mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 09:02:55 +08:00
Move volume manipulations to player loader
This commit is contained in:
parent
73174961f0
commit
e101ba5cba
@ -2,8 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -18,11 +16,6 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class EpilepsyWarning : VisibilityContainer
|
||||
{
|
||||
public const double FADE_DURATION = 500;
|
||||
|
||||
private readonly BindableDouble trackVolumeOnEpilepsyWarning = new BindableDouble(1f);
|
||||
|
||||
private Track track;
|
||||
|
||||
public EpilepsyWarning()
|
||||
{
|
||||
@ -77,26 +70,15 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
track = beatmap.Value.Track;
|
||||
track.AddAdjustment(AdjustableProperty.Volume, trackVolumeOnEpilepsyWarning);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.TransformBindableTo(trackVolumeOnEpilepsyWarning, 0.25, FADE_DURATION);
|
||||
|
||||
DimmableBackground?.FadeColour(OsuColour.Gray(0.5f), FADE_DURATION, Easing.OutQuint);
|
||||
|
||||
this.FadeIn(FADE_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut() => this.FadeOut(FADE_DURATION);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
track?.RemoveAdjustment(AdjustableProperty.Volume, trackVolumeOnEpilepsyWarning);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -104,6 +104,9 @@ namespace osu.Game.Screens.Play
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private MusicController musicController { get; set; }
|
||||
|
||||
public PlayerLoader(Func<Player> createPlayer)
|
||||
{
|
||||
this.createPlayer = createPlayer;
|
||||
@ -332,9 +335,17 @@ namespace osu.Game.Screens.Play
|
||||
const double epilepsy_display_length = 3000;
|
||||
|
||||
pushSequence
|
||||
.Schedule(() => epilepsyWarning.State.Value = Visibility.Visible)
|
||||
.Schedule(() =>
|
||||
{
|
||||
musicController.CurrentTrack.VolumeTo(0.25, EpilepsyWarning.FADE_DURATION, Easing.OutQuint);
|
||||
epilepsyWarning.State.Value = Visibility.Visible;
|
||||
})
|
||||
.Delay(epilepsy_display_length)
|
||||
.Schedule(() => epilepsyWarning.Hide())
|
||||
.Schedule(() =>
|
||||
{
|
||||
epilepsyWarning.Hide();
|
||||
epilepsyWarning.Expire();
|
||||
})
|
||||
.Delay(EpilepsyWarning.FADE_DURATION);
|
||||
}
|
||||
|
||||
@ -348,6 +359,10 @@ namespace osu.Game.Screens.Play
|
||||
// Note that this may change if the player we load requested a re-run.
|
||||
ValidForResume = false;
|
||||
|
||||
// restore full volume immediately - there's a usually a period of silence at start of gameplay anyway.
|
||||
// note that this is delayed slightly to avoid volume spikes just before push.
|
||||
musicController.CurrentTrack.Delay(50).VolumeTo(1);
|
||||
|
||||
if (player.LoadedBeatmapSuccessfully)
|
||||
this.Push(player);
|
||||
else
|
||||
@ -363,6 +378,10 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private void cancelLoad()
|
||||
{
|
||||
// in case the epilepsy warning is being displayed, restore full volume.
|
||||
if (epilepsyWarning?.IsAlive == true)
|
||||
musicController.CurrentTrack.VolumeTo(1, EpilepsyWarning.FADE_DURATION, Easing.OutQuint);
|
||||
|
||||
scheduledPushPlayer?.Cancel();
|
||||
scheduledPushPlayer = null;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user