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Merge pull request #7784 from smoogipoo/fix-beatmap-disposal

Fix disposal-related errors by making WorkingBeatmap non-disposable
This commit is contained in:
Dean Herbert 2020-02-13 18:52:47 +09:00 committed by GitHub
commit e022352812
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 61 additions and 54 deletions

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@ -37,9 +37,9 @@ namespace osu.Game.Tests
trackStore = audioManager.GetTrackStore(getZipReader()); trackStore = audioManager.GetTrackStore(getZipReader());
} }
protected override void Dispose(bool isDisposing) ~WaveformTestBeatmap()
{ {
base.Dispose(isDisposing); // Remove the track store from the audio manager
trackStore?.Dispose(); trackStore?.Dispose();
} }

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@ -36,8 +36,9 @@ namespace osu.Game.Beatmaps
using (var stream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapInfo.Path)))) using (var stream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream); return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
} }
catch catch (Exception e)
{ {
Logger.Error(e, "Beatmap failed to load");
return null; return null;
} }
} }
@ -59,8 +60,9 @@ namespace osu.Game.Beatmaps
{ {
return textureStore.Get(getPathForFile(Metadata.BackgroundFile)); return textureStore.Get(getPathForFile(Metadata.BackgroundFile));
} }
catch catch (Exception e)
{ {
Logger.Error(e, "Background failed to load");
return null; return null;
} }
} }
@ -74,8 +76,9 @@ namespace osu.Game.Beatmaps
{ {
return new VideoSprite(textureStore.GetStream(getPathForFile(Metadata.VideoFile))); return new VideoSprite(textureStore.GetStream(getPathForFile(Metadata.VideoFile)));
} }
catch catch (Exception e)
{ {
Logger.Error(e, "Video failed to load");
return null; return null;
} }
} }
@ -86,8 +89,9 @@ namespace osu.Game.Beatmaps
{ {
return (trackStore ??= AudioManager.GetTrackStore(store)).Get(getPathForFile(Metadata.AudioFile)); return (trackStore ??= AudioManager.GetTrackStore(store)).Get(getPathForFile(Metadata.AudioFile));
} }
catch catch (Exception e)
{ {
Logger.Error(e, "Track failed to load");
return null; return null;
} }
} }
@ -115,8 +119,9 @@ namespace osu.Game.Beatmaps
var trackData = store.GetStream(getPathForFile(Metadata.AudioFile)); var trackData = store.GetStream(getPathForFile(Metadata.AudioFile));
return trackData == null ? null : new Waveform(trackData); return trackData == null ? null : new Waveform(trackData);
} }
catch catch (Exception e)
{ {
Logger.Error(e, "Waveform failed to load");
return null; return null;
} }
} }

