mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 16:32:54 +08:00
Merge remote-tracking branch 'upstream/master' into humanizer-fallback
This commit is contained in:
commit
dfdf3f5e96
@ -60,7 +60,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.809.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.821.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.823.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.828.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -15,6 +15,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
@ -92,7 +93,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
return null;
|
||||
}
|
||||
|
||||
public SampleChannel GetSample(string sampleName) =>
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) =>
|
||||
throw new NotImplementedException();
|
||||
|
||||
public Texture GetTexture(string componentName) =>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -58,14 +58,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
|
||||
}
|
||||
|
||||
protected override bool UseTransformStateManagement => false;
|
||||
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
protected override void UpdateInitialTransforms() => this.FadeIn(200);
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
// TODO: update to use new state management.
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime - HitObject.TimePreempt))
|
||||
this.FadeIn(200);
|
||||
|
||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
|
||||
using (BeginAbsoluteSequence(endTime, true))
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
if (lastPlateableFruit == null)
|
||||
return;
|
||||
|
||||
// this is required to make this run after the last caught fruit runs UpdateState at least once.
|
||||
// this is required to make this run after the last caught fruit runs updateState() at least once.
|
||||
// TODO: find a better alternative
|
||||
if (lastPlateableFruit.IsLoaded)
|
||||
action();
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Alpha = 0.2f;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
@ -104,6 +105,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
using (BeginDelayedSequence(HitObject.Duration, true))
|
||||
base.UpdateStateTransforms(state);
|
||||
}
|
||||
|
||||
protected void BeginHold()
|
||||
{
|
||||
holdStartTime = Time.Current;
|
||||
|
@ -45,24 +45,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
||||
where TObject : ManiaHitObject
|
||||
{
|
||||
public new readonly TObject HitObject;
|
||||
protected override void UpdateInitialTransforms() => this.FadeIn();
|
||||
|
||||
protected DrawableManiaHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
|
||||
protected override bool UseTransformStateManagement => false;
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
// TODO: update to use new state management.
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Miss:
|
||||
@ -75,4 +62,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
||||
where TObject : ManiaHitObject
|
||||
{
|
||||
public new readonly TObject HitObject;
|
||||
|
||||
protected DrawableManiaHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
@ -77,13 +78,37 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
private IEnumerable<IActionPoint> generateActionPoints()
|
||||
{
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
|
||||
{
|
||||
yield return new HitPoint { Time = obj.StartTime, Column = obj.Column };
|
||||
yield return new ReleasePoint { Time = ((obj as IHasEndTime)?.EndTime ?? obj.StartTime) + RELEASE_DELAY, Column = obj.Column };
|
||||
var currentObject = Beatmap.HitObjects[i];
|
||||
var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
|
||||
|
||||
double endTime = (currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime;
|
||||
|
||||
bool canDelayKeyUp = nextObjectInColumn == null ||
|
||||
nextObjectInColumn.StartTime > endTime + RELEASE_DELAY;
|
||||
|
||||
double calculatedDelay = canDelayKeyUp ? RELEASE_DELAY : (nextObjectInColumn.StartTime - endTime) * 0.9;
|
||||
|
||||
yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
|
||||
|
||||
yield return new ReleasePoint { Time = endTime + calculatedDelay, Column = currentObject.Column };
|
||||
}
|
||||
}
|
||||
|
||||
protected override HitObject GetNextObject(int currentIndex)
|
||||
{
|
||||
int desiredColumn = Beatmap.HitObjects[currentIndex].Column;
|
||||
|
||||
for (int i = currentIndex + 1; i < Beatmap.HitObjects.Count; i++)
|
||||
{
|
||||
if (Beatmap.HitObjects[i].Column == desiredColumn)
|
||||
return Beatmap.HitObjects[i];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private interface IActionPoint
|
||||
{
|
||||
double Time { get; set; }
|
||||
|
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -247,10 +247,6 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -53,9 +53,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Alpha = 0.75f
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -88,13 +88,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
ApplyResult(r => r.Type = HitResult.Miss);
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(100).Expire();
|
||||
this.Delay(HitObject.Duration).FadeOut(100).Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
ApplyResult(r => r.Type = HitResult.Great);
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
|
@ -92,56 +92,42 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Size = BaseSize * Parent.RelativeChildSize;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
// TODO: update to use new state management.
|
||||
var circlePiece = MainPiece as CirclePiece;
|
||||
circlePiece?.FlashBox.FinishTransforms();
|
||||
|
||||
var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime;
|
||||
|
||||
using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true))
|
||||
switch (state)
|
||||
{
|
||||
switch (State.Value)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
validActionPressed = false;
|
||||
case ArmedState.Idle:
|
||||
validActionPressed = false;
|
||||
|
||||
UnproxyContent();
|
||||
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
|
||||
break;
|
||||
UnproxyContent();
|
||||
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(100)
|
||||
.Expire();
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(100)
|
||||
.Expire();
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
// If we're far enough away from the left stage, we should bring outselves in front of it
|
||||
ProxyContent();
|
||||
case ArmedState.Hit:
|
||||
// If we're far enough away from the left stage, we should bring outselves in front of it
|
||||
ProxyContent();
|
||||
|
||||
var flash = circlePiece?.FlashBox;
|
||||
var flash = (MainPiece as CirclePiece)?.FlashBox;
|
||||
flash?.FadeTo(0.9f).FadeOut(300);
|
||||
|
||||
if (flash != null)
|
||||
{
|
||||
flash.FadeTo(0.9f);
|
||||
flash.FadeOut(300);
|
||||
}
|
||||
const float gravity_time = 300;
|
||||
const float gravity_travel_height = 200;
|
||||
|
||||
const float gravity_time = 300;
|
||||
const float gravity_travel_height = 200;
|
||||
this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
|
||||
|
||||
this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
|
||||
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
|
||||
.Then()
|
||||
.MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
|
||||
|
||||
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
|
||||
.Then()
|
||||
.MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
|
||||
this.FadeOut(800)
|
||||
.Expire();
|
||||
|
||||
this.FadeOut(800)
|
||||
.Expire();
|
||||
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -18,9 +18,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
MainObject = mainObject;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -25,6 +25,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
private const float target_ring_scale = 5f;
|
||||
private const float inner_ring_alpha = 0.65f;
|
||||
|
||||
/// <summary>
|
||||
/// Offset away from the start time of the swell at which the ring starts appearing.
