpdateState(ArmedState state)
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{
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if (!IsLoaded) return;
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base.UpdateState(state);
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switch (state)
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{
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case ArmedState.Idle:
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Delay(FadeOutTime - sliderTick.StartTime);
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FadeOut();
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break;
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case ArmedState.Miss:
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FadeOut(160);
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FadeColour(Color4.Red, 80);
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break;
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case ArmedState.Hit:
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FadeOut(120, EasingTypes.OutQuint);
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ScaleTo(Scale * 1.5f, 120, EasingTypes.OutQuint);
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break;
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}
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}
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}
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}
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@ -1,9 +1,12 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using OpenTK;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Beatmaps.Timing;
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Modes.Osu.Objects
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{
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@ -43,17 +46,70 @@ namespace osu.Game.Modes.Osu.Objects
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}
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public double Velocity;
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public double TickDistance;
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public override void SetDefaultsFromBeatmap(Beatmap beatmap)
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{
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base.SetDefaultsFromBeatmap(beatmap);
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Velocity = 100 / beatmap.BeatLengthAt(StartTime, true) * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
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var baseDifficulty = beatmap.BeatmapInfo.BaseDifficulty;
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ControlPoint overridePoint;
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ControlPoint timingPoint = beatmap.TimingPointAt(StartTime, out overridePoint);
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var velocityAdjustment = overridePoint?.VelocityAdjustment ?? 1;
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var baseVelocity = 100 * baseDifficulty.SliderMultiplier;
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Velocity = baseVelocity / (timingPoint.BeatLength * velocityAdjustment);
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TickDistance = baseVelocity / (baseDifficulty.SliderTickRate * velocityAdjustment);
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}
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public int RepeatCount = 1;
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internal readonly SliderCurve Curve = new SliderCurve();
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public IEnumerable<SliderTick> Ticks
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{
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get
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{
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if (TickDistance == 0) yield break;
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var length = Curve.Length;
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var tickDistance = Math.Min(TickDistance, length);
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var repeatDuration = length / Velocity;
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var minDistanceFromEnd = Velocity * 0.01;
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for (var repeat = 0; repeat < RepeatCount; repeat++)
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{
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var repeatStartTime = StartTime + repeat * repeatDuration;
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var reversed = repeat % 2 == 1;
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for (var d = tickDistance; d <= length; d += tickDistance)
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{
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if (d > length - minDistanceFromEnd)
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break;
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var distanceProgress = d / length;
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var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
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yield return new SliderTick
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{
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RepeatIndex = repeat,
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StartTime = repeatStartTime + timeProgress * repeatDuration,
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Position = Curve.PositionAt(distanceProgress),
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StackHeight = StackHeight,
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Scale = Scale,
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Colour = Colour,
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Sample = new HitSampleInfo
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{
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Type = SampleType.None,
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Set = SampleSet.Soft,
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},
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};
|
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}
|
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}
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}
|
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}
|
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}
|
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|
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public enum CurveTypes
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|
9
osu.Game.Modes.Osu/Objects/SliderTick.cs
Normal file
9
osu.Game.Modes.Osu/Objects/SliderTick.cs
Normal file
@ -0,0 +1,9 @@
|
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using OpenTK;
