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Add additional tests
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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@ -11,6 +12,8 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays;
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@ -27,9 +30,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
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private const double late_miss_window = 500; // time after +500 is considered a miss
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private static readonly Vector2 position_first_circle = Vector2.Zero;
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private static readonly Vector2 position_second_circle = new Vector2(80);
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/// <summary>
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/// Tests clicking the second circle before the first hitobject's start time, while the first hitobject HAS NOT been judged.
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/// </summary>
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@ -38,24 +38,26 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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const double time_first_circle = 1500;
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const double time_second_circle = 1600;
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Vector2 positionFirstCircle = Vector2.Zero;
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Vector2 positionSecondCircle = new Vector2(80);
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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{
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StartTime = time_first_circle,
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Position = position_first_circle
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Position = positionFirstCircle
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},
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new TestHitCircle
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{
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StartTime = time_second_circle,
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Position = position_second_circle
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Position = positionSecondCircle
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_first_circle - 100, Position = position_second_circle, Actions = { OsuAction.LeftButton } }
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new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
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});
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addJudgementAssert(hitObjects[0], HitResult.Miss);
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@ -71,24 +73,26 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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const double time_first_circle = 1500;
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const double time_second_circle = 1600;
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Vector2 positionFirstCircle = Vector2.Zero;
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Vector2 positionSecondCircle = new Vector2(80);
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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{
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StartTime = time_first_circle,
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Position = position_first_circle
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Position = positionFirstCircle
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},
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new TestHitCircle
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{
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StartTime = time_second_circle,
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Position = position_second_circle
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Position = positionSecondCircle
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_first_circle, Position = position_second_circle, Actions = { OsuAction.LeftButton } }
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new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
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});
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addJudgementAssert(hitObjects[0], HitResult.Miss);
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@ -104,24 +108,26 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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const double time_first_circle = 1500;
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const double time_second_circle = 1600;
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Vector2 positionFirstCircle = Vector2.Zero;
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Vector2 positionSecondCircle = new Vector2(80);
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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{
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StartTime = time_first_circle,
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Position = position_first_circle
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Position = positionFirstCircle
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},
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new TestHitCircle
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{
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StartTime = time_second_circle,
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Position = position_second_circle
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Position = positionSecondCircle
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_first_circle + 100, Position = position_second_circle, Actions = { OsuAction.LeftButton } }
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new OsuReplayFrame { Time = time_first_circle + 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
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});
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addJudgementAssert(hitObjects[0], HitResult.Miss);
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@ -137,25 +143,27 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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const double time_first_circle = 1500;
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const double time_second_circle = 1600;
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Vector2 positionFirstCircle = Vector2.Zero;
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Vector2 positionSecondCircle = new Vector2(80);
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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{
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StartTime = time_first_circle,
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Position = position_first_circle
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Position = positionFirstCircle
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},
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new TestHitCircle
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{
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StartTime = time_second_circle,
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Position = position_second_circle
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Position = positionSecondCircle
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_first_circle - 200, Position = position_first_circle, Actions = { OsuAction.LeftButton } },
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new OsuReplayFrame { Time = time_first_circle - 100, Position = position_second_circle, Actions = { OsuAction.RightButton } }
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new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
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new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
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});
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addJudgementAssert(hitObjects[0], HitResult.Great);
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@ -164,12 +172,133 @@ namespace osu.Game.Rulesets.Osu.Tests
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addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
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}
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[Test]
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public void TestMissSliderHeadAndHitAllSliderTicks()
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{
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const double time_slider = 1500;
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const double time_circle = 1510;
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Vector2 positionCircle = Vector2.Zero;
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Vector2 positionSlider = new Vector2(80);
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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{
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StartTime = time_circle,
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Position = positionCircle
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},
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new TestSlider
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{
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StartTime = time_slider,
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Position = positionSlider,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(25, 0),
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})
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_slider, Position = positionCircle, Actions = { OsuAction.LeftButton } },
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new OsuReplayFrame { Time = time_slider + 10, Position = positionSlider, Actions = { OsuAction.RightButton } }
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});
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss);
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addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
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}
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[Test]
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public void TestHitSliderTicksBeforeCircle()
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{
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const double time_slider = 1500;
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const double time_circle = 1510;
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Vector2 positionCircle = Vector2.Zero;
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Vector2 positionSlider = new Vector2(80);
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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{
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StartTime = time_circle,
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Position = positionCircle
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},
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new TestSlider
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{
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StartTime = time_slider,
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Position = positionSlider,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(25, 0),
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})
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
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new OsuReplayFrame { Time = time_circle + late_miss_window - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
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new OsuReplayFrame { Time = time_circle + late_miss_window - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
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});
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great);
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addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
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}
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[Test]
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public void TestHitCircleBeforeSpinner()
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{
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const double time_spinner = 1500;
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const double time_circle = 1510;
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Vector2 positionCircle = Vector2.Zero;
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var hitObjects = new List<OsuHitObject>
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{
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new TestSpinner
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{
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StartTime = time_spinner,
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Position = new Vector2(256, 192),
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EndTime = time_spinner + 1000,
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},
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new TestHitCircle
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{
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StartTime = time_circle,
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Position = positionCircle
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},
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_spinner, Position = positionCircle, Actions = { OsuAction.LeftButton } },
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new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
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new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
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new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
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new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
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new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
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});
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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}
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private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
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{
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AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
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() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
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}
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private void addJudgementAssert(string name, Func<OsuHitObject> hitObject, HitResult result)
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{
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AddAssert($"{name} judgement is {result}",
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() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
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}
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private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
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{
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AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
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@ -225,6 +354,27 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override HitWindows CreateHitWindows() => new TestHitWindows();
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}
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private class TestSlider : Slider
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{
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public TestSlider()
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{
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DefaultsApplied += () =>
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{
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HeadCircle.HitWindows = new TestHitWindows();
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TailCircle.HitWindows = new TestHitWindows();
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};
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}
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}
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private class TestSpinner : Spinner
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{
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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SpinsRequired = 1;
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}
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}
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private class TestHitWindows : HitWindows
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{
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private static readonly DifficultyRange[] ranges =
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