|
||||
/// </summary>
|
||||
private const double ring_appear_offset = 100;
|
||||
|
||||
private readonly List<DrawableSwellTick> ticks = new List<DrawableSwellTick>();
|
||||
|
||||
private readonly Container bodyContainer;
|
||||
@ -179,26 +184,34 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
const float preempt = 100;
|
||||
const float out_transition_time = 300;
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime - ring_appear_offset, true))
|
||||
targetRing.ScaleTo(target_ring_scale, 400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
const double transition_duration = 300;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
UnproxyContent();
|
||||
expandingRing.FadeTo(0);
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime - preempt, true))
|
||||
targetRing.ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut(out_transition_time, Easing.Out);
|
||||
bodyContainer.ScaleTo(1.4f, out_transition_time);
|
||||
using (BeginAbsoluteSequence(Time.Current, true))
|
||||
{
|
||||
this.FadeOut(transition_duration, Easing.Out);
|
||||
bodyContainer.ScaleTo(1.4f, transition_duration);
|
||||
|
||||
Expire();
|
||||
}
|
||||
|
||||
Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -212,9 +225,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
// Make the swell stop at the hit target
|
||||
X = Math.Max(0, X);
|
||||
|
||||
double t = Math.Min(HitObject.StartTime, Time.Current);
|
||||
if (t == HitObject.StartTime)
|
||||
if (Time.Current >= HitObject.StartTime - ring_appear_offset)
|
||||
ProxyContent();
|
||||
else
|
||||
UnproxyContent();
|
||||
}
|
||||
|
||||
private bool? lastWasCentre;
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
@ -21,10 +20,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
}
|
||||
}
|
||||
|
@ -78,10 +78,31 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
public abstract bool OnPressed(TaikoAction action);
|
||||
public virtual bool OnReleased(TaikoAction action) => false;
|
||||
|
||||
protected override void UpdateInitialTransforms() => this.FadeIn();
|
||||
|
||||
public override double LifetimeStart
|
||||
{
|
||||
get => base.LifetimeStart;
|
||||
set
|
||||
{
|
||||
base.LifetimeStart = value;
|
||||
proxiedContent.LifetimeStart = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override double LifetimeEnd
|
||||
{
|
||||
get => base.LifetimeEnd;
|
||||
set
|
||||
{
|
||||
base.LifetimeEnd = value;
|
||||
proxiedContent.LifetimeEnd = value;
|
||||
}
|
||||
}
|
||||
|
||||
private class ProxiedContentContainer : Container
|
||||
{
|
||||
public override double LifetimeStart => Parent?.LifetimeStart ?? base.LifetimeStart;
|
||||
public override double LifetimeEnd => Parent?.LifetimeEnd ?? base.LifetimeEnd;
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -121,8 +142,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool UseTransformStateManagement => false;
|
||||
|
||||
// Normal and clap samples are handled by the drum
|
||||
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
|
||||
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Replays
|
||||
{
|
||||
@ -113,7 +114,13 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
else
|
||||
throw new InvalidOperationException("Unknown hit object type.");
|
||||
|
||||
Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY));
|
||||
var nextHitObject = GetNextObject(i); // Get the next object that requires pressing the same button
|
||||
|
||||
bool canDelayKeyUp = nextHitObject == null || nextHitObject.StartTime > endTime + KEY_UP_DELAY;
|
||||
|
||||
double calculatedDelay = canDelayKeyUp ? KEY_UP_DELAY : (nextHitObject.StartTime - endTime) * 0.9;
|
||||
|
||||
Frames.Add(new TaikoReplayFrame(endTime + calculatedDelay));
|
||||
|
||||
if (i < Beatmap.HitObjects.Count - 1)
|
||||
{
|
||||
@ -127,5 +134,24 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
|
||||
return Replay;
|
||||
}
|
||||
|
||||
protected override HitObject GetNextObject(int currentIndex)
|
||||
{
|
||||
Type desiredType = Beatmap.HitObjects[currentIndex].GetType();
|
||||
|
||||
for (int i = currentIndex + 1; i < Beatmap.HitObjects.Count; i++)
|
||||
{
|
||||
var currentObj = Beatmap.HitObjects[i];
|
||||
|
||||
if (currentObj.GetType() == desiredType ||
|
||||
// Un-press all keys before a DrumRoll or Swell
|
||||
currentObj is DrumRoll || currentObj is Swell)
|
||||
{
|
||||
return Beatmap.HitObjects[i];
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -44,9 +44,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
|
||||
internal readonly HitTarget HitTarget;
|
||||
|
||||
private readonly Container topLevelHitContainer;
|
||||
|
||||
private readonly Container barlineContainer;
|
||||
private readonly ProxyContainer topLevelHitContainer;
|
||||
private readonly ProxyContainer barlineContainer;
|
||||
|
||||
private readonly Container overlayBackgroundContainer;
|
||||
private readonly Container backgroundContainer;
|
||||
@ -108,7 +107,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
}
|
||||
}
|
||||
},
|
||||
barlineContainer = new Container
|
||||
barlineContainer = new ProxyContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
|
||||
@ -183,7 +182,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
}
|
||||
}
|
||||
},
|
||||
topLevelHitContainer = new Container
|
||||
topLevelHitContainer = new ProxyContainer
|
||||
{
|
||||
Name = "Top level hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -256,5 +255,15 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private class ProxyContainer : LifetimeManagementContainer
|
||||
{
|
||||
public new MarginPadding Padding
|
||||
{
|
||||
set => base.Padding = value;
|
||||
}
|
||||
|
||||
public void Add(Drawable proxy) => AddInternal(proxy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
||||
int spriteCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSprite));
|
||||
int animationCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardAnimation));
|
||||
int sampleCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSample));
|
||||
int sampleCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSampleInfo));
|
||||
|
||||
Assert.AreEqual(15, spriteCount);
|
||||
Assert.AreEqual(1, animationCount);
|
||||
|
@ -200,10 +200,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestDrawableHitObject : DrawableHitObject<HitObject>
|
||||
@ -216,10 +212,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddInternal(new Box { Size = new Vector2(75) });
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Skinning;
|
||||
@ -253,7 +254,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public Texture GetTexture(string componentName) => throw new NotImplementedException();
|
||||
|
||||
public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
|
||||
}
|
||||
@ -264,7 +265,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public Texture GetTexture(string componentName) => throw new NotImplementedException();
|
||||
|
||||
public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
|
||||
}
|
||||
@ -275,7 +276,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public Texture GetTexture(string componentName) => throw new NotImplementedException();
|
||||
|
||||
public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
|
||||
}
|
||||
|
@ -135,6 +135,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
|
||||
downloadAssert(true);
|
||||
|
||||
AddStep("show many difficulties", () => overlay.ShowBeatmapSet(createManyDifficultiesBeatmapSet()));
|
||||
downloadAssert(true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -222,6 +225,56 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep(@"show without reload", overlay.Show);
|
||||
}
|
||||
|
||||
private BeatmapSetInfo createManyDifficultiesBeatmapSet()
|
||||
{
|
||||
var beatmaps = new List<BeatmapInfo>();
|
||||
|
||||
for (int i = 1; i < 41; i++)
|
||||
{
|
||||
beatmaps.Add(new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = i * 10,
|
||||
Version = $"Test #{i}",
|
||||
Ruleset = Ruleset.Value,
|
||||
StarDifficulty = 2 + i * 0.1,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 3.5f,
|
||||
},
|
||||
OnlineInfo = new BeatmapOnlineInfo(),
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(j => j % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(j => j % 12 - 6).ToArray(),
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = 123,
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = @"many difficulties beatmap",
|
||||
Artist = @"none",
|
||||
Author = new User
|
||||
{
|
||||
Username = @"BanchoBot",
|
||||
Id = 3,
|
||||
},
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
Preview = @"https://b.ppy.sh/preview/123.mp3",
|
||||
HasVideo = true,
|
||||
HasStoryboard = true,
|
||||
Covers = new BeatmapSetOnlineCovers(),
|
||||
},
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
|
||||
Beatmaps = beatmaps,
|
||||
};
|
||||
}
|
||||
|
||||
private void downloadAssert(bool shown)
|
||||
{
|
||||
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.DownloadButtonsVisible == shown);
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays.Direct;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
|
||||
@ -24,7 +23,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(IconPill)
|
||||
};
|
||||
|
||||
private BeatmapSetInfo getUndownloadableBeatmapSet(RulesetInfo ruleset) => new BeatmapSetInfo
|
||||
