From e0a0902a15f9e1dac34b8795035c2ef48e47dbec Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Oct 2020 13:06:24 +0900 Subject: [PATCH] Ensure textbox always reverts to sane state on out-of-range failures --- .../Edit/Timing/SliderWithTextBoxInput.cs | 7 +++++-- osu.Game/Screens/Edit/Timing/TimingSection.cs | 19 ++++++++++--------- 2 files changed, 15 insertions(+), 11 deletions(-) diff --git a/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs b/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs index 07b914c506..14023b0c35 100644 --- a/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs +++ b/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs @@ -54,9 +54,12 @@ namespace osu.Game.Screens.Edit.Timing } catch { - // will restore the previous text value on failure. - Current.TriggerChange(); + // TriggerChange below will restore the previous text value on failure. } + + // This is run regardless of parsing success as the parsed number may not actually trigger a change + // due to bindable clamping. Even in such a case we want to update the textbox to a sane visual state. + Current.TriggerChange(); }; Current.BindValueChanged(val => diff --git a/osu.Game/Screens/Edit/Timing/TimingSection.cs b/osu.Game/Screens/Edit/Timing/TimingSection.cs index cc79dd2acc..0202441537 100644 --- a/osu.Game/Screens/Edit/Timing/TimingSection.cs +++ b/osu.Game/Screens/Edit/Timing/TimingSection.cs @@ -65,18 +65,19 @@ namespace osu.Game.Screens.Edit.Timing { if (!isNew) return; - if (double.TryParse(Current.Value, out double doubleVal)) + try { - try - { + if (double.TryParse(Current.Value, out double doubleVal) && doubleVal > 0) beatLengthBindable.Value = beatLengthToBpm(doubleVal); - } - catch - { - // will restore the previous text value on failure. - beatLengthBindable.TriggerChange(); - } } + catch + { + // TriggerChange below will restore the previous text value on failure. + } + + // This is run regardless of parsing success as the parsed number may not actually trigger a change + // due to bindable clamping. Even in such a case we want to update the textbox to a sane visual state. + beatLengthBindable.TriggerChange(); }; beatLengthBindable.BindValueChanged(val =>