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Merge pull request #9681 from bdach/taiko-rewind-performance

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Dean Herbert 2020-07-27 13:13:00 +09:00 committed by GitHub
commit dfcb0d0653
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5 changed files with 104 additions and 87 deletions

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@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Audio
{
/// <summary>
/// Stores samples for the input drum.
/// The lifetime of the samples is adjusted so that they are only alive during the appropriate sample control point.
/// </summary>
public class DrumSampleContainer : LifetimeManagementContainer
{
private readonly ControlPointInfo controlPoints;
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
public DrumSampleContainer(ControlPointInfo controlPoints)
{
this.controlPoints = controlPoints;
IReadOnlyList<SampleControlPoint> samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints;
for (int i = 0; i < samplePoints.Count; i++)
{
var samplePoint = samplePoints[i];
var centre = samplePoint.GetSampleInfo();
var rim = samplePoint.GetSampleInfo(HitSampleInfo.HIT_CLAP);
var lifetimeStart = i > 0 ? samplePoint.Time : double.MinValue;
var lifetimeEnd = i + 1 < samplePoints.Count ? samplePoints[i + 1].Time : double.MaxValue;
mappings[samplePoint.Time] = new DrumSample
{
Centre = addSound(centre, lifetimeStart, lifetimeEnd),
Rim = addSound(rim, lifetimeStart, lifetimeEnd)
};
}
}
private SkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
{
var drawable = new SkinnableSound(hitSampleInfo)
{
LifetimeStart = lifetimeStart,
LifetimeEnd = lifetimeEnd
};
AddInternal(drawable);
return drawable;
}
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
public class DrumSample
{
public SkinnableSound Centre;
public SkinnableSound Rim;
}
}
}

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@ -1,52 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Audio
{
public class DrumSampleMapping
{
private readonly ControlPointInfo controlPoints;
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
public readonly List<SkinnableSound> Sounds = new List<SkinnableSound>();
public DrumSampleMapping(ControlPointInfo controlPoints)
{
this.controlPoints = controlPoints;
IEnumerable<SampleControlPoint> samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints;
foreach (var s in samplePoints)
{
var centre = s.GetSampleInfo();
var rim = s.GetSampleInfo(HitSampleInfo.HIT_CLAP);
mappings[s.Time] = new DrumSample
{
Centre = addSound(centre),
Rim = addSound(rim)
};
}
}
private SkinnableSound addSound(HitSampleInfo hitSampleInfo)
{
var drawable = new SkinnableSound(hitSampleInfo);
Sounds.Add(drawable);
return drawable;
}
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
public class DrumSample
{
public SkinnableSound Centre;
public SkinnableSound Rim;
}
}
}

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@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
public readonly Sprite Centre;
[Resolved]
private DrumSampleMapping sampleMappings { get; set; }
private DrumSampleContainer sampleContainer { get; set; }
public LegacyHalfDrum(bool flipped)
{
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
public bool OnPressed(TaikoAction action)
{
Drawable target = null;
var drumSample = sampleMappings.SampleAt(Time.Current);
var drumSample = sampleContainer.SampleAt(Time.Current);
if (action == CentreAction)
{

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@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Taiko.UI
private const float middle_split = 0.025f;
[Cached]
private DrumSampleMapping sampleMapping;
private DrumSampleContainer sampleContainer;
public InputDrum(ControlPointInfo controlPoints)
{
sampleMapping = new DrumSampleMapping(controlPoints);
sampleContainer = new DrumSampleContainer(controlPoints);
RelativeSizeAxes = Axes.Both;
}
@ -37,39 +37,41 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load()
{
Child = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Scale = new Vector2(0.9f),
Children = new Drawable[]
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
{
new TaikoHalfDrum(false)
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Scale = new Vector2(0.9f),
Children = new Drawable[]
{
Name = "Left Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = -middle_split / 2,
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new TaikoHalfDrum(true)
{
Name = "Right Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = middle_split / 2,
RimAction = TaikoAction.RightRim,
CentreAction = TaikoAction.RightCentre
new TaikoHalfDrum(false)
{
Name = "Left Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = -middle_split / 2,
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new TaikoHalfDrum(true)
{
Name = "Right Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = middle_split / 2,
RimAction = TaikoAction.RightRim,
CentreAction = TaikoAction.RightCentre
}
}
}
});
AddRangeInternal(sampleMapping.Sounds);
}),
sampleContainer
};
}
/// <summary>
@ -93,7 +95,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Sprite centreHit;
[Resolved]
private DrumSampleMapping sampleMappings { get; set; }
private DrumSampleContainer sampleContainer { get; set; }
public TaikoHalfDrum(bool flipped)
{
@ -154,7 +156,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Drawable target = null;
Drawable back = null;
var drumSample = sampleMappings.SampleAt(Time.Current);
var drumSample = sampleContainer.SampleAt(Time.Current);
if (action == CentreAction)
{

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@ -22,6 +22,9 @@ namespace osu.Game.Skinning
[Resolved]
private ISampleStore samples { get; set; }
public override bool RemoveWhenNotAlive => false;
public override bool RemoveCompletedTransforms => false;
public SkinnableSound(ISampleInfo hitSamples)
: this(new[] { hitSamples })
{