private BeatmapSetInfo getUndownloadableBeatmapSet() => new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = 123,
|
||||
Metadata = new BeatmapMetadata
|
||||
@ -56,23 +55,62 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = ruleset,
|
||||
Ruleset = Ruleset.Value,
|
||||
Version = "Test",
|
||||
StarDifficulty = 6.42,
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private BeatmapSetInfo getManyDifficultiesBeatmapSet(RulesetStore rulesets)
|
||||
{
|
||||
var ruleset = new OsuRuleset().RulesetInfo;
|
||||
var beatmaps = new List<BeatmapInfo>();
|
||||
|
||||
var normal = CreateWorkingBeatmap(ruleset).BeatmapSetInfo;
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
beatmaps.Add(new BeatmapInfo
|
||||
{
|
||||
Ruleset = rulesets.GetRuleset(i % 4),
|
||||
StarDifficulty = 2 + i % 4 * 2,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 3.5f,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = 1,
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = "many difficulties beatmap",
|
||||
Artist = "test",
|
||||
Author = new User
|
||||
{
|
||||
Username = "BanchoBot",
|
||||
Id = 3,
|
||||
}
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
HasVideo = true,
|
||||
HasStoryboard = true,
|
||||
Covers = new BeatmapSetOnlineCovers(),
|
||||
},
|
||||
Beatmaps = beatmaps,
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
var normal = CreateWorkingBeatmap(Ruleset.Value).BeatmapSetInfo;
|
||||
normal.OnlineInfo.HasVideo = true;
|
||||
normal.OnlineInfo.HasStoryboard = true;
|
||||
|
||||
var undownloadable = getUndownloadableBeatmapSet(ruleset);
|
||||
var undownloadable = getUndownloadableBeatmapSet();
|
||||
var manyDifficulties = getManyDifficultiesBeatmapSet(rulesets);
|
||||
|
||||
Child = new BasicScrollContainer
|
||||
{
|
||||
@ -81,15 +119,17 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Direction = FillDirection.Full,
|
||||
Padding = new MarginPadding(20),
|
||||
Spacing = new Vector2(0, 20),
|
||||
Spacing = new Vector2(5, 20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DirectGridPanel(normal),
|
||||
new DirectListPanel(normal),
|
||||
new DirectGridPanel(undownloadable),
|
||||
new DirectGridPanel(manyDifficulties),
|
||||
new DirectListPanel(normal),
|
||||
new DirectListPanel(undownloadable),
|
||||
new DirectListPanel(manyDifficulties),
|
||||
},
|
||||
},
|
||||
};
|
||||
|
@ -516,6 +516,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
OnlineBeatmapID = b * 10,
|
||||
Path = $"extra{b}.osu",
|
||||
Version = $"Extra {b}",
|
||||
Ruleset = rulesets.GetRuleset((b - 1) % 4),
|
||||
StarDifficulty = 2,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
|
@ -15,6 +15,7 @@ using osu.Framework.MathUtils;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -79,8 +80,12 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
|
||||
|
||||
Beatmap.SetDefault();
|
||||
|
||||
Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
|
||||
}
|
||||
|
||||
private OsuConfigManager config;
|
||||
|
||||
[SetUp]
|
||||
public virtual void SetUp() => Schedule(() =>
|
||||
{
|
||||
@ -111,13 +116,15 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
||||
|
||||
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
|
||||
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
|
||||
AddStep(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; });
|
||||
AddStep(@"Sort by DateAdded", delegate { songSelect.FilterControl.Sort = SortMode.DateAdded; });
|
||||
AddStep(@"Sort by BPM", delegate { songSelect.FilterControl.Sort = SortMode.BPM; });
|
||||
AddStep(@"Sort by Length", delegate { songSelect.FilterControl.Sort = SortMode.Length; });
|
||||
AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
|
||||
var sortMode = config.GetBindable<SortMode>(OsuSetting.SongSelectSortingMode);
|
||||
|
||||
AddStep(@"Sort by Artist", delegate { sortMode.Value = SortMode.Artist; });
|
||||
AddStep(@"Sort by Title", delegate { sortMode.Value = SortMode.Title; });
|
||||
AddStep(@"Sort by Author", delegate { sortMode.Value = SortMode.Author; });
|
||||
AddStep(@"Sort by DateAdded", delegate { sortMode.Value = SortMode.DateAdded; });
|
||||
AddStep(@"Sort by BPM", delegate { sortMode.Value = SortMode.BPM; });
|
||||
AddStep(@"Sort by Length", delegate { sortMode.Value = SortMode.Length; });
|
||||
AddStep(@"Sort by Difficulty", delegate { sortMode.Value = SortMode.Difficulty; });
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -5,7 +5,7 @@
|
||||
<PackageReference Include="DeepEqual" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -7,7 +7,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -138,19 +138,15 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
protected override Skin GetSkin()
|
||||
{
|
||||
Skin skin;
|
||||
|
||||
try
|
||||
{
|
||||
skin = new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager);
|
||||
return new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Skin failed to load");
|
||||
skin = new DefaultSkin();
|
||||
return null;
|
||||
}
|
||||
|
||||
return skin;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,23 +19,33 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class DifficultyIcon : Container, IHasCustomTooltip
|
||||
public class DifficultyIcon : CompositeDrawable, IHasCustomTooltip
|
||||
{
|
||||
private readonly BeatmapInfo beatmap;
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
||||
private readonly Container iconContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Size of this difficulty icon.
|
||||
/// </summary>
|
||||
public new Vector2 Size
|
||||
{
|
||||
get => iconContainer.Size;
|
||||
set => iconContainer.Size = value;
|
||||
}
|
||||
|
||||
public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null, bool shouldShowTooltip = true)
|
||||
{
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
|
||||
this.beatmap = beatmap;
|
||||
this.beatmap = beatmap ?? throw new ArgumentNullException(nameof(beatmap));
|
||||
|
||||
this.ruleset = ruleset ?? beatmap.Ruleset;
|
||||
if (shouldShowTooltip)
|
||||
TooltipContent = beatmap;
|
||||
|
||||
Size = new Vector2(20);
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = iconContainer = new Container { Size = new Vector2(20f) };
|
||||
}
|
||||
|
||||
public string TooltipText { get; set; }
|
||||
@ -47,7 +57,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
iconContainer.Children = new Drawable[]
|
||||
{
|
||||
new CircularContainer
|
||||
{
|
||||
|
37
osu.Game/Beatmaps/Drawables/GroupedDifficultyIcon.cs
Normal file
37
osu.Game/Beatmaps/Drawables/GroupedDifficultyIcon.cs
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// A difficulty icon that contains a counter on the right-side of it.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Used in cases when there are too many difficulty icons to show.
|
||||
/// </remarks>
|
||||
public class GroupedDifficultyIcon : DifficultyIcon
|
||||
{
|
||||
public GroupedDifficultyIcon(List<BeatmapInfo> beatmaps, RulesetInfo ruleset, Color4 counterColour)
|
||||
: base(beatmaps.OrderBy(b => b.StarDifficulty).Last(), ruleset, false)
|
||||
{
|
||||
AddInternal(new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Padding = new MarginPadding { Left = Size.X },
|
||||
Margin = new MarginPadding { Left = 2, Right = 5 },
|
||||
Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
|
||||
Text = beatmaps.Count.ToString(),
|
||||
Colour = counterColour,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -121,7 +121,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
var layer = parseLayer(split[2]);
|
||||
var path = cleanFilename(split[3]);
|
||||
var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100;
|
||||
storyboard.GetLayer(layer).Add(new StoryboardSample(path, time, volume));
|
||||
storyboard.GetLayer(layer).Add(new StoryboardSampleInfo(path, time, (int)volume));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Platform;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
@ -25,6 +26,9 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
|
||||
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
|
||||
|
||||
Set(OsuSetting.SongSelectGroupingMode, GroupMode.All);
|
||||
Set(OsuSetting.SongSelectSortingMode, SortMode.Title);
|
||||
|
||||
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
|
||||
|
||||
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
|
||||
@ -150,6 +154,8 @@ namespace osu.Game.Configuration
|
||||
SaveUsername,
|
||||
DisplayStarsMinimum,
|
||||
DisplayStarsMaximum,
|
||||
SongSelectGroupingMode,
|
||||
SongSelectSortingMode,
|
||||
RandomSelectAlgorithm,
|
||||
ShowFpsDisplay,
|
||||
ChatDisplayHeight,
|
||||
|
@ -22,7 +22,7 @@ using SixLabors.ImageSharp;
|
||||
|
||||
namespace osu.Game.Graphics
|
||||
{
|
||||
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
|
||||
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
|
||||
{
|
||||
private readonly BindableBool cursorVisibility = new BindableBool(true);
|
||||
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Input.Bindings
|
||||
{
|
||||
public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalInput
|
||||
public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput
|
||||
{
|
||||
private readonly Drawable handler;
|
||||
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Input
|
||||
/// <summary>
|
||||
/// Track whether the end-user is in an idle state, based on their last interaction with the game.
