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mirror of https://github.com/ppy/osu.git synced 2025-01-06 08:22:56 +08:00

Merge remote-tracking branch 'origin/master' into fix-non-async-load

This commit is contained in:
smoogipoo 2019-03-08 15:14:14 +09:00
commit e00702f4e4
24 changed files with 135 additions and 84 deletions

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModAutoplay : ModAutoplay<CatchHitObject> public class CatchModAutoplay : ModAutoplay<CatchHitObject>
{ {
protected override Score CreateReplayScore(Beatmap<CatchHitObject> beatmap) => new Score public override Score CreateReplayScore(IBeatmap beatmap) => new Score
{ {
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } }, ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
Replay = new CatchAutoGenerator(beatmap).Generate(), Replay = new CatchAutoGenerator(beatmap).Generate(),

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@ -6,17 +6,20 @@ using System.Linq;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays; using osu.Game.Replays;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Catch.Replays namespace osu.Game.Rulesets.Catch.Replays
{ {
internal class CatchAutoGenerator : AutoGenerator<CatchHitObject> internal class CatchAutoGenerator : AutoGenerator
{ {
public const double RELEASE_DELAY = 20; public const double RELEASE_DELAY = 20;
public CatchAutoGenerator(Beatmap<CatchHitObject> beatmap) public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
public CatchAutoGenerator(IBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
Replay = new Replay(); Replay = new Replay();

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{ {
public class ManiaModAutoplay : ModAutoplay<ManiaHitObject> public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
{ {
protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap) => new Score public override Score CreateReplayScore(IBeatmap beatmap) => new Score
{ {
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } }, ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(), Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),

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@ -5,13 +5,12 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Replays; using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Mania.Replays namespace osu.Game.Rulesets.Mania.Replays
{ {
internal class ManiaAutoGenerator : AutoGenerator<ManiaHitObject> internal class ManiaAutoGenerator : AutoGenerator
{ {
public const double RELEASE_DELAY = 20; public const double RELEASE_DELAY = 20;

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@ -16,18 +16,18 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestFixture] [TestFixture]
public class TestCaseGameplayCursor : OsuTestCase, IProvideCursor public class TestCaseGameplayCursor : OsuTestCase, IProvideCursor
{ {
private GameplayCursor cursor; private GameplayCursorContainer cursorContainer;
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(CursorTrail) }; public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(CursorTrail) };
public CursorContainer Cursor => cursor; public CursorContainer Cursor => cursorContainer;
public bool ProvidingUserCursor => true; public bool ProvidingUserCursor => true;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Add(cursor = new GameplayCursor { RelativeSizeAxes = Axes.Both }); Add(cursorContainer = new GameplayCursorContainer { RelativeSizeAxes = Axes.Both });
} }
} }
} }

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
protected override Score CreateReplayScore(Beatmap<OsuHitObject> beatmap) => new Score public override Score CreateReplayScore(IBeatmap beatmap) => new Score
{ {
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } }, ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
Replay = new OsuAutoGenerator(beatmap).Generate() Replay = new OsuAutoGenerator(beatmap).Generate()

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@ -10,12 +10,15 @@ using System.Linq;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Replays; using osu.Game.Replays;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Replays namespace osu.Game.Rulesets.Osu.Replays
{ {
public class OsuAutoGenerator : OsuAutoGeneratorBase public class OsuAutoGenerator : OsuAutoGeneratorBase
{ {
public new OsuBeatmap Beatmap => (OsuBeatmap)base.Beatmap;
#region Parameters #region Parameters
/// <summary> /// <summary>
@ -42,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Replays
#region Construction / Initialisation #region Construction / Initialisation
public OsuAutoGenerator(Beatmap<OsuHitObject> beatmap) public OsuAutoGenerator(IBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
// Already superhuman, but still somewhat realistic // Already superhuman, but still somewhat realistic

