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variable naming + loc
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@ -110,9 +110,9 @@ namespace osu.Game.Localisation
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public static LocalisableString ModSelectHotkeyStyle => new TranslatableString(getKey(@"mod_select_hotkey_style"), @"Mod select hotkey style");
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/// <summary>
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/// "Song select background blur"
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/// "Background blur"
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/// </summary>
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public static LocalisableString SongSelectBackgroundBlurLevel => new TranslatableString(getKey(@"song_select_background_blur_level"), @"Song select background blur");
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public static LocalisableString BackgroundBlurLevel => new TranslatableString(getKey(@"background_blur_level"), @"Background blur");
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/// <summary>
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/// "no limit"
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@ -45,7 +45,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
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},
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new SettingsCheckbox
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{
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LabelText = UserInterfaceStrings.SongSelectBackgroundBlurLevel,
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LabelText = UserInterfaceStrings.BackgroundBlurLevel,
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Current = config.GetBindable<bool>(OsuSetting.SongSelectBackgoundBlur)
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}
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};
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@ -125,13 +125,13 @@ namespace osu.Game.Screens.Select
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[Resolved]
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internal IOverlayManager? OverlayManager { get; private set; }
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private Bindable<bool> backgroundBlurLevel { get; set; } = new BindableBool();
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private Bindable<bool> configBackgroundBlur { get; set; } = new BindableBool();
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender, OsuConfigManager config)
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{
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backgroundBlurLevel = config.GetBindable<bool>(OsuSetting.SongSelectBackgoundBlur);
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backgroundBlurLevel.BindValueChanged(e =>
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configBackgroundBlur = config.GetBindable<bool>(OsuSetting.SongSelectBackgoundBlur);
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configBackgroundBlur.BindValueChanged(e =>
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{
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if (this.IsCurrentScreen())
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{
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@ -758,7 +758,7 @@ namespace osu.Game.Screens.Select
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ApplyToBackground(backgroundModeBeatmap =>
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{
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backgroundModeBeatmap.Beatmap = beatmap;
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backgroundModeBeatmap.BlurAmount.Value = backgroundBlurLevel.Value ? BACKGROUND_BLUR : 0f;
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backgroundModeBeatmap.BlurAmount.Value = configBackgroundBlur.Value ? BACKGROUND_BLUR : 0f;
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backgroundModeBeatmap.FadeColour(Color4.White, 250);
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});
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