|
||||
/// </summary>
|
||||
public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>, IHandleGlobalInput
|
||||
public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>, IHandleGlobalKeyboardInput
|
||||
{
|
||||
private readonly double timeToIdle;
|
||||
|
||||
|
@ -91,7 +91,8 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
difficulties = new DifficultiesContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Left = -(tile_icon_padding + tile_spacing / 2) },
|
||||
OnLostHover = () =>
|
||||
{
|
||||
|
@ -151,7 +151,7 @@ namespace osu.Game.Overlays.Direct
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 20,
|
||||
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
|
||||
Children = GetDifficultyIcons(),
|
||||
Children = GetDifficultyIcons(colours),
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -129,7 +129,7 @@ namespace osu.Game.Overlays.Direct
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 20,
|
||||
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
|
||||
Children = GetDifficultyIcons(),
|
||||
Children = GetDifficultyIcons(colours),
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -28,6 +28,7 @@ namespace osu.Game.Overlays.Direct
|
||||
public readonly BeatmapSetInfo SetInfo;
|
||||
|
||||
private const double hover_transition_time = 400;
|
||||
private const int maximum_difficulty_icons = 15;
|
||||
|
||||
private Container content;
|
||||
|
||||
@ -138,12 +139,18 @@ namespace osu.Game.Overlays.Direct
|
||||
};
|
||||
}
|
||||
|
||||
protected List<DifficultyIcon> GetDifficultyIcons()
|
||||
protected List<DifficultyIcon> GetDifficultyIcons(OsuColour colours)
|
||||
{
|
||||
var icons = new List<DifficultyIcon>();
|
||||
|
||||
foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
|
||||
icons.Add(new DifficultyIcon(b));
|
||||
if (SetInfo.Beatmaps.Count > maximum_difficulty_icons)
|
||||
{
|
||||
foreach (var ruleset in SetInfo.Beatmaps.Select(b => b.Ruleset).Distinct())
|
||||
icons.Add(new GroupedDifficultyIcon(SetInfo.Beatmaps.FindAll(b => b.Ruleset.Equals(ruleset)), ruleset, this is DirectListPanel ? Color4.White : colours.Gray5));
|
||||
}
|
||||
else
|
||||
foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
|
||||
icons.Add(new DifficultyIcon(b));
|
||||
|
||||
return icons;
|
||||
}
|
||||
|
@ -1,21 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays.Direct;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Beatmaps
|
||||
{
|
||||
public class PaginatedBeatmapContainer : PaginatedContainer
|
||||
public class PaginatedBeatmapContainer : PaginatedContainer<APIBeatmapSet>
|
||||
{
|
||||
private const float panel_padding = 10f;
|
||||
private readonly BeatmapSetType type;
|
||||
private GetUserBeatmapsRequest request;
|
||||
|
||||
public PaginatedBeatmapContainer(BeatmapSetType type, Bindable<User> user, string header, string missing = "None... yet.")
|
||||
: base(user, header, missing)
|
||||
@ -27,40 +28,15 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
|
||||
ItemsContainer.Spacing = new Vector2(panel_padding);
|
||||
}
|
||||
|
||||
protected override void ShowMore()
|
||||
{
|
||||
request = new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
|
||||
request.Success += sets => Schedule(() =>
|
||||
protected override APIRequest<List<APIBeatmapSet>> CreateRequest() =>
|
||||
new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
|
||||
|
||||
protected override Drawable CreateDrawableItem(APIBeatmapSet model) => !model.OnlineBeatmapSetID.HasValue
|
||||
? null
|
||||
: new DirectGridPanel(model.ToBeatmapSet(Rulesets))
|
||||
{
|
||||
MoreButton.FadeTo(sets.Count == ItemsPerPage ? 1 : 0);
|
||||
MoreButton.IsLoading = false;
|
||||
|
||||
if (!sets.Any() && VisiblePages == 1)
|
||||
{
|
||||
MissingText.Show();
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var s in sets)
|
||||
{
|
||||
if (!s.OnlineBeatmapSetID.HasValue)
|
||||
continue;
|
||||
|
||||
ItemsContainer.Add(new DirectGridPanel(s.ToBeatmapSet(Rulesets))
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
Api.Queue(request);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
request?.Cancel();
|
||||
}
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -1,19 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
{
|
||||
public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer
|
||||
public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer<APIUserMostPlayedBeatmap>
|
||||
{
|
||||
private GetUserMostPlayedBeatmapsRequest request;
|
||||
|
||||
public PaginatedMostPlayedBeatmapContainer(Bindable<User> user)
|
||||
: base(user, "Most Played Beatmaps", "No records. :(")
|
||||
{
|
||||
@ -22,35 +22,10 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
ItemsContainer.Direction = FillDirection.Vertical;
|
||||
}
|
||||
|
||||
protected override void ShowMore()
|
||||
{
|
||||
request = new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
|
||||
request.Success += beatmaps => Schedule(() =>
|
||||
{
|
||||
MoreButton.FadeTo(beatmaps.Count == ItemsPerPage ? 1 : 0);
|
||||
MoreButton.IsLoading = false;
|
||||
protected override APIRequest<List<APIUserMostPlayedBeatmap>> CreateRequest() =>
|
||||
new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
|
||||
|
||||
if (!beatmaps.Any() && VisiblePages == 1)
|
||||
{
|
||||
MissingText.Show();
|
||||
return;
|
||||
}
|
||||
|
||||
MissingText.Hide();
|
||||
|
||||
foreach (var beatmap in beatmaps)
|
||||
{
|
||||
ItemsContainer.Add(new DrawableMostPlayedBeatmap(beatmap.GetBeatmapInfo(Rulesets), beatmap.PlayCount));
|
||||
}
|
||||
});
|
||||
|
||||
Api.Queue(request);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
request?.Cancel();
|
||||
}
|
||||
protected override Drawable CreateDrawableItem(APIUserMostPlayedBeatmap model) =>
|
||||
new DrawableMostPlayedBeatmap(model.GetBeatmapInfo(Rulesets), model.PlayCount);
|
||||
}
|
||||
}
|
||||
|
@ -11,22 +11,27 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections
|
||||
{
|
||||
public abstract class PaginatedContainer : FillFlowContainer
|
||||
public abstract class PaginatedContainer<TModel> : FillFlowContainer
|
||||
{
|
||||
protected readonly FillFlowContainer ItemsContainer;
|
||||
protected readonly ShowMoreButton MoreButton;
|
||||
protected readonly OsuSpriteText MissingText;
|
||||
private readonly ShowMoreButton moreButton;
|
||||
private readonly OsuSpriteText missingText;
|
||||
private APIRequest<List<TModel>> retrievalRequest;
|
||||
private CancellationTokenSource loadCancellation;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
protected int VisiblePages;
|
||||
protected int ItemsPerPage;
|
||||
|
||||
protected readonly Bindable<User> User = new Bindable<User>();
|
||||
|
||||
protected IAPIProvider Api;
|
||||
protected APIRequest RetrievalRequest;
|
||||
protected readonly FillFlowContainer ItemsContainer;
|
||||
protected RulesetStore Rulesets;
|
||||
|
||||
protected PaginatedContainer(Bindable<User> user, string header, string missing)
|
||||
@ -51,15 +56,15 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Spacing = new Vector2(0, 2),
|
||||
},
|
||||
MoreButton = new ShowMoreButton
|
||||
moreButton = new ShowMoreButton
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Alpha = 0,
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Action = ShowMore,
|
||||
Action = showMore,
|
||||
},
|
||||
MissingText = new OsuSpriteText
|
||||
missingText = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 15),
|
||||
Text = missing,
|
||||
@ -69,9 +74,8 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider api, RulesetStore rulesets)
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
Api = api;
|
||||
Rulesets = rulesets;
|
||||
|
||||
User.ValueChanged += onUserChanged;
|
||||
@ -80,13 +84,54 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
