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Merge branch 'master' into fix-audio-filter-test-failures
This commit is contained in:
commit
e058214346
@ -3,6 +3,7 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Handlers.Tablet;
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@ -21,6 +22,9 @@ namespace osu.Game.Tests.Visual.Settings
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private TestTabletHandler tabletHandler;
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private TabletSettings settings;
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
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[SetUpSteps]
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public void SetUpSteps()
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{
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@ -0,0 +1,44 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.UserInterfaceV2;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneRoundedButton : OsuTestScene
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{
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[Test]
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public void TestBasic()
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{
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RoundedButton button = null;
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AddStep("create button", () => Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Colour4.DarkGray
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},
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button = new RoundedButton
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{
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Width = 400,
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Text = "Test button",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Action = () => { }
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}
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}
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});
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AddToggleStep("toggle disabled", disabled => button.Action = disabled ? (Action)null : () => { });
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}
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}
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}
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@ -225,6 +225,16 @@ namespace osu.Game.Graphics
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public readonly Color4 GrayE = Color4Extensions.FromHex(@"eee");
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public readonly Color4 GrayF = Color4Extensions.FromHex(@"fff");
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/// <summary>
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/// Equivalent to <see cref="OverlayColourProvider.Pink"/>'s <see cref="OverlayColourProvider.Colour3"/>.
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/// </summary>
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public readonly Color4 Pink3 = Color4Extensions.FromHex(@"cc3378");
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/// <summary>
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/// Equivalent to <see cref="OverlayColourProvider.Blue"/>'s <see cref="OverlayColourProvider.Colour3"/>.
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/// </summary>
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public readonly Color4 Blue3 = Color4Extensions.FromHex(@"3399cc");
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/// <summary>
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/// Equivalent to <see cref="OverlayColourProvider.Lime"/>'s <see cref="OverlayColourProvider.Colour1"/>.
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/// </summary>
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59
osu.Game/Graphics/UserInterfaceV2/RoundedButton.cs
Normal file
59
osu.Game/Graphics/UserInterfaceV2/RoundedButton.cs
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@ -0,0 +1,59 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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public class RoundedButton : OsuButton, IFilterable
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{
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public override float Height
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{
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get => base.Height;
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set
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{
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base.Height = value;
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if (IsLoaded)
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updateCornerRadius();
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundColour = colours.Blue3;
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Content.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0, 2),
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Radius = 4,
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Colour = Colour4.Black.Opacity(0.15f)
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateCornerRadius();
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}
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private void updateCornerRadius() => Content.CornerRadius = DrawHeight / 2;
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public virtual IEnumerable<string> FilterTerms => new[] { Text.ToString() };
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public bool MatchingFilter
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{
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set => this.FadeTo(value ? 1 : 0);
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}
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public bool FilteringActive { get; set; }
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}
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}
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@ -14,10 +14,7 @@ namespace osu.Game.Overlays.Settings
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundColour = colours.Pink;
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Triangles.ColourDark = colours.PinkDark;
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Triangles.ColourLight = colours.PinkLight;
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BackgroundColour = colours.Pink3;
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}
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}
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}
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@ -7,7 +7,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Game.Database;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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using osu.Game.Localisation;
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@ -59,7 +58,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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}
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}
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public class ResetButton : DangerousTriangleButton
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public class ResetButton : DangerousSettingsButton
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{
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[BackgroundDependencyLoader]
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private void load()
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -8,16 +9,24 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Handlers.Tablet;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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internal class RotationPresetButtons : FillFlowContainer
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internal class RotationPresetButtons : CompositeDrawable
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{
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public new MarginPadding Padding
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{
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get => base.Padding;
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set => base.Padding = value;
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}
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private readonly ITabletHandler tabletHandler;
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private Bindable<float> rotation;
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private readonly RotationButton[] rotationPresets = new RotationButton[preset_count];
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private const int preset_count = 4;
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private const int height = 50;
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public RotationPresetButtons(ITabletHandler tabletHandler)
