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Add test steps demonstrating failure
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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@ -52,7 +53,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("beatmap density with granularity of 200", () => beatmapDensity());
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AddStep("beatmap density with granularity of 300", () => beatmapDensity(300));
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AddStep("reversed values from 1-10", () => graph.Values = Enumerable.Range(1, 10).Reverse().ToArray());
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AddStep("change colour", () =>
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AddStep("change tier colours", () =>
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{
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graph.TierColours = new[]
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{
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@ -62,7 +63,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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Colour4.Blue
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};
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});
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AddStep("reset colour", () =>
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AddStep("reset tier colours", () =>
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{
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graph.TierColours = new[]
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{
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@ -74,6 +75,12 @@ namespace osu.Game.Tests.Visual.UserInterface
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Colour4.Green
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};
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});
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AddStep("set graph colour to blue", () => graph.Colour = Colour4.Blue);
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AddStep("set graph colour to transparent", () => graph.Colour = Colour4.Transparent);
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AddStep("set graph colour to vertical gradient", () => graph.Colour = ColourInfo.GradientVertical(Colour4.White, Colour4.Black));
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AddStep("set graph colour to horizontal gradient", () => graph.Colour = ColourInfo.GradientHorizontal(Colour4.White, Colour4.Black));
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AddStep("reset graph colour", () => graph.Colour = Colour4.White);
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}
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private void sinFunction(int size = 100)
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