|
||||
private void onUserChanged(ValueChangedEvent<User> e)
|
||||
{
|
||||
loadCancellation?.Cancel();
|
||||
retrievalRequest?.Cancel();
|
||||
|
||||
VisiblePages = 0;
|
||||
ItemsContainer.Clear();
|
||||
|
||||
if (e.NewValue != null)
|
||||
ShowMore();
|
||||
showMore();
|
||||
}
|
||||
|
||||
protected abstract void ShowMore();
|
||||
private void showMore()
|
||||
{
|
||||
loadCancellation = new CancellationTokenSource();
|
||||
|
||||
retrievalRequest = CreateRequest();
|
||||
retrievalRequest.Success += UpdateItems;
|
||||
|
||||
api.Queue(retrievalRequest);
|
||||
}
|
||||
|
||||
protected virtual void UpdateItems(List<TModel> items) => Schedule(() =>
|
||||
{
|
||||
if (!items.Any() && VisiblePages == 1)
|
||||
{
|
||||
moreButton.Hide();
|
||||
moreButton.IsLoading = false;
|
||||
missingText.Show();
|
||||
return;
|
||||
}
|
||||
|
||||
LoadComponentsAsync(items.Select(CreateDrawableItem).Where(d => d != null), drawables =>
|
||||
{
|
||||
missingText.Hide();
|
||||
moreButton.FadeTo(items.Count == ItemsPerPage ? 1 : 0);
|
||||
moreButton.IsLoading = false;
|
||||
|
||||
ItemsContainer.AddRange(drawables);
|
||||
}, loadCancellation.Token);
|
||||
});
|
||||
|
||||
protected abstract APIRequest<List<TModel>> CreateRequest();
|
||||
|
||||
protected abstract Drawable CreateDrawableItem(TModel model);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
retrievalRequest?.Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,18 +5,18 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Users;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Online.API;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
{
|
||||
public class PaginatedScoreContainer : PaginatedContainer
|
||||
public class PaginatedScoreContainer : PaginatedContainer<APILegacyScoreInfo>
|
||||
{
|
||||
private readonly bool includeWeight;
|
||||
private readonly ScoreType type;
|
||||
private GetUserScoresRequest request;
|
||||
|
||||
public PaginatedScoreContainer(ScoreType type, Bindable<User> user, string header, string missing, bool includeWeight = false)
|
||||
: base(user, header, missing)
|
||||
@ -29,52 +29,27 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
ItemsContainer.Direction = FillDirection.Vertical;
|
||||
}
|
||||
|
||||
protected override void ShowMore()
|
||||
protected override void UpdateItems(List<APILegacyScoreInfo> items)
|
||||
{
|
||||
request = new GetUserScoresRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
|
||||
request.Success += scores => Schedule(() =>
|
||||
{
|
||||
foreach (var s in scores)
|
||||
s.Ruleset = Rulesets.GetRuleset(s.RulesetID);
|
||||
foreach (var item in items)
|
||||
item.Ruleset = Rulesets.GetRuleset(item.RulesetID);
|
||||
|
||||
if (!scores.Any() && VisiblePages == 1)
|
||||
{
|
||||
MoreButton.Hide();
|
||||
MoreButton.IsLoading = false;
|
||||
MissingText.Show();
|
||||
return;
|
||||
}
|
||||
|
||||
IEnumerable<DrawableProfileScore> drawableScores;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
default:
|
||||
drawableScores = scores.Select(score => new DrawablePerformanceScore(score, includeWeight ? Math.Pow(0.95, ItemsContainer.Count) : (double?)null));
|
||||
break;
|
||||
|
||||
case ScoreType.Recent:
|
||||
drawableScores = scores.Select(score => new DrawableTotalScore(score));
|
||||
break;
|
||||
}
|
||||
|
||||
LoadComponentsAsync(drawableScores, s =>
|
||||
{
|
||||
MissingText.Hide();
|
||||
MoreButton.FadeTo(scores.Count == ItemsPerPage ? 1 : 0);
|
||||
MoreButton.IsLoading = false;
|
||||
|
||||
ItemsContainer.AddRange(s);
|
||||
});
|
||||
});
|
||||
|
||||
Api.Queue(request);
|
||||
base.UpdateItems(items);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
protected override APIRequest<List<APILegacyScoreInfo>> CreateRequest() =>
|
||||
new GetUserScoresRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
|
||||
|
||||
protected override Drawable CreateDrawableItem(APILegacyScoreInfo model)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
request?.Cancel();
|
||||
switch (type)
|
||||
{
|
||||
default:
|
||||
return new DrawablePerformanceScore(model, includeWeight ? Math.Pow(0.95, ItemsContainer.Count) : (double?)null);
|
||||
|
||||
case ScoreType.Recent:
|
||||
return new DrawableTotalScore(model);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,51 +4,24 @@
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Users;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.API;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections.Recent
|
||||
{
|
||||
public class PaginatedRecentActivityContainer : PaginatedContainer
|
||||
public class PaginatedRecentActivityContainer : PaginatedContainer<APIRecentActivity>
|
||||
{
|
||||
private GetUserRecentActivitiesRequest request;
|
||||
|
||||
public PaginatedRecentActivityContainer(Bindable<User> user, string header, string missing)
|
||||
: base(user, header, missing)
|
||||
{
|
||||
ItemsPerPage = 5;
|
||||
}
|
||||
|
||||
protected override void ShowMore()
|
||||
{
|
||||
request = new GetUserRecentActivitiesRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
|
||||
request.Success += activities => Schedule(() =>
|
||||
{
|
||||
MoreButton.FadeTo(activities.Count == ItemsPerPage ? 1 : 0);
|
||||
MoreButton.IsLoading = false;
|
||||
protected override APIRequest<List<APIRecentActivity>> CreateRequest() =>
|
||||
new GetUserRecentActivitiesRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
|
||||
|
||||
if (!activities.Any() && VisiblePages == 1)
|
||||
{
|
||||
MissingText.Show();
|
||||
return;
|
||||
}
|
||||
|
||||
MissingText.Hide();
|
||||
|
||||
foreach (APIRecentActivity activity in activities)
|
||||
{
|
||||
ItemsContainer.Add(new DrawableRecentActivity(activity));
|
||||
}
|
||||
});
|
||||
|
||||
Api.Queue(request);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
request?.Cancel();
|
||||
}
|
||||
protected override Drawable CreateDrawableItem(APIRecentActivity model) => new DrawableRecentActivity(model);
|
||||
}
|
||||
}
|
||||
|
@ -124,14 +124,12 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
|
||||
private class ChevronIcon : SpriteIcon
|
||||
{
|
||||
private const int bottom_margin = 2;
|
||||
private const int icon_size = 8;
|
||||
|
||||
public ChevronIcon()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Margin = new MarginPadding { Bottom = bottom_margin };
|
||||
Size = new Vector2(icon_size);
|
||||
Icon = FontAwesome.Solid.ChevronDown;
|
||||
}
|
||||
|
@ -65,16 +65,15 @@ namespace osu.Game.Overlays.Volume
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(20),
|
||||
}
|
||||
});
|
||||
|
||||
Current.ValueChanged += muted =>
|
||||
Current.BindValueChanged(muted =>
|
||||
{
|
||||
icon.Icon = muted.NewValue ? FontAwesome.Solid.VolumeMute : FontAwesome.Solid.VolumeUp;
|
||||
};
|
||||
|
||||
Current.TriggerChange();
|
||||
icon.Size = new Vector2(muted.NewValue ? 18 : 20);
|
||||
icon.Margin = new MarginPadding { Right = muted.NewValue ? 2 : 0 };
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Overlays.Volume
|
||||
{
|
||||
public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalInput
|
||||
public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
|
||||
{
|
||||
public Func<GlobalAction, bool> ActionRequested;
|
||||
public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
|
||||
|
@ -132,6 +132,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
|
||||
|
||||
#pragma warning disable 618 // (legacy state management) - can be removed 20200227
|
||||
|
||||
/// <summary>
|
||||
/// Enables automatic transform management of this hitobject. Implementation of transforms should be done in <see cref="UpdateInitialTransforms"/> and <see cref="UpdateStateTransforms"/> only. Rewinding and removing previous states is done automatically.