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@ -3,7 +3,6 @@
using osuTK; using osuTK;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Replays; using osu.Game.Replays;
@ -12,7 +11,7 @@ using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Osu.Replays namespace osu.Game.Rulesets.Osu.Replays
{ {
public abstract class OsuAutoGeneratorBase : AutoGenerator<OsuHitObject> public abstract class OsuAutoGeneratorBase : AutoGenerator
{ {
#region Constants #region Constants
@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Replays
protected Replay Replay; protected Replay Replay;
protected List<ReplayFrame> Frames => Replay.Frames; protected List<ReplayFrame> Frames => Replay.Frames;
protected OsuAutoGeneratorBase(Beatmap<OsuHitObject> beatmap) protected OsuAutoGeneratorBase(IBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
Replay = new Replay(); Replay = new Replay();

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@ -17,7 +17,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.UI.Cursor namespace osu.Game.Rulesets.Osu.UI.Cursor
{ {
public class GameplayCursor : CursorContainer, IKeyBindingHandler<OsuAction> public class GameplayCursorContainer : CursorContainer, IKeyBindingHandler<OsuAction>
{ {
protected override Drawable CreateCursor() => new OsuCursor(); protected override Drawable CreateCursor() => new OsuCursor();
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly Container<Drawable> fadeContainer; private readonly Container<Drawable> fadeContainer;
public GameplayCursor() public GameplayCursorContainer()
{ {
InternalChild = fadeContainer = new Container InternalChild = fadeContainer = new Container
{ {

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@ -60,6 +60,6 @@ namespace osu.Game.Rulesets.Osu.UI
} }
} }
protected override CursorContainer CreateCursor() => new GameplayCursor(); protected override CursorContainer CreateCursor() => new GameplayCursorContainer();
} }
} }

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
{ {
public class TaikoModAutoplay : ModAutoplay<TaikoHitObject> public class TaikoModAutoplay : ModAutoplay<TaikoHitObject>
{ {
protected override Score CreateReplayScore(Beatmap<TaikoHitObject> beatmap) => new Score public override Score CreateReplayScore(IBeatmap beatmap) => new Score
{ {
ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } }, ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } },
Replay = new TaikoAutoGenerator(beatmap).Generate(), Replay = new TaikoAutoGenerator(beatmap).Generate(),

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@ -9,14 +9,17 @@ using osu.Game.Replays;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Taiko.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Replays namespace osu.Game.Rulesets.Taiko.Replays
{ {
public class TaikoAutoGenerator : AutoGenerator<TaikoHitObject> public class TaikoAutoGenerator : AutoGenerator
{ {
public new TaikoBeatmap Beatmap => (TaikoBeatmap)base.Beatmap;
private const double swell_hit_speed = 50; private const double swell_hit_speed = 50;
public TaikoAutoGenerator(Beatmap<TaikoHitObject> beatmap) public TaikoAutoGenerator(IBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
Replay = new Replay(); Replay = new Replay();

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@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel; using System.ComponentModel;
using System.Linq; using System.Linq;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
@ -14,15 +16,27 @@ namespace osu.Game.Tests.Visual
{ {
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo);
// to simulate setting a replay rather than having the replay already set for us
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(Beatmap.Value);
// Reset the mods return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay)); }
return new ReplayPlayer(dummyRulesetContainer.ReplayScore); protected override void AddCheckSteps(Func<Player> player)
{
base.AddCheckSteps(player);
AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).ScoreProcessor.TotalScore.Value > 0, "score above zero");
AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys");
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public new HUDOverlay HUDOverlay => base.HUDOverlay;
public ScoreAccessibleReplayPlayer(Score score)
: base(score)
{
}
} }
} }
} }

