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Merge pull request #9681 from bdach/taiko-rewind-performance
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osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs
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64
osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Audio
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{
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/// <summary>
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/// Stores samples for the input drum.
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/// The lifetime of the samples is adjusted so that they are only alive during the appropriate sample control point.
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/// </summary>
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public class DrumSampleContainer : LifetimeManagementContainer
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{
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private readonly ControlPointInfo controlPoints;
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private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
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public DrumSampleContainer(ControlPointInfo controlPoints)
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{
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this.controlPoints = controlPoints;
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IReadOnlyList<SampleControlPoint> samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints;
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for (int i = 0; i < samplePoints.Count; i++)
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{
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var samplePoint = samplePoints[i];
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var centre = samplePoint.GetSampleInfo();
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var rim = samplePoint.GetSampleInfo(HitSampleInfo.HIT_CLAP);
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var lifetimeStart = i > 0 ? samplePoint.Time : double.MinValue;
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var lifetimeEnd = i + 1 < samplePoints.Count ? samplePoints[i + 1].Time : double.MaxValue;
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mappings[samplePoint.Time] = new DrumSample
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{
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Centre = addSound(centre, lifetimeStart, lifetimeEnd),
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Rim = addSound(rim, lifetimeStart, lifetimeEnd)
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};
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}
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}
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private SkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
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{
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var drawable = new SkinnableSound(hitSampleInfo)
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{
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LifetimeStart = lifetimeStart,
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LifetimeEnd = lifetimeEnd
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};
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AddInternal(drawable);
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return drawable;
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}
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public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
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public class DrumSample
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{
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public SkinnableSound Centre;
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public SkinnableSound Rim;
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}
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}
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}
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@ -1,52 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Audio
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{
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public class DrumSampleMapping
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{
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private readonly ControlPointInfo controlPoints;
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private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
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public readonly List<SkinnableSound> Sounds = new List<SkinnableSound>();
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public DrumSampleMapping(ControlPointInfo controlPoints)
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{
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this.controlPoints = controlPoints;
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IEnumerable<SampleControlPoint> samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints;
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foreach (var s in samplePoints)
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{
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var centre = s.GetSampleInfo();
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var rim = s.GetSampleInfo(HitSampleInfo.HIT_CLAP);
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mappings[s.Time] = new DrumSample
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{
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Centre = addSound(centre),
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Rim = addSound(rim)
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};
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}
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}
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private SkinnableSound addSound(HitSampleInfo hitSampleInfo)
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{
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var drawable = new SkinnableSound(hitSampleInfo);
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Sounds.Add(drawable);
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return drawable;
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}
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public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
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public class DrumSample
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{
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public SkinnableSound Centre;
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public SkinnableSound Rim;
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}
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}
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}
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@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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public readonly Sprite Centre;
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[Resolved]
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private DrumSampleMapping sampleMappings { get; set; }
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private DrumSampleContainer sampleContainer { get; set; }
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public LegacyHalfDrum(bool flipped)
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{
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@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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public bool OnPressed(TaikoAction action)
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{
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Drawable target = null;
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var drumSample = sampleMappings.SampleAt(Time.Current);
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var drumSample = sampleContainer.SampleAt(Time.Current);
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if (action == CentreAction)
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{
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@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Taiko.UI
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private const float middle_split = 0.025f;
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[Cached]
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private DrumSampleMapping sampleMapping;
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private DrumSampleContainer sampleContainer;
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public InputDrum(ControlPointInfo controlPoints)
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{
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sampleMapping = new DrumSampleMapping(controlPoints);
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sampleContainer = new DrumSampleContainer(controlPoints);
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RelativeSizeAxes = Axes.Both;
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}
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@ -37,39 +37,41 @@ namespace osu.Game.Rulesets.Taiko.UI
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Scale = new Vector2(0.9f),
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Children = new Drawable[]
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new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
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{
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new TaikoHalfDrum(false)
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Scale = new Vector2(0.9f),
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Children = new Drawable[]
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{
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Name = "Left Half",
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.X,
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X = -middle_split / 2,
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RimAction = TaikoAction.LeftRim,
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CentreAction = TaikoAction.LeftCentre
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},
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new TaikoHalfDrum(true)
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{
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Name = "Right Half",
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.X,
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X = middle_split / 2,
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RimAction = TaikoAction.RightRim,
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CentreAction = TaikoAction.RightCentre
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new TaikoHalfDrum(false)
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{
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Name = "Left Half",
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.X,
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X = -middle_split / 2,
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RimAction = TaikoAction.LeftRim,
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CentreAction = TaikoAction.LeftCentre
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},
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new TaikoHalfDrum(true)
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{
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Name = "Right Half",
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.X,
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X = middle_split / 2,
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RimAction = TaikoAction.RightRim,
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CentreAction = TaikoAction.RightCentre
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}
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}
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}
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});
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AddRangeInternal(sampleMapping.Sounds);
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}),
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sampleContainer
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};
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}
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/// <summary>
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@ -93,7 +95,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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private readonly Sprite centreHit;
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[Resolved]
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private DrumSampleMapping sampleMappings { get; set; }
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private DrumSampleContainer sampleContainer { get; set; }
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public TaikoHalfDrum(bool flipped)
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{
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@ -154,7 +156,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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Drawable target = null;
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Drawable back = null;
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var drumSample = sampleMappings.SampleAt(Time.Current);
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var drumSample = sampleContainer.SampleAt(Time.Current);
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if (action == CentreAction)
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{
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[Resolved]
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private ISampleStore samples { get; set; }
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public override bool RemoveWhenNotAlive => false;
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public override bool RemoveCompletedTransforms => false;
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public SkinnableSound(ISampleInfo hitSamples)
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: this(new[] { hitSamples })
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{
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