|
||||
/// </summary>
|
||||
@ -139,6 +141,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// Going forward, this is the preferred way of implementing <see cref="DrawableHitObject"/>s. Previous functionality
|
||||
/// is offered as a compatibility layer until all rulesets have been migrated across.
|
||||
/// </remarks>
|
||||
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
|
||||
protected virtual bool UseTransformStateManagement => true;
|
||||
|
||||
protected override void ClearInternal(bool disposeChildren = true) => throw new InvalidOperationException($"Should never clear a {nameof(DrawableHitObject)}");
|
||||
@ -219,10 +222,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// Should generally not be used when <see cref="UseTransformStateManagement"/> is true; use <see cref="UpdateStateTransforms"/> instead.
|
||||
/// </summary>
|
||||
/// <param name="state">The new armed state.</param>
|
||||
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
|
||||
protected virtual void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
#pragma warning restore 618
|
||||
|
||||
#endregion
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Replays
|
||||
{
|
||||
@ -34,5 +35,13 @@ namespace osu.Game.Rulesets.Replays
|
||||
protected const double KEY_UP_DELAY = 50;
|
||||
|
||||
#endregion
|
||||
|
||||
protected virtual HitObject GetNextObject(int currentIndex)
|
||||
{
|
||||
if (currentIndex >= Beatmap.HitObjects.Count - 1)
|
||||
return null;
|
||||
|
||||
return Beatmap.HitObjects[currentIndex + 1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets
|
||||
public IRulesetConfigManager GetConfigFor(Ruleset ruleset)
|
||||
{
|
||||
if (ruleset.RulesetInfo.ID == null)
|
||||
throw new InvalidOperationException("The provided ruleset doesn't have a valid id.");
|
||||
return null;
|
||||
|
||||
return configCache.GetOrAdd(ruleset.RulesetInfo.ID.Value, _ => ruleset.CreateConfig(settingsStore));
|
||||
}
|
||||
|
@ -62,13 +62,20 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
|
||||
|
||||
private bool frameStablePlayback = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to enable frame-stable playback.
|
||||
/// </summary>
|
||||
internal bool FrameStablePlayback
|
||||
{
|
||||
get => frameStabilityContainer.FrameStablePlayback;
|
||||
set => frameStabilityContainer.FrameStablePlayback = value;
|
||||
get => frameStablePlayback;
|
||||
set
|
||||
{
|
||||
frameStablePlayback = false;
|
||||
if (frameStabilityContainer != null)
|
||||
frameStabilityContainer.FrameStablePlayback = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -156,6 +163,7 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
|
||||
{
|
||||
FrameStablePlayback = FrameStablePlayback,
|
||||
Child = KeyBindingInputManager
|
||||
.WithChild(CreatePlayfieldAdjustmentContainer()
|
||||
.WithChild(Playfield)
|
||||
|
@ -12,8 +12,13 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
public class ScrollingHitObjectContainer : HitObjectContainer
|
||||
{
|
||||
private readonly IBindable<double> timeRange = new BindableDouble();
|
||||
/// <summary>
|
||||
/// A multiplier applied to the length of the scrolling area to determine a safe default lifetime end for hitobjects.
|
||||
/// This is only used to limit the lifetime end within reason, as proper lifetime management should be implemented on hitobjects themselves.
|
||||
/// </summary>
|
||||
private const float safe_lifetime_end_multiplier = 2;
|
||||
|
||||
private readonly IBindable<double> timeRange = new BindableDouble();
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
[Resolved]
|
||||
@ -88,24 +93,29 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
|
||||
private void computeInitialStateRecursive(DrawableHitObject hitObject)
|
||||
{
|
||||
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
|
||||
double endTime = hitObject.HitObject.StartTime;
|
||||
|
||||
if (hitObject.HitObject is IHasEndTime endTime)
|
||||
if (hitObject.HitObject is IHasEndTime e)
|
||||
{
|
||||
endTime = e.EndTime;
|
||||
|
||||
switch (direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
case ScrollingDirection.Down:
|
||||
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
|
||||
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Left:
|
||||
case ScrollingDirection.Right:
|
||||
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
|
||||
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
|
||||
hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, endTime, timeRange.Value, scrollLength);
|
||||
|
||||
foreach (var obj in hitObject.NestedHitObjects)
|
||||
{
|
||||
computeInitialStateRecursive(obj);
|
||||
|
@ -138,7 +138,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private RulesetFlow rulesets;
|
||||
private Container rulesetsScale;
|
||||
private Drawable logoContainerSecondary;
|
||||
private Container logoContainerSecondary;
|
||||
private Drawable lazerLogo;
|
||||
|
||||
private GlitchingTriangles triangles;
|
||||
@ -158,7 +158,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
this.game = game;
|
||||
|
||||
InternalChildren = new[]
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
triangles = new GlitchingTriangles
|
||||
{
|
||||
@ -277,7 +277,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
lazerLogo.FadeOut().OnComplete(_ =>
|
||||
{
|
||||
lazerLogo.Expire();
|
||||
logoContainerSecondary.Remove(lazerLogo);
|
||||
lazerLogo.Dispose(); // explicit disposal as we are pushing a new screen and the expire may not get run.
