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mirror of https://github.com/ppy/osu.git synced 2024-12-15 01:43:20 +08:00

Remove probably redundant realmLock

As far as I can tell all accesses are safe due to update thread
guarantees. The only weird one may be async writes during a
`BlockAllOperations`, but the `Compact` loop should handle this quite
amicably.
This commit is contained in:
Dean Herbert 2022-06-28 16:54:53 +09:00
parent 6203885040
commit e10ac45fd7

View File

@ -98,8 +98,6 @@ namespace osu.Game.Database
private static readonly GlobalStatistic<int> total_writes_async = GlobalStatistics.Get<int>(@"Realm", @"Writes (Async)");
private readonly object realmLock = new object();
private Realm? updateRealm;
/// <summary>
@ -122,8 +120,6 @@ namespace osu.Game.Database
if (!ThreadSafety.IsUpdateThread)
throw new InvalidOperationException(@$"Use {nameof(getRealmInstance)} when performing realm operations from a non-update thread");
lock (realmLock)
{
if (updateRealm == null)
{
updateRealm = getRealmInstance();
@ -140,7 +136,6 @@ namespace osu.Game.Database
return updateRealm;
}
}
internal static bool CurrentThreadSubscriptionsAllowed => current_thread_subscriptions_allowed.Value;
@ -404,8 +399,6 @@ namespace osu.Game.Database
if (!ThreadSafety.IsUpdateThread)
throw new InvalidOperationException(@$"{nameof(WriteAsync)} must be called from the update thread.");
lock (realmLock)
{
// CountdownEvent will fail if already at zero.
if (!pendingAsyncWrites.TryAddCount())
pendingAsyncWrites.Reset(1);
@ -428,7 +421,6 @@ namespace osu.Game.Database
return writeTask;
}
}
/// <summary>
/// Subscribe to a realm collection and begin watching for asynchronous changes.
@ -451,8 +443,6 @@ namespace osu.Game.Database
/// <seealso cref="IRealmCollection{T}.SubscribeForNotifications"/>
public IDisposable RegisterForNotifications<T>(Func<Realm, IQueryable<T>> query, NotificationCallbackDelegate<T> callback)
where T : RealmObjectBase
{
lock (realmLock)
{
Func<Realm, IDisposable?> action = realm => query(realm).QueryAsyncWithNotifications(callback);
@ -460,7 +450,6 @@ namespace osu.Game.Database
notificationsResetMap.Add(action, () => callback(new EmptyRealmSet<T>(), null, null));
return RegisterCustomSubscription(action);
}
}
/// <summary>
/// Subscribe to the property of a realm object to watch for changes.
@ -549,8 +538,6 @@ namespace osu.Game.Database
updateThreadSyncContext.Post(_ => unsubscribe(), null);
void unsubscribe()
{
lock (realmLock)
{
if (customSubscriptionsResetMap.TryGetValue(action, out var unsubscriptionAction))
{
@ -560,7 +547,6 @@ namespace osu.Game.Database
total_subscriptions.Value--;
}
}
}
});
}
@ -568,8 +554,6 @@ namespace osu.Game.Database
{
Debug.Assert(ThreadSafety.IsUpdateThread);
lock (realmLock)
{
// Retrieve realm instance outside of flag update to ensure that the instance is retrieved,
// as attempting to access it inside the subscription if it's not constructed would lead to
// cyclic invocations of the subscription callback.
@ -581,7 +565,6 @@ namespace osu.Game.Database
customSubscriptionsResetMap[action] = action(realm);
current_thread_subscriptions_allowed.Value = false;
}
}
private Realm getRealmInstance()
{
@ -831,8 +814,6 @@ namespace osu.Game.Database
{
realmRetrievalLock.Wait();
lock (realmLock)
{
if (hasInitialisedOnce)
{
if (!ThreadSafety.IsUpdateThread)
@ -854,7 +835,6 @@ namespace osu.Game.Database
}
Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
}
const int sleep_length = 200;
int timeout = 5000;
@ -933,10 +913,7 @@ namespace osu.Game.Database
if (!pendingAsyncWrites.Wait(10000))
Logger.Log("Realm took too long waiting on pending async writes", level: LogLevel.Error);
lock (realmLock)
{
updateRealm?.Dispose();
}
if (!isDisposed)
{