diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index fc5ad2d955..c52bc92f83 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor float distance = diff.Length; Vector2 direction = diff / distance; - float interval = Texture.DisplayWidth / 2.5f * IntervalMultiplier; + float interval = Texture.DisplayWidth * CursorScale.X / 2.5f * IntervalMultiplier; float stopAt = distance - (AvoidDrawingNearCursor ? interval : 0); for (float d = interval; d < stopAt; d += interval)