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@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual
{ {
public class TestCaseUpdateableBeatmapBackgroundSprite : OsuTestCase public class TestCaseUpdateableBeatmapBackgroundSprite : OsuTestCase
{ {
private UpdateableBeatmapBackgroundSprite backgroundSprite; private TestUpdateableBeatmapBackgroundSprite backgroundSprite;
[Resolved] [Resolved]
private BeatmapManager beatmaps { get; set; } private BeatmapManager beatmaps { get; set; }
@ -28,30 +28,36 @@ namespace osu.Game.Tests.Visual
var imported = ImportBeatmapTest.LoadOszIntoOsu(osu); var imported = ImportBeatmapTest.LoadOszIntoOsu(osu);
Child = backgroundSprite = new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both }; Child = backgroundSprite = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
backgroundSprite.Beatmap.BindTo(beatmapBindable); backgroundSprite.Beatmap.BindTo(beatmapBindable);
var req = new GetBeatmapSetRequest(1); var req = new GetBeatmapSetRequest(1);
api.Queue(req); api.Queue(req);
AddStep("null", () => beatmapBindable.Value = null); AddStep("load null beatmap", () => beatmapBindable.Value = null);
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
AddStep("imported", () => beatmapBindable.Value = imported.Beatmaps.First()); AddStep("load imported beatmap", () => beatmapBindable.Value = imported.Beatmaps.First());
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
if (api.IsLoggedIn) if (api.IsLoggedIn)
{ {
AddUntilStep(() => req.Result != null, "wait for api response"); AddUntilStep(() => req.Result != null, "wait for api response");
AddStep("load online beatmap", () => beatmapBindable.Value = new BeatmapInfo
AddStep("online", () => beatmapBindable.Value = new BeatmapInfo
{ {
BeatmapSet = req.Result?.ToBeatmapSet(rulesets) BeatmapSet = req.Result?.ToBeatmapSet(rulesets)
}); });
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
} }
else else
{ {
AddStep("online (login first)", () => { }); AddStep("online (login first)", () => { });
} }
} }
private class TestUpdateableBeatmapBackgroundSprite : UpdateableBeatmapBackgroundSprite
{
public int ChildCount => InternalChildren.Count;
}
} }
} }

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@ -9,7 +9,7 @@ using osu.Framework.Graphics.Containers;
namespace osu.Game.Beatmaps.Drawables namespace osu.Game.Beatmaps.Drawables
{ {
/// <summary> /// <summary>
/// Display a baetmap background from a local source, but fallback to online source if not available. /// Display a beatmap background from a local source, but fallback to online source if not available.
/// </summary> /// </summary>
public class UpdateableBeatmapBackgroundSprite : ModelBackedDrawable<BeatmapInfo> public class UpdateableBeatmapBackgroundSprite : ModelBackedDrawable<BeatmapInfo>
{ {
@ -26,37 +26,51 @@ namespace osu.Game.Beatmaps.Drawables
this.beatmapSetCoverType = beatmapSetCoverType; this.beatmapSetCoverType = beatmapSetCoverType;
} }
protected override Drawable CreateDrawable(BeatmapInfo model) private BeatmapInfo lastModel;
protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Drawable content, double timeBeforeLoad)
{ {
return new DelayedLoadUnloadWrapper(() => return new DelayedLoadUnloadWrapper(() =>
{ {
Drawable drawable; // If DelayedLoadUnloadWrapper is attempting to RELOAD the same content (Beatmap), that means that it was
// previously UNLOADED and thus its children have been disposed of, so we need to recreate them here.
if (lastModel == Beatmap.Value && Beatmap.Value != null)
return CreateDrawable(Beatmap.Value);
var localBeatmap = beatmaps.GetWorkingBeatmap(model); // If the model has changed since the previous unload (or if there was no load), then we can safely use the given content
lastModel = Beatmap.Value;
if (model?.BeatmapSet?.OnlineInfo != null) return content;
drawable = new BeatmapSetCover(model.BeatmapSet, beatmapSetCoverType); }, timeBeforeLoad, 10000);
else if (localBeatmap.BeatmapInfo.ID != 0)
{
// Fall back to local background if one exists
drawable = new BeatmapBackgroundSprite(localBeatmap);
}
else
{
// Use the default background if somehow an online set does not exist and we don't have a local copy.
drawable = new BeatmapBackgroundSprite(beatmaps.DefaultBeatmap);
}
drawable.RelativeSizeAxes = Axes.Both;
drawable.Anchor = Anchor.Centre;
drawable.Origin = Anchor.Centre;
drawable.FillMode = FillMode.Fill;
drawable.OnLoadComplete = d => d.FadeInFromZero(400);
return drawable;
}, 500, 10000);
} }
protected override double FadeDuration => 0; protected override Drawable CreateDrawable(BeatmapInfo model)
{
Drawable drawable;
var localBeatmap = beatmaps.GetWorkingBeatmap(model);
if (model?.BeatmapSet?.OnlineInfo != null)
{
drawable = new BeatmapSetCover(model.BeatmapSet, beatmapSetCoverType);
}
else if (localBeatmap.BeatmapInfo.ID != 0)
{
// Fall back to local background if one exists
drawable = new BeatmapBackgroundSprite(localBeatmap);
}
else
{
// Use the default background if somehow an online set does not exist and we don't have a local copy.
drawable = new BeatmapBackgroundSprite(beatmaps.DefaultBeatmap);
}
drawable.RelativeSizeAxes = Axes.Both;
drawable.Anchor = Anchor.Centre;
drawable.Origin = Anchor.Centre;
drawable.FillMode = FillMode.Fill;
drawable.OnLoadComplete = d => d.FadeInFromZero(400);
return drawable;
}
} }
} }