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@ -17,10 +17,11 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Framework.Graphics.Video; using osu.Framework.Graphics.Video;
using osu.Framework.Logging;
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps
{ {
public abstract class WorkingBeatmap : IWorkingBeatmap, IDisposable public abstract class WorkingBeatmap : IWorkingBeatmap
{ {
public readonly BeatmapInfo BeatmapInfo; public readonly BeatmapInfo BeatmapInfo;
@ -133,11 +134,29 @@ namespace osu.Game.Beatmaps
return converted; return converted;
} }
public override string ToString() => BeatmapInfo.ToString(); private CancellationTokenSource loadCancellation = new CancellationTokenSource();
public bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false; /// <summary>
/// Beings loading the contents of this <see cref="WorkingBeatmap"/> asynchronously.
/// </summary>
public void BeginAsyncLoad()
{
loadBeatmapAsync();
}
public Task<IBeatmap> LoadBeatmapAsync() => beatmapLoadTask ??= Task.Factory.StartNew(() => /// <summary>
/// Cancels the asynchronous loading of the contents of this <see cref="WorkingBeatmap"/>.
/// </summary>
public void CancelAsyncLoad()
{
loadCancellation?.Cancel();
loadCancellation = new CancellationTokenSource();
if (beatmapLoadTask?.IsCompleted != true)
beatmapLoadTask = null;
}
private Task<IBeatmap> loadBeatmapAsync() => beatmapLoadTask ??= Task.Factory.StartNew(() =>
{ {
// Todo: Handle cancellation during beatmap parsing // Todo: Handle cancellation during beatmap parsing
var b = GetBeatmap() ?? new Beatmap(); var b = GetBeatmap() ?? new Beatmap();
@ -149,7 +168,11 @@ namespace osu.Game.Beatmaps
b.BeatmapInfo = BeatmapInfo; b.BeatmapInfo = BeatmapInfo;
return b; return b;
}, beatmapCancellation.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default); }, loadCancellation.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
public override string ToString() => BeatmapInfo.ToString();
public bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
public IBeatmap Beatmap public IBeatmap Beatmap
{ {
@ -157,16 +180,25 @@ namespace osu.Game.Beatmaps
{ {
try try
{ {
return LoadBeatmapAsync().Result; return loadBeatmapAsync().Result;
} }
catch (TaskCanceledException) catch (AggregateException ae)
{ {
// This is the exception that is generally expected here, which occurs via natural cancellation of the asynchronous load
if (ae.InnerExceptions.FirstOrDefault() is TaskCanceledException)
return null;
Logger.Error(ae, "Beatmap failed to load");
return null;
}
catch (Exception e)
{
Logger.Error(e, "Beatmap failed to load");
return null; return null;
} }
} }
} }
private readonly CancellationTokenSource beatmapCancellation = new CancellationTokenSource();
protected abstract IBeatmap GetBeatmap(); protected abstract IBeatmap GetBeatmap();
private Task<IBeatmap> beatmapLoadTask; private Task<IBeatmap> beatmapLoadTask;
@ -217,40 +249,11 @@ namespace osu.Game.Beatmaps
/// </summary> /// </summary>
public virtual void RecycleTrack() => track.Recycle(); public virtual void RecycleTrack() => track.Recycle();
#region Disposal
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private bool isDisposed;
protected virtual void Dispose(bool isDisposing)
{
if (isDisposed)
return;
isDisposed = true;
// recycling logic is not here for the time being, as components which use
// retrieved objects from WorkingBeatmap may not hold a reference to the WorkingBeatmap itself.
// this should be fine as each retrieved component do have their own finalizers.
// cancelling the beatmap load is safe for now since the retrieval is a synchronous
// operation. if we add an async retrieval method this may need to be reconsidered.
beatmapCancellation?.Cancel();
total_count.Value--;
}
~WorkingBeatmap() ~WorkingBeatmap()
{ {
Dispose(false); total_count.Value--;
} }
#endregion
public class RecyclableLazy<T> public class RecyclableLazy<T>
{ {
private Lazy<T> lazy; private Lazy<T> lazy;

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@ -401,15 +401,14 @@ namespace osu.Game
if (nextBeatmap?.Track != null) if (nextBeatmap?.Track != null)
nextBeatmap.Track.Completed += currentTrackCompleted; nextBeatmap.Track.Completed += currentTrackCompleted;
using (var oldBeatmap = beatmap.OldValue) var oldBeatmap = beatmap.OldValue;
{ if (oldBeatmap?.Track != null)
if (oldBeatmap?.Track != null) oldBeatmap.Track.Completed -= currentTrackCompleted;
oldBeatmap.Track.Completed -= currentTrackCompleted;
}
updateModDefaults(); updateModDefaults();
nextBeatmap?.LoadBeatmapAsync(); oldBeatmap?.CancelAsyncLoad();
nextBeatmap?.BeginAsyncLoad();
} }
private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods) private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)

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@ -95,7 +95,7 @@ namespace osu.Game.Screens.Menu
private void updateAmplitudes() private void updateAmplitudes()
{ {
var track = beatmap.Value.TrackLoaded ? beatmap.Value.Track : null; var track = beatmap.Value.TrackLoaded ? beatmap.Value.Track : null;
var effect = beatmap.Value.BeatmapLoaded ? beatmap.Value.Beatmap.ControlPointInfo.EffectPointAt(track?.CurrentTime ?? Time.Current) : null; var effect = beatmap.Value.BeatmapLoaded ? beatmap.Value.Beatmap?.ControlPointInfo.EffectPointAt(track?.CurrentTime ?? Time.Current) : null;
float[] temporalAmplitudes = track?.CurrentAmplitudes.FrequencyAmplitudes; float[] temporalAmplitudes = track?.CurrentAmplitudes.FrequencyAmplitudes;

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@ -191,9 +191,9 @@ namespace osu.Game.Tests.Visual
track = audio?.Tracks.GetVirtual(length); track = audio?.Tracks.GetVirtual(length);
} }
protected override void Dispose(bool isDisposing) ~ClockBackedTestWorkingBeatmap()
{ {
base.Dispose(isDisposing); // Remove the track store from the audio manager
store?.Dispose(); store?.Dispose();
} }