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Apply IRenderer shader changes
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155dac55d0
commit
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@ -16,10 +16,12 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Rendering;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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@ -79,7 +81,7 @@ namespace osu.Game.Tests.Rulesets
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dependencies.CacheAs<TextureStore>(ParentTextureStore = new TestTextureStore());
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dependencies.CacheAs<TextureStore>(ParentTextureStore = new TestTextureStore());
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dependencies.CacheAs<ISampleStore>(ParentSampleStore = new TestSampleStore());
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dependencies.CacheAs<ISampleStore>(ParentSampleStore = new TestSampleStore());
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dependencies.CacheAs<ShaderManager>(ParentShaderManager = new TestShaderManager());
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dependencies.CacheAs<ShaderManager>(ParentShaderManager = new TestShaderManager(parent.Get<GameHost>().Renderer));
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return new DrawableRulesetDependencies(new OsuRuleset(), dependencies);
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return new DrawableRulesetDependencies(new OsuRuleset(), dependencies);
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}
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}
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@ -148,8 +150,8 @@ namespace osu.Game.Tests.Rulesets
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private class TestShaderManager : ShaderManager
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private class TestShaderManager : ShaderManager
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{
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{
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public TestShaderManager()
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public TestShaderManager(IRenderer renderer)
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: base(new ResourceStore<byte[]>())
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: base(renderer, new ResourceStore<byte[]>())
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{
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{
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}
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}
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@ -13,6 +13,7 @@ using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Rendering;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.IO.Stores;
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@ -55,6 +56,8 @@ namespace osu.Game.Rulesets.UI
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if (resources != null)
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if (resources != null)
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{
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{
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var host = parent.Get<GameHost>();
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TextureStore = new TextureStore(parent.Get<GameHost>().CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
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TextureStore = new TextureStore(parent.Get<GameHost>().CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
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CacheAs(TextureStore = new FallbackTextureStore(TextureStore, parent.Get<TextureStore>()));
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CacheAs(TextureStore = new FallbackTextureStore(TextureStore, parent.Get<TextureStore>()));
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@ -62,8 +65,8 @@ namespace osu.Game.Rulesets.UI
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SampleStore.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
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SampleStore.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
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CacheAs(SampleStore = new FallbackSampleStore(SampleStore, parent.Get<ISampleStore>()));
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CacheAs(SampleStore = new FallbackSampleStore(SampleStore, parent.Get<ISampleStore>()));
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ShaderManager = new ShaderManager(new NamespacedResourceStore<byte[]>(resources, @"Shaders"));
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ShaderManager = new ShaderManager(host.Renderer, new NamespacedResourceStore<byte[]>(resources, @"Shaders"));
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CacheAs(ShaderManager = new FallbackShaderManager(ShaderManager, parent.Get<ShaderManager>()));
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CacheAs(ShaderManager = new FallbackShaderManager(host.Renderer, ShaderManager, parent.Get<ShaderManager>()));
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}
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}
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RulesetConfigManager = parent.Get<IRulesetConfigCache>().GetConfigFor(ruleset);
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RulesetConfigManager = parent.Get<IRulesetConfigCache>().GetConfigFor(ruleset);
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@ -191,8 +194,8 @@ namespace osu.Game.Rulesets.UI
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private readonly ShaderManager primary;
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private readonly ShaderManager primary;
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private readonly ShaderManager fallback;
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private readonly ShaderManager fallback;
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public FallbackShaderManager(ShaderManager primary, ShaderManager fallback)
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public FallbackShaderManager(IRenderer renderer, ShaderManager primary, ShaderManager fallback)
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: base(new ResourceStore<byte[]>())
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: base(renderer, new ResourceStore<byte[]>())
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{
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{
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this.primary = primary;
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this.primary = primary;
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this.fallback = fallback;
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this.fallback = fallback;
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