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@ -14,10 +14,6 @@ namespace osu.Game.Rulesets.Mods
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T> public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
where T : HitObject where T : HitObject
{ {
protected virtual Score CreateReplayScore(Beatmap<T> beatmap) => new Score { Replay = new Replay() };
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplayScore(CreateReplayScore(rulesetContainer.Beatmap)); public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplayScore(CreateReplayScore(rulesetContainer.Beatmap));
} }
@ -31,5 +27,9 @@ namespace osu.Game.Rulesets.Mods
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public bool AllowFail => false; public bool AllowFail => false;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) }; public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
public virtual Score CreateReplayScore(IBeatmap beatmap) => new Score { Replay = new Replay() };
} }
} }

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@ -1,14 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays; using osu.Game.Replays;
namespace osu.Game.Rulesets.Replays namespace osu.Game.Rulesets.Replays
{ {
public abstract class AutoGenerator<T> : IAutoGenerator public abstract class AutoGenerator : IAutoGenerator
where T : HitObject
{ {
/// <summary> /// <summary>
/// Creates the auto replay and returns it. /// Creates the auto replay and returns it.
@ -21,11 +19,11 @@ namespace osu.Game.Rulesets.Replays
/// <summary> /// <summary>
/// The beatmap we're making. /// The beatmap we're making.
/// </summary> /// </summary>
protected Beatmap<T> Beatmap; protected IBeatmap Beatmap;
#endregion #endregion
protected AutoGenerator(Beatmap<T> beatmap) protected AutoGenerator(IBeatmap beatmap)
{ {
Beatmap = beatmap; Beatmap = beatmap;
} }

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets
/// <returns>An enumerable of constructed <see cref="Mod"/>s</returns> /// <returns>An enumerable of constructed <see cref="Mod"/>s</returns>
public virtual IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods) => new Mod[] { }; public virtual IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods) => new Mod[] { };
public Mod GetAutoplayMod() => GetAllMods().First(mod => mod is ModAutoplay); public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().First();
protected Ruleset(RulesetInfo rulesetInfo = null) protected Ruleset(RulesetInfo rulesetInfo = null)
{ {