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@ -27,18 +36,39 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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RelativeSizeAxes = Axes.X;
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Height = height;
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for (int i = 0; i < 360; i += 90)
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IEnumerable<Dimension> createColumns(int count)
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{
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var presetRotation = i;
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Add(new RotationButton(i)
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for (int i = 0; i < count; ++i)
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{
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RelativeSizeAxes = Axes.X,
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Height = height,
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Width = 0.25f,
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Text = $@"{presetRotation}º",
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Action = () => tabletHandler.Rotation.Value = presetRotation,
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});
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if (i > 0)
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yield return new Dimension(GridSizeMode.Absolute, 10);
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yield return new Dimension();
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}
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}
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GridContainer grid;
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InternalChild = grid = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = createColumns(preset_count).ToArray()
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};
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grid.Content = new[] { new Drawable[preset_count * 2 - 1] };
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for (int i = 0; i < preset_count; i++)
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{
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var rotationValue = i * 90;
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var rotationPreset = new RotationButton(rotationValue)
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{
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RelativeSizeAxes = Axes.Both,
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Height = 1,
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Text = $@"{rotationValue}º",
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Action = () => tabletHandler.Rotation.Value = rotationValue,
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};
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grid.Content[0][2 * i] = rotationPresets[i] = rotationPreset;
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}
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}
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@ -49,16 +79,19 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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rotation = tabletHandler.Rotation.GetBoundCopy();
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rotation.BindValueChanged(val =>
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{
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foreach (var b in Children.OfType<RotationButton>())
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foreach (var b in rotationPresets)
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b.IsSelected = b.Preset == val.NewValue;
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}, true);
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}
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public class RotationButton : TriangleButton
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public class RotationButton : RoundedButton
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{
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[Resolved]
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private OsuColour colours { get; set; }
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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public readonly int Preset;
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public RotationButton(int preset)
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@ -91,18 +124,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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private void updateColour()
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{
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if (isSelected)
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{
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BackgroundColour = colours.BlueDark;
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Triangles.ColourDark = colours.BlueDarker;
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Triangles.ColourLight = colours.Blue;
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}
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else
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{
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BackgroundColour = colours.Gray4;
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Triangles.ColourDark = colours.Gray5;
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Triangles.ColourLight = colours.Gray6;
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}
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BackgroundColour = isSelected ? colours.Blue3 : colourProvider.Background3;
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}
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}
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}
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@ -10,7 +10,6 @@ using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Collections;
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using osu.Game.Database;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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@ -21,15 +20,15 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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protected override LocalisableString Header => "General";
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private TriangleButton importBeatmapsButton;
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private TriangleButton importScoresButton;
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private TriangleButton importSkinsButton;
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private TriangleButton importCollectionsButton;
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private TriangleButton deleteBeatmapsButton;
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private TriangleButton deleteScoresButton;
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private TriangleButton deleteSkinsButton;
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private TriangleButton restoreButton;
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private TriangleButton undeleteButton;
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private SettingsButton importBeatmapsButton;
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private SettingsButton importScoresButton;
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private SettingsButton importSkinsButton;
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private SettingsButton importCollectionsButton;
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private SettingsButton deleteBeatmapsButton;
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private SettingsButton deleteScoresButton;
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private SettingsButton deleteSkinsButton;
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private SettingsButton restoreButton;
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private SettingsButton undeleteButton;
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, [CanBeNull] CollectionManager collectionManager, [CanBeNull] StableImportManager stableImportManager, DialogOverlay dialogOverlay)
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@ -6,11 +6,11 @@ using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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namespace osu.Game.Overlays.Settings
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{
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public class SettingsButton : TriangleButton, IHasTooltip
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public class SettingsButton : RoundedButton, IHasTooltip
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{
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public SettingsButton()
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{
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