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Move editor sample disabling logic to editor class (and support screen switching)

This commit is contained in:
Dean Herbert 2020-10-27 14:31:56 +09:00
parent 606a4304a8
commit e0ad005cc1
2 changed files with 56 additions and 39 deletions

View File

@ -43,8 +43,9 @@ using osuTK.Input;
namespace osu.Game.Screens.Edit namespace osu.Game.Screens.Edit
{ {
[Cached(typeof(IBeatSnapProvider))] [Cached(typeof(IBeatSnapProvider))]
[Cached(typeof(ISamplePlaybackDisabler))]
[Cached] [Cached]
public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IKeyBindingHandler<PlatformAction>, IBeatSnapProvider public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IKeyBindingHandler<PlatformAction>, IBeatSnapProvider, ISamplePlaybackDisabler
{ {
public override float BackgroundParallaxAmount => 0.1f; public override float BackgroundParallaxAmount => 0.1f;
@ -64,6 +65,10 @@ namespace osu.Game.Screens.Edit
[Resolved(canBeNull: true)] [Resolved(canBeNull: true)]
private DialogOverlay dialogOverlay { get; set; } private DialogOverlay dialogOverlay { get; set; }
public IBindable<bool> SamplePlaybackDisabled => samplePlaybackDisabled;
private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
private bool exitConfirmed; private bool exitConfirmed;
private string lastSavedHash; private string lastSavedHash;
@ -109,9 +114,10 @@ namespace osu.Game.Screens.Edit
UpdateClockSource(); UpdateClockSource();
dependencies.CacheAs(clock); dependencies.CacheAs(clock);
dependencies.CacheAs<ISamplePlaybackDisabler>(clock);
AddInternal(clock); AddInternal(clock);
clock.SeekingOrStopped.BindValueChanged(_ => updateSampleDisabledState());
// todo: remove caching of this and consume via editorBeatmap? // todo: remove caching of this and consume via editorBeatmap?
dependencies.Cache(beatDivisor); dependencies.Cache(beatDivisor);
@ -557,6 +563,8 @@ namespace osu.Game.Screens.Edit
.ScaleTo(0.98f, 200, Easing.OutQuint) .ScaleTo(0.98f, 200, Easing.OutQuint)
.FadeOut(200, Easing.OutQuint); .FadeOut(200, Easing.OutQuint);
try
{
if ((currentScreen = screenContainer.SingleOrDefault(s => s.Type == e.NewValue)) != null) if ((currentScreen = screenContainer.SingleOrDefault(s => s.Type == e.NewValue)) != null)
{ {
screenContainer.ChangeChildDepth(currentScreen, lastScreen?.Depth + 1 ?? 0); screenContainer.ChangeChildDepth(currentScreen, lastScreen?.Depth + 1 ?? 0);
@ -592,6 +600,16 @@ namespace osu.Game.Screens.Edit
screenContainer.Add(newScreen); screenContainer.Add(newScreen);
}); });
} }
finally
{
updateSampleDisabledState();
}
}
private void updateSampleDisabledState()
{
samplePlaybackDisabled.Value = clock.SeekingOrStopped.Value || !(currentScreen is ComposeScreen);
}
private void seek(UIEvent e, int direction) private void seek(UIEvent e, int direction)
{ {

View File

@ -11,14 +11,13 @@ using osu.Framework.Timing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.Edit namespace osu.Game.Screens.Edit
{ {
/// <summary> /// <summary>
/// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor. /// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor.
/// </summary> /// </summary>
public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock, ISamplePlaybackDisabler public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock
{ {
public IBindable<Track> Track => track; public IBindable<Track> Track => track;
@ -32,9 +31,9 @@ namespace osu.Game.Screens.Edit
private readonly DecoupleableInterpolatingFramedClock underlyingClock; private readonly DecoupleableInterpolatingFramedClock underlyingClock;
public IBindable<bool> SamplePlaybackDisabled => samplePlaybackDisabled; public IBindable<bool> SeekingOrStopped => seekingOrStopped;
private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>(); private readonly Bindable<bool> seekingOrStopped = new Bindable<bool>(true);
public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor) public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor)
: this(beatmap.Beatmap.ControlPointInfo, beatmap.Track.Length, beatDivisor) : this(beatmap.Beatmap.ControlPointInfo, beatmap.Track.Length, beatDivisor)
@ -171,13 +170,13 @@ namespace osu.Game.Screens.Edit
public void Stop() public void Stop()
{ {
samplePlaybackDisabled.Value = true; seekingOrStopped.Value = true;
underlyingClock.Stop(); underlyingClock.Stop();
} }
public bool Seek(double position) public bool Seek(double position)
{ {
samplePlaybackDisabled.Value = true; seekingOrStopped.Value = true;
ClearTransforms(); ClearTransforms();
return underlyingClock.Seek(position); return underlyingClock.Seek(position);
@ -228,7 +227,7 @@ namespace osu.Game.Screens.Edit
private void updateSeekingState() private void updateSeekingState()
{ {
if (samplePlaybackDisabled.Value) if (seekingOrStopped.Value)
{ {
if (track.Value?.IsRunning != true) if (track.Value?.IsRunning != true)
{ {
@ -240,13 +239,13 @@ namespace osu.Game.Screens.Edit
// we are either running a seek tween or doing an immediate seek. // we are either running a seek tween or doing an immediate seek.
// in the case of an immediate seek the seeking bool will be set to false after one update. // in the case of an immediate seek the seeking bool will be set to false after one update.
// this allows for silencing hit sounds and the likes. // this allows for silencing hit sounds and the likes.
samplePlaybackDisabled.Value = Transforms.Any(); seekingOrStopped.Value = Transforms.Any();
} }
} }
public void SeekTo(double seekDestination) public void SeekTo(double seekDestination)
{ {
samplePlaybackDisabled.Value = true; seekingOrStopped.Value = true;
if (IsRunning) if (IsRunning)
Seek(seekDestination); Seek(seekDestination);