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Convert == usages to ReferenceEquals
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@ -374,7 +374,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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int i = 0;
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int i = 0;
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double currentTime = timingPoint.Time;
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double currentTime = timingPoint.Time;
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while (!definitelyBigger(currentTime, mapEndTime) && controlPointInfo.TimingPointAt(currentTime) == timingPoint)
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while (!definitelyBigger(currentTime, mapEndTime) && ReferenceEquals(controlPointInfo.TimingPointAt(currentTime), timingPoint))
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{
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{
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beats.Add(Math.Floor(currentTime));
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beats.Add(Math.Floor(currentTime));
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i++;
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i++;
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@ -117,8 +117,8 @@ namespace osu.Game.Tests.Visual.Editing
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// After placement these must be non-default as defaults are read-only.
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// After placement these must be non-default as defaults are read-only.
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AddAssert("Placed object has non-default control points", () =>
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AddAssert("Placed object has non-default control points", () =>
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EditorBeatmap.HitObjects[0].SampleControlPoint != SampleControlPoint.DEFAULT &&
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!ReferenceEquals(EditorBeatmap.HitObjects[0].SampleControlPoint, SampleControlPoint.DEFAULT) &&
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EditorBeatmap.HitObjects[0].DifficultyControlPoint != DifficultyControlPoint.DEFAULT);
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!ReferenceEquals(EditorBeatmap.HitObjects[0].DifficultyControlPoint, DifficultyControlPoint.DEFAULT));
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ReloadEditorToSameBeatmap();
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ReloadEditorToSameBeatmap();
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@ -126,8 +126,8 @@ namespace osu.Game.Tests.Visual.Editing
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// After placement these must be non-default as defaults are read-only.
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// After placement these must be non-default as defaults are read-only.
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AddAssert("Placed object still has non-default control points", () =>
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AddAssert("Placed object still has non-default control points", () =>
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EditorBeatmap.HitObjects[0].SampleControlPoint != SampleControlPoint.DEFAULT &&
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!ReferenceEquals(EditorBeatmap.HitObjects[0].SampleControlPoint, SampleControlPoint.DEFAULT) &&
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EditorBeatmap.HitObjects[0].DifficultyControlPoint != DifficultyControlPoint.DEFAULT);
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!ReferenceEquals(EditorBeatmap.HitObjects[0].DifficultyControlPoint, DifficultyControlPoint.DEFAULT));
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}
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}
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[Test]
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[Test]
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@ -269,7 +269,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
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private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
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{
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{
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if (timingPoints[^1] == current)
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if (ReferenceEquals(timingPoints[^1], current))
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return current;
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return current;
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int index = timingPoints.IndexOf(current); // -1 means that this is a "default beat"
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int index = timingPoints.IndexOf(current); // -1 means that this is a "default beat"
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@ -281,7 +281,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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if (timingPoints.Count == 0) return 0;
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if (timingPoints.Count == 0) return 0;
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if (timingPoints[^1] == current)
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if (ReferenceEquals(timingPoints[^1], current))
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{
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{
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Debug.Assert(BeatSyncSource.Clock != null);
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Debug.Assert(BeatSyncSource.Clock != null);
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@ -127,7 +127,7 @@ namespace osu.Game.Graphics.Containers
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TimeSinceLastBeat = beatLength - TimeUntilNextBeat;
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TimeSinceLastBeat = beatLength - TimeUntilNextBeat;
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if (timingPoint == lastTimingPoint && beatIndex == lastBeat)
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if (ReferenceEquals(timingPoint, lastTimingPoint) && beatIndex == lastBeat)
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return;
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return;
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// as this event is sometimes used for sound triggers where `BeginDelayedSequence` has no effect, avoid firing it if too far away from the beat.
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// as this event is sometimes used for sound triggers where `BeginDelayedSequence` has no effect, avoid firing it if too far away from the beat.
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@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Objects
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if (legacyInfo != null)
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if (legacyInfo != null)
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DifficultyControlPoint = (DifficultyControlPoint)legacyInfo.DifficultyPointAt(StartTime).DeepClone();
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DifficultyControlPoint = (DifficultyControlPoint)legacyInfo.DifficultyPointAt(StartTime).DeepClone();
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else if (DifficultyControlPoint == DifficultyControlPoint.DEFAULT)
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else if (ReferenceEquals(DifficultyControlPoint, DifficultyControlPoint.DEFAULT))
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DifficultyControlPoint = new DifficultyControlPoint();
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DifficultyControlPoint = new DifficultyControlPoint();
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DifficultyControlPoint.Time = StartTime;
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DifficultyControlPoint.Time = StartTime;
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@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Objects
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// This is done here after ApplyDefaultsToSelf as we may require custom defaults to be applied to have an accurate end time.
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// This is done here after ApplyDefaultsToSelf as we may require custom defaults to be applied to have an accurate end time.