|
||||
|
||||
logo.FadeIn();
|
||||
|
@ -19,6 +19,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -95,11 +96,11 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
|
||||
Status = beatmapSet.Status
|
||||
},
|
||||
new FillFlowContainer<FilterableDifficultyIcon>
|
||||
new FillFlowContainer<DifficultyIcon>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(3),
|
||||
Children = ((CarouselBeatmapSet)Item).Beatmaps.Select(b => new FilterableDifficultyIcon(b)).ToList()
|
||||
ChildrenEnumerable = getDifficultyIcons(),
|
||||
},
|
||||
}
|
||||
}
|
||||
@ -108,6 +109,17 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
};
|
||||
}
|
||||
|
||||
private const int maximum_difficulty_icons = 18;
|
||||
|
||||
private IEnumerable<DifficultyIcon> getDifficultyIcons()
|
||||
{
|
||||
var beatmaps = ((CarouselBeatmapSet)Item).Beatmaps.ToList();
|
||||
|
||||
return beatmaps.Count > maximum_difficulty_icons
|
||||
? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key))
|
||||
: beatmaps.Select(b => new FilterableDifficultyIcon(b));
|
||||
}
|
||||
|
||||
public MenuItem[] ContextMenuItems
|
||||
{
|
||||
get
|
||||
@ -205,5 +217,27 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
filtered.TriggerChange();
|
||||
}
|
||||
}
|
||||
|
||||
public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon
|
||||
{
|
||||
private readonly List<CarouselBeatmap> items;
|
||||
|
||||
public FilterableGroupedDifficultyIcon(List<CarouselBeatmap> items, RulesetInfo ruleset)
|
||||
: base(items.Select(i => i.Beatmap).ToList(), ruleset, Color4.White)
|
||||
{
|
||||
this.items = items;
|
||||
|
||||
foreach (var item in items)
|
||||
item.Filtered.BindValueChanged(_ => Scheduler.AddOnce(updateFilteredDisplay));
|
||||
|
||||
updateFilteredDisplay();
|
||||
}
|
||||
|
||||
private void updateFilteredDisplay()
|
||||
{
|
||||
// for now, fade the whole group based on the ratio of hidden items.
|
||||
this.FadeTo(1 - 0.9f * ((float)items.Count(i => i.Filtered.Value) / items.Count), 100);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,40 +29,14 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private readonly TabControl<GroupMode> groupTabs;
|
||||
|
||||
private SortMode sort = SortMode.Title;
|
||||
private Bindable<SortMode> sortMode;
|
||||
|
||||
public SortMode Sort
|
||||
{
|
||||
get => sort;
|
||||
set
|
||||
{
|
||||
if (sort != value)
|
||||
{
|
||||
sort = value;
|
||||
FilterChanged?.Invoke(CreateCriteria());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private GroupMode group = GroupMode.All;
|
||||
|
||||
public GroupMode Group
|
||||
{
|
||||
get => group;
|
||||
set
|
||||
{
|
||||
if (group != value)
|
||||
{
|
||||
group = value;
|
||||
FilterChanged?.Invoke(CreateCriteria());
|
||||
}
|
||||
}
|
||||
}
|
||||
private Bindable<GroupMode> groupMode;
|
||||
|
||||
public FilterCriteria CreateCriteria() => new FilterCriteria
|
||||
{
|
||||
Group = group,
|
||||
Sort = sort,
|
||||
Group = groupMode.Value,
|
||||
Sort = sortMode.Value,
|
||||
SearchText = searchTextBox.Text,
|
||||
AllowConvertedBeatmaps = showConverted.Value,
|
||||
Ruleset = ruleset.Value
|
||||
@ -122,7 +96,6 @@ namespace osu.Game.Screens.Select
|
||||
Height = 24,
|
||||
Width = 0.5f,
|
||||
AutoSort = true,
|
||||
Current = { Value = GroupMode.Title }
|
||||
},
|
||||
//spriteText = new OsuSpriteText
|
||||
//{
|
||||
@ -141,7 +114,6 @@ namespace osu.Game.Screens.Select
|
||||
Width = 0.5f,
|
||||
Height = 24,
|
||||
AutoSort = true,
|
||||
Current = { Value = SortMode.Title }
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -153,8 +125,6 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
groupTabs.PinItem(GroupMode.All);
|
||||
groupTabs.PinItem(GroupMode.RecentlyPlayed);
|
||||
groupTabs.Current.ValueChanged += group => Group = group.NewValue;
|
||||
sortTabs.Current.ValueChanged += sort => Sort = sort.NewValue;
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
@ -184,7 +154,18 @@ namespace osu.Game.Screens.Select
|
||||
showConverted.ValueChanged += _ => updateCriteria();
|
||||
|
||||
ruleset.BindTo(parentRuleset);
|
||||
ruleset.BindValueChanged(_ => updateCriteria(), true);
|
||||
ruleset.BindValueChanged(_ => updateCriteria());
|
||||
|
||||
sortMode = config.GetBindable<SortMode>(OsuSetting.SongSelectSortingMode);
|
||||
groupMode = config.GetBindable<GroupMode>(OsuSetting.SongSelectGroupingMode);
|
||||
|
||||
sortTabs.Current.BindTo(sortMode);
|
||||
groupTabs.Current.BindTo(groupMode);
|
||||
|
||||
groupMode.BindValueChanged(_ => updateCriteria());
|
||||
sortMode.BindValueChanged(_ => updateCriteria());
|
||||
|
||||
updateCriteria();
|
||||
}
|
||||
|
||||
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -19,6 +20,6 @@ namespace osu.Game.Skinning
|
||||
|
||||
public override Texture GetTexture(string componentName) => null;
|
||||
|
||||
public override SampleChannel GetSample(string sampleName) => null;
|
||||
public override SampleChannel GetSample(ISampleInfo sampleInfo) => null;
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -17,7 +18,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
Texture GetTexture(string componentName);
|
||||
|
||||
SampleChannel GetSample(string sampleName);
|
||||
SampleChannel GetSample(ISampleInfo sampleInfo);
|
||||
|
||||
TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration;
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Text;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -160,6 +161,50 @@ namespace osu.Game.Skinning
|
||||
return getAnimation(componentName, animatable, looping);
|
||||
}
|
||||
|
||||
public override Texture GetTexture(string componentName)
|
||||
{
|
||||
componentName = getFallbackName(componentName);
|
||||
|
||||
float ratio = 2;
|
||||
var texture = Textures.Get($"{componentName}@2x");
|
||||
|
||||
if (texture == null)
|
||||
{
|
||||
ratio = 1;
|
||||
texture = Textures.Get(componentName);
|
||||
}
|
||||
|
||||
if (texture != null)
|
||||
texture.ScaleAdjust = ratio;
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
public override SampleChannel GetSample(ISampleInfo sampleInfo)
|
||||
{
|
||||
foreach (var lookup in sampleInfo.LookupNames)
|
||||
{
|
||||
var sample = Samples.Get(getFallbackName(lookup));
|
||||
|
||||
if (sample != null)
|
||||
return sample;
|
||||
}
|
||||
|
||||
if (sampleInfo is HitSampleInfo hsi)
|
||||
// Try fallback to non-bank samples.