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@ -16,7 +16,9 @@ using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.Cursor;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Replays; using osu.Game.Replays;
@ -32,7 +34,7 @@ namespace osu.Game.Rulesets.UI
/// Should not be derived - derive <see cref="RulesetContainer{TObject}"/> instead. /// Should not be derived - derive <see cref="RulesetContainer{TObject}"/> instead.
/// </para> /// </para>
/// </summary> /// </summary>
public abstract class RulesetContainer : Container public abstract class RulesetContainer : Container, IProvideCursor
{ {
/// <summary> /// <summary>
/// The selected variant. /// The selected variant.
@ -77,7 +79,11 @@ namespace osu.Game.Rulesets.UI
/// <summary> /// <summary>
/// The cursor provided by this <see cref="RulesetContainer"/>. May be null if no cursor is provided. /// The cursor provided by this <see cref="RulesetContainer"/>. May be null if no cursor is provided.
/// </summary> /// </summary>
public readonly CursorContainer Cursor; public CursorContainer Cursor { get; }
public bool ProvidingUserCursor => Cursor != null && !HasReplayLoaded.Value;
protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor
public readonly Ruleset Ruleset; public readonly Ruleset Ruleset;

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@ -107,6 +107,14 @@ namespace osu.Game.Screens.Multi.Lounge
Filter.Search.HoldFocus = false; Filter.Search.HoldFocus = false;
} }
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
if (currentRoom.Value?.RoomID.Value == null)
currentRoom.Value = new Room();
}
private void joinRequested(Room room) private void joinRequested(Room room)
{ {
processingOverlay.Show(); processingOverlay.Show();

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
@ -13,6 +14,7 @@ using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.SearchableList; using osu.Game.Overlays.SearchableList;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Multi.Components; using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using osuTK; using osuTK;
@ -108,7 +110,7 @@ namespace osu.Game.Screens.Multi.Match.Components
}, },
}; };
CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods, true); CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>(), true);
beatmapButton.Action = () => RequestBeatmapSelection?.Invoke(); beatmapButton.Action = () => RequestBeatmapSelection?.Invoke();
} }

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@ -11,7 +11,6 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Screens; using osu.Framework.Screens;
@ -20,7 +19,6 @@ using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets; using osu.Game.Rulesets;
@ -34,7 +32,7 @@ using osu.Game.Storyboards.Drawables;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
public class Player : ScreenWithBeatmapBackground, IProvideCursor public class Player : ScreenWithBeatmapBackground
{ {
protected override bool AllowBackButton => false; // handled by HoldForMenuButton protected override bool AllowBackButton => false; // handled by HoldForMenuButton
@ -59,9 +57,6 @@ namespace osu.Game.Screens.Play
public int RestartCount; public int RestartCount;
public CursorContainer Cursor => RulesetContainer.Cursor;
public bool ProvidingUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded.Value;
private IAdjustableClock sourceClock; private IAdjustableClock sourceClock;
/// <summary> /// <summary>

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@ -3,6 +3,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using Humanizer; using Humanizer;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -64,7 +65,7 @@ namespace osu.Game.Screens.Select
{ {
Ruleset.Value = CurrentItem.Value.Ruleset; Ruleset.Value = CurrentItem.Value.Ruleset;
Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap); Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap);
Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value.RequiredMods; Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value.RequiredMods ?? Enumerable.Empty<Mod>();
} }
Beatmap.Disabled = true; Beatmap.Disabled = true;

View File

@ -20,14 +20,14 @@ namespace osu.Game.Utils
private readonly List<Task> tasks = new List<Task>(); private readonly List<Task> tasks = new List<Task>();
private Exception lastException;
public RavenLogger(OsuGame game) public RavenLogger(OsuGame game)
{ {
raven.Release = game.Version; raven.Release = game.Version;
if (!game.IsDeployedBuild) return; if (!game.IsDeployedBuild) return;
Exception lastException = null;
Logger.NewEntry += entry => Logger.NewEntry += entry =>
{ {
if (entry.Level < LogLevel.Verbose) return; if (entry.Level < LogLevel.Verbose) return;