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Add ToString implementation to MultiplayerRoom for easier debug
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@ -50,5 +50,7 @@ namespace osu.Game.Online.RealtimeMultiplayer
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/// Request a lock on this room to perform a thread-safe update.
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/// </summary>
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public LockUntilDisposal LockForUpdate() => new LockUntilDisposal(writeLock);
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public override string ToString() => $"RoomID:{RoomID} Host:{Host?.UserID} Users:{Users.Count} State:{State} Settings: [{Settings}]";
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}
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}
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