|
||||
return Samples.Get(hsi.Name);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
|
||||
|
||||
private string getFallbackName(string componentName)
|
||||
{
|
||||
string lastPiece = componentName.Split('/').Last();
|
||||
return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
|
||||
}
|
||||
|
||||
private Drawable getAnimation(string componentName, bool animatable, bool looping, string animationSeparator = "-")
|
||||
{
|
||||
Texture texture;
|
||||
@ -195,27 +240,6 @@ namespace osu.Game.Skinning
|
||||
return null;
|
||||
}
|
||||
|
||||
public override Texture GetTexture(string componentName)
|
||||
{
|
||||
float ratio = 2;
|
||||
var texture = Textures.Get($"{componentName}@2x");
|
||||
|
||||
if (texture == null)
|
||||
{
|
||||
ratio = 1;
|
||||
texture = Textures.Get(componentName);
|
||||
}
|
||||
|
||||
if (texture != null)
|
||||
texture.ScaleAdjust = ratio;
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
public override SampleChannel GetSample(string sampleName) => Samples.Get(sampleName);
|
||||
|
||||
private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
|
||||
|
||||
protected class LegacySkinResourceStore<T> : IResourceStore<byte[]>
|
||||
where T : INamedFileInfo
|
||||
{
|
||||
@ -226,11 +250,8 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
bool hasExtension = filename.Contains('.');
|
||||
|
||||
string lastPiece = filename.Split('/').Last();
|
||||
var legacyName = filename.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
|
||||
|
||||
var file = source.Files.Find(f =>
|
||||
string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), legacyName, StringComparison.InvariantCultureIgnoreCase));
|
||||
string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), filename, StringComparison.InvariantCultureIgnoreCase));
|
||||
return file?.FileInfo.StoragePath;
|
||||
}
|
||||
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
@ -49,13 +50,13 @@ namespace osu.Game.Skinning
|
||||
return fallbackSource.GetTexture(componentName);
|
||||
}
|
||||
|
||||
public SampleChannel GetSample(string sampleName)
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo)
|
||||
{
|
||||
SampleChannel sourceChannel;
|
||||
if (beatmapHitsounds.Value && (sourceChannel = skin?.GetSample(sampleName)) != null)
|
||||
if (beatmapHitsounds.Value && (sourceChannel = skin?.GetSample(sampleInfo)) != null)
|
||||
return sourceChannel;
|
||||
|
||||
return fallbackSource?.GetSample(sampleName);
|
||||
return fallbackSource?.GetSample(sampleInfo);
|
||||
}
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -16,7 +17,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
public abstract Drawable GetDrawableComponent(string componentName);
|
||||
|
||||
public abstract SampleChannel GetSample(string sampleName);
|
||||
public abstract SampleChannel GetSample(ISampleInfo sampleInfo);
|
||||
|
||||
public abstract Texture GetTexture(string componentName);
|
||||
|
||||
|
@ -15,6 +15,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO.Archives;
|
||||
|
||||
@ -120,7 +121,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
public Texture GetTexture(string componentName) => CurrentSkin.Value.GetTexture(componentName);
|
||||
|
||||
public SampleChannel GetSample(string sampleName) => CurrentSkin.Value.GetSample(sampleName);
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo);
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => CurrentSkin.Value.GetValue(query);
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@ -37,34 +36,26 @@ namespace osu.Game.Skinning
|
||||
|
||||
public void Play() => channels?.ForEach(c => c.Play());
|
||||
|
||||
public override bool IsPresent => false; // We don't need to receive updates.
|
||||
public override bool IsPresent => Scheduler.HasPendingTasks;
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
channels = hitSamples.Select(s =>
|
||||
{
|
||||
var ch = loadChannel(s, skin.GetSample);
|
||||
var ch = skin.GetSample(s);
|
||||
|
||||
if (ch == null && allowFallback)
|
||||
ch = loadChannel(s, audio.Samples.Get);
|
||||
foreach (var lookup in s.LookupNames)
|
||||
if ((ch = audio.Samples.Get($"Gameplay/{lookup}")) != null)
|
||||
break;
|
||||
|
||||
if (ch != null)
|
||||
ch.Volume.Value = s.Volume / 100.0;
|
||||
|
||||
return ch;
|
||||
}).Where(c => c != null).ToArray();
|
||||
}
|
||||
|
||||
private SampleChannel loadChannel(ISampleInfo info, Func<string, SampleChannel> getSampleFunction)
|
||||
{
|
||||
foreach (var lookup in info.LookupNames)
|
||||
{
|
||||
var ch = getSampleFunction($"Gameplay/{lookup}");
|
||||
if (ch == null)
|
||||
continue;
|
||||
|
||||
ch.Volume.Value = info.Volume / 100.0;
|
||||
return ch;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
@ -17,25 +16,24 @@ namespace osu.Game.Storyboards.Drawables
|
||||
/// </summary>
|
||||
private const double allowable_late_start = 100;
|
||||
|
||||
private readonly StoryboardSample sample;
|
||||
private readonly StoryboardSampleInfo sampleInfo;
|
||||
private SampleChannel channel;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public DrawableStoryboardSample(StoryboardSample sample)
|
||||
public DrawableStoryboardSample(StoryboardSampleInfo sampleInfo)
|
||||
{
|
||||
this.sample = sample;
|
||||
LifetimeStart = sample.StartTime;
|
||||
this.sampleInfo = sampleInfo;
|
||||
LifetimeStart = sampleInfo.StartTime;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
// Try first with the full name, then attempt with no path
|
||||
channel = beatmap.Value.Skin.GetSample(sample.Path) ?? beatmap.Value.Skin.GetSample(Path.ChangeExtension(sample.Path, null));
|
||||
channel = beatmap.Value.Skin.GetSample(sampleInfo);
|
||||
|
||||
if (channel != null)
|
||||
channel.Volume.Value = sample.Volume / 100;
|
||||
channel.Volume.Value = sampleInfo.Volume / 100.0;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -43,27 +41,27 @@ namespace osu.Game.Storyboards.Drawables
|
||||
base.Update();
|
||||
|
||||
// TODO: this logic will need to be consolidated with other game samples like hit sounds.
|
||||
if (Time.Current < sample.StartTime)
|
||||
if (Time.Current < sampleInfo.StartTime)
|
||||
{
|
||||
// We've rewound before the start time of the sample
|
||||
channel?.Stop();
|
||||
|
||||
// In the case that the user fast-forwards to a point far beyond the start time of the sample,
|
||||
// we want to be able to fall into the if-conditional below (therefore we must not have a life time end)
|
||||
LifetimeStart = sample.StartTime;
|
||||
LifetimeStart = sampleInfo.StartTime;
|
||||
LifetimeEnd = double.MaxValue;
|
||||
}
|
||||
else if (Time.Current - Time.Elapsed < sample.StartTime)
|
||||
else if (Time.Current - Time.Elapsed < sampleInfo.StartTime)
|
||||
{
|
||||
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
|
||||
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
|
||||
if (Time.Current - sample.StartTime < allowable_late_start)
|
||||
if (Time.Current - sampleInfo.StartTime < allowable_late_start)
|
||||
channel?.Play();
|
||||
|
||||
// In the case that the user rewinds to a point far behind the start time of the sample,
|
||||
// we want to be able to fall into the if-conditional above (therefore we must not have a life time start)
|
||||
LifetimeStart = double.MinValue;
|
||||
LifetimeEnd = sample.StartTime;
|
||||
LifetimeEnd = sampleInfo.StartTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,21 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
|
||||
namespace osu.Game.Storyboards
|
||||
{
|
||||
public class StoryboardSample : IStoryboardElement
|
||||
public class StoryboardSampleInfo : IStoryboardElement, ISampleInfo
|
||||
{
|
||||
public string Path { get; set; }
|
||||
public string Path { get; }
|
||||
public bool IsDrawable => true;
|
||||
|
||||
public double StartTime { get; }
|
||||
|
||||
public float Volume;
|
||||
public int Volume { get; }
|
||||
|
||||
public StoryboardSample(string path, double time, float volume)
|
||||
public IEnumerable<string> LookupNames => new[]
|
||||
{
|
||||
// Try first with the full name, then attempt with no path
|
||||
Path,
|
||||
System.IO.Path.ChangeExtension(Path, null),
|
||||
};
|
||||
|
||||
public StoryboardSampleInfo(string path, double time, int volume)
|
||||
{
|
||||
Path = path;
|
||||
StartTime = time;
|
||||
|
@ -14,8 +14,8 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.809.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.821.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.823.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.828.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -117,9 +117,9 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.809.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.821.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.821.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.823.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.828.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.828.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user