|
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|
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namespace osu.Game.Modes.Osu.Objects
|
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{
|
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public class SliderTick : OsuHitObject
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{
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public int RepeatIndex { get; set; }
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}
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}
|
@ -36,24 +36,8 @@ namespace osu.Game.Modes.Osu
|
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|
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foreach (OsuJudgementInfo j in Judgements)
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{
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switch (j.Score)
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{
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case OsuScoreResult.Miss:
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maxScore += 300;
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break;
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case OsuScoreResult.Hit50:
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score += 50;
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maxScore += 300;
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break;
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case OsuScoreResult.Hit100:
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score += 100;
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maxScore += 300;
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break;
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case OsuScoreResult.Hit300:
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score += 300;
|
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maxScore += 300;
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break;
|
||||
}
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score += j.ScoreValue;
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maxScore += j.MaxScoreValue;
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||||
}
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||||
|
||||
TotalScore.Value = score;
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|
@ -59,6 +59,7 @@
|
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<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />
|
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<Compile Include="Objects\Drawables\HitExplosion.cs" />
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<Compile Include="Objects\Drawables\Pieces\NumberPiece.cs" />
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<Compile Include="Objects\Drawables\DrawableSliderTick.cs" />
|
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<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
|
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<Compile Include="Objects\Drawables\Pieces\SliderBouncer.cs" />
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<Compile Include="Objects\Drawables\Pieces\SpinnerDisc.cs" />
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@ -67,6 +68,7 @@
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<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
|
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<Compile Include="Objects\OsuHitObjectParser.cs" />
|
||||
<Compile Include="Objects\SliderCurve.cs" />
|
||||
<Compile Include="Objects\SliderTick.cs" />
|
||||
<Compile Include="OsuScore.cs" />
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<Compile Include="OsuScoreProcessor.cs" />
|
||||
<Compile Include="UI\OsuComboCounter.cs" />
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||||
|
@ -26,26 +26,31 @@ namespace osu.Game.Beatmaps
|
||||
return 60000 / BeatLengthAt(time);
|
||||
}
|
||||
|
||||
public double BeatLengthAt(double time, bool applyMultipliers = false)
|
||||
public double BeatLengthAt(double time)
|
||||
{
|
||||
int point = 0;
|
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int samplePoint = 0;
|
||||
|
||||
for (int i = 0; i < ControlPoints.Count; i++)
|
||||
if (ControlPoints[i].Time <= time)
|
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{
|
||||
if (ControlPoints[i].TimingChange)
|
||||
point = i;
|
||||
else
|
||||
samplePoint = i;
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
|
||||
return timingPoint.BeatLength;
|
||||
}
|
||||
|
||||
double mult = 1;
|
||||
public ControlPoint TimingPointAt(double time, out ControlPoint overridePoint)
|
||||
{
|
||||
overridePoint = null;
|
||||
|
||||
if (applyMultipliers && samplePoint > point)
|
||||
mult = ControlPoints[samplePoint].VelocityAdjustment;
|
||||
ControlPoint timingPoint = null;
|
||||
foreach (var controlPoint in ControlPoints)
|
||||
if (controlPoint.Time <= time)
|
||||
{
|
||||
if (controlPoint.TimingChange)
|
||||
{
|
||||
timingPoint = controlPoint;
|
||||
overridePoint = null;
|
||||
}
|
||||
else overridePoint = controlPoint;
|
||||
}
|
||||
else break;
|
||||
|
||||
return ControlPoints[point].BeatLength * mult;
|
||||
return timingPoint;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework;
|
||||
@ -23,8 +24,6 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
|
||||
public bool Interactive = true;
|
||||
|
||||
public Container<DrawableHitObject> ChildObjects;
|
||||
|
||||
public JudgementInfo Judgement;
|
||||
|
||||
public abstract JudgementInfo CreateJudgementInfo();
|
||||
@ -66,7 +65,7 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
sample = audio.Sample.Get($@"Gameplay/{sampleSet}-hit{hitType}");
|
||||
}
|
||||
|
||||
protected void PlaySample()
|
||||
protected virtual void PlaySample()
|
||||
{
|
||||
sample?.Play();
|
||||
}
|
||||
@ -85,6 +84,19 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
Expire(true);
|
||||
}
|
||||
|
||||
private List<DrawableHitObject> nestedHitObjects;
|
||||
|
||||
protected IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects;
|
||||
|
||||
protected void AddNested(DrawableHitObject h)
|
||||
{
|
||||
if (nestedHitObjects == null)
|
||||
nestedHitObjects = new List<DrawableHitObject>();
|
||||
|
||||
h.OnJudgement += (d, j) => { OnJudgement?.Invoke(d, j); } ;
|
||||
nestedHitObjects.Add(h);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process a hit of this hitobject. Carries out judgement.
|
||||
/// </summary>
|
||||
@ -119,7 +131,11 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
|
||||
protected virtual void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
//todo: consider making abstract.
|
||||
if (NestedHitObjects != null)
|
||||
{
|
||||
foreach (var d in NestedHitObjects)
|
||||
d.CheckJudgement(userTriggered);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
|
Loading…
Reference in New Issue
Block a user