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if (legacyInfo != null)
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if (legacyInfo != null)
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SampleControlPoint = (SampleControlPoint)legacyInfo.SamplePointAt(this.GetEndTime() + control_point_leniency).DeepClone();
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SampleControlPoint = (SampleControlPoint)legacyInfo.SamplePointAt(this.GetEndTime() + control_point_leniency).DeepClone();
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else if (SampleControlPoint == SampleControlPoint.DEFAULT)
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else if (ReferenceEquals(SampleControlPoint, SampleControlPoint.DEFAULT))
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SampleControlPoint = new SampleControlPoint();
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SampleControlPoint = new SampleControlPoint();
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SampleControlPoint.Time = this.GetEndTime() + control_point_leniency;
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SampleControlPoint.Time = this.GetEndTime() + control_point_leniency;
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@ -49,7 +49,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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case NotifyCollectionChangedAction.Remove:
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case NotifyCollectionChangedAction.Remove:
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foreach (var group in args.OldItems.OfType<ControlPointGroup>())
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foreach (var group in args.OldItems.OfType<ControlPointGroup>())
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{
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{
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var matching = Children.SingleOrDefault(gv => gv.Group == group);
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var matching = Children.SingleOrDefault(gv => ReferenceEquals(gv.Group, group));
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if (matching != null)
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if (matching != null)
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matching.Expire();
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matching.Expire();
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@ -40,7 +40,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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case NotifyCollectionChangedAction.Remove:
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case NotifyCollectionChangedAction.Remove:
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foreach (var group in args.OldItems.OfType<ControlPointGroup>())
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foreach (var group in args.OldItems.OfType<ControlPointGroup>())
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{
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{
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var matching = Children.SingleOrDefault(gv => gv.Group == group);
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var matching = Children.SingleOrDefault(gv => ReferenceEquals(gv.Group, group));
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matching?.Expire();
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matching?.Expire();
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}
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}
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@ -205,7 +205,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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updateRepeats(repeats);
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updateRepeats(repeats);
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}
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}
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if (difficultyControlPoint != Item.DifficultyControlPoint)
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if (!ReferenceEquals(difficultyControlPoint, Item.DifficultyControlPoint))
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{
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{
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difficultyControlPoint = Item.DifficultyControlPoint;
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difficultyControlPoint = Item.DifficultyControlPoint;
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difficultyOverrideDisplay?.Expire();
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difficultyOverrideDisplay?.Expire();
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@ -220,7 +220,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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}
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}
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}
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if (sampleControlPoint != Item.SampleControlPoint)
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if (!ReferenceEquals(sampleControlPoint, Item.SampleControlPoint))
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{
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{
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sampleControlPoint = Item.SampleControlPoint;
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sampleControlPoint = Item.SampleControlPoint;
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sampleOverrideDisplay?.Expire();
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sampleOverrideDisplay?.Expire();
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@ -393,7 +393,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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if (e.CurrentState.Keyboard.ShiftPressed)
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if (e.CurrentState.Keyboard.ShiftPressed)
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{
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{
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if (hitObject.DifficultyControlPoint == DifficultyControlPoint.DEFAULT)
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if (ReferenceEquals(hitObject.DifficultyControlPoint, DifficultyControlPoint.DEFAULT))
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hitObject.DifficultyControlPoint = new DifficultyControlPoint();
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hitObject.DifficultyControlPoint = new DifficultyControlPoint();
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double newVelocity = hitObject.DifficultyControlPoint.SliderVelocity * (repeatHitObject.Duration / proposedDuration);
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double newVelocity = hitObject.DifficultyControlPoint.SliderVelocity * (repeatHitObject.Duration / proposedDuration);
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@ -141,7 +141,7 @@ namespace osu.Game.Screens.Edit
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seekTime = timingPoint.Time + closestBeat * seekAmount;
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seekTime = timingPoint.Time + closestBeat * seekAmount;
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}
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}
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if (seekTime < timingPoint.Time && timingPoint != ControlPointInfo.TimingPoints.First())
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if (seekTime < timingPoint.Time && !ReferenceEquals(timingPoint, ControlPointInfo.TimingPoints.First()))
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seekTime = timingPoint.Time;
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seekTime = timingPoint.Time;
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SeekSmoothlyTo(seekTime);
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SeekSmoothlyTo(seekTime);
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@ -65,7 +65,8 @@ namespace osu.Game.Screens.Edit.Timing
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selectedGroup.BindValueChanged(group =>
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selectedGroup.BindValueChanged(group =>
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{
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{
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// TODO: This should scroll the selected row into view.
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// TODO: This should scroll the selected row into view.
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foreach (var b in BackgroundFlow) b.Selected = b.Item == group.NewValue;
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foreach (var b in BackgroundFlow)
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b.Selected = ReferenceEquals(b.Item, group.NewValue);
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}, true);
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}, true);
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}
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}
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@ -222,7 +222,7 @@ namespace osu.Game.Screens.Edit.Timing
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// Try and create matching types from the currently selected control point.
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// Try and create matching types from the currently selected control point.
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var selected = selectedGroup.Value;
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var selected = selectedGroup.Value;
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if (selected != null && selected != group)
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if (selected != null && !ReferenceEquals(selected, group))
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{
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{
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foreach (var controlPoint in selected.ControlPoints)
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foreach (var controlPoint in selected.ControlPoints)
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{
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{
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@ -128,7 +128,7 @@ namespace osu.Game.Screens.Edit.Timing
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double? offsetChange = newStartTime - selectedGroupStartTime;
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double? offsetChange = newStartTime - selectedGroupStartTime;
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var nextGroup = editorBeatmap.ControlPointInfo.TimingPoints
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var nextGroup = editorBeatmap.ControlPointInfo.TimingPoints
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.SkipWhile(g => g != tcp)
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.SkipWhile(g => !ReferenceEquals(g, tcp))
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.Skip(1)
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.Skip(1)
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.FirstOrDefault();
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.FirstOrDefault();
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