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Update mod instantiation utility method inline with APIMod.ToMod
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@ -166,15 +166,15 @@ namespace osu.Game.Utils
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foreach (var apiMod in proposedMods)
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{
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try
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{
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// will throw if invalid
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valid.Add(apiMod.ToMod(ruleset));
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}
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catch
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var mod = apiMod.ToMod(ruleset);
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if (mod is UnknownMod)
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{
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proposedWereValid = false;
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continue;
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}
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valid.Add(mod);
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}
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return proposedWereValid;
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