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Fix TestRollbackOnFailure
not cleaning up after itself
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parent
9bacc0d50c
commit
e0bbc677d2
@ -424,14 +424,14 @@ namespace osu.Game.Tests.Beatmaps.IO
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checkBeatmapCount(osu, 12);
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checkBeatmapCount(osu, 12);
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checkSingleReferencedFileCount(osu, 18);
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checkSingleReferencedFileCount(osu, 18);
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var breakTemp = TestResources.GetTestBeatmapForImport();
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var brokenTempFilename = TestResources.GetTestBeatmapForImport();
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MemoryStream brokenOsu = new MemoryStream();
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MemoryStream brokenOsu = new MemoryStream();
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MemoryStream brokenOsz = new MemoryStream(await File.ReadAllBytesAsync(breakTemp));
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MemoryStream brokenOsz = new MemoryStream(await File.ReadAllBytesAsync(brokenTempFilename));
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File.Delete(breakTemp);
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File.Delete(brokenTempFilename);
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using (var outStream = File.Open(breakTemp, FileMode.CreateNew))
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using (var outStream = File.Open(brokenTempFilename, FileMode.CreateNew))
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using (var zip = ZipArchive.Open(brokenOsz))
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using (var zip = ZipArchive.Open(brokenOsz))
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{
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{
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zip.AddEntry("broken.osu", brokenOsu, false);
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zip.AddEntry("broken.osu", brokenOsu, false);
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@ -441,7 +441,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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// this will trigger purging of the existing beatmap (online set id match) but should rollback due to broken osu.
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// this will trigger purging of the existing beatmap (online set id match) but should rollback due to broken osu.
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try
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try
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{
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{
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await manager.Import(new ImportTask(breakTemp));
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await manager.Import(new ImportTask(brokenTempFilename));
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}
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}
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catch
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catch
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{
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{
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@ -456,6 +456,8 @@ namespace osu.Game.Tests.Beatmaps.IO
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checkSingleReferencedFileCount(osu, 18);
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checkSingleReferencedFileCount(osu, 18);
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Assert.AreEqual(1, loggedExceptionCount);
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Assert.AreEqual(1, loggedExceptionCount);
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File.Delete(brokenTempFilename);
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}
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}
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finally
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finally
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{
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{
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