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mirror of https://github.com/ppy/osu.git synced 2025-01-28 08:02:55 +08:00

Further work on the progress graph, column states moved to an enum, SongProgressGraphColumnState -> ColumnState, graph can resize dynamically

This commit is contained in:
DrabWeb 2017-02-07 13:02:56 -04:00
parent 3d0feb4de9
commit dfc53be095
3 changed files with 50 additions and 29 deletions

View File

@ -5,6 +5,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Framework.Graphics.Primitives;
using OpenTK;
namespace osu.Game.Graphics.UserInterface
{
@ -119,6 +120,7 @@ namespace osu.Game.Graphics.UserInterface
Anchor = Anchor.BottomRight,
Width = 2,
Height = bar_height + graph_height,
Position = new Vector2(2, 0),
Children = new Drawable[]
{
new Box

View File

@ -3,12 +3,14 @@ using System;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public class SongProgressGraph : BufferedContainer
{
private List<SongProgressGraphColumn> columns = new List<SongProgressGraphColumn>();
private float lastDrawWidth;
public override bool HandleInput => false;
@ -24,38 +26,55 @@ namespace osu.Game.Graphics.UserInterface
if (value == progress) return;
progress = value;
for (int i = 0; i < columns.Count; i++)
{
columns[i].State = i <= (columns.Count * progress) ? SongProgressGraphColumnState.Lit : SongProgressGraphColumnState.Dimmed;
}
ForceRedraw();
redrawProgress();
}
}
private void redrawProgress()
{
for (int i = 0; i < columns.Count; i++)
{
columns[i].State = i <= (columns.Count * progress) ? ColumnState.Lit : ColumnState.Dimmed;
}
ForceRedraw();
}
private void recreateGraph()
{
RemoveAll(delegate { return true; }, true);
columns.RemoveAll(delegate { return true; });
// Random filled values used for testing
var random = new Random();
for (int column = 0; column < DrawWidth; column += 3)
{
columns.Add(new SongProgressGraphColumn
{
Position = new Vector2(column + 1, 0),
Filled = random.Next(1, 11),
State = ColumnState.Dimmed
});
Add(columns[columns.Count - 1]);
}
redrawProgress();
}
protected override void Update()
{
base.Update();
if (DrawWidth == lastDrawWidth) return;
recreateGraph();
lastDrawWidth = DrawWidth;
}
public SongProgressGraph()
{
CacheDrawnFrameBuffer = true;
PixelSnapping = true;
Margin = new MarginPadding
{
Left = 1,
Right = 1
};
var random = new Random();
for (int column = 0; column < 1200; column += 3)
{
columns.Add(new SongProgressGraphColumn
{
Position = new Vector2(column, 0),
Filled = random.Next(1, 11),
State = SongProgressGraphColumnState.Dimmed
});
Add(columns[columns.Count - 1]);
}
}
}
}

View File

@ -30,8 +30,8 @@ namespace osu.Game.Graphics.UserInterface
}
}
private SongProgressGraphColumnState state;
public SongProgressGraphColumnState State
private ColumnState state;
public ColumnState State
{
get
{
@ -42,7 +42,7 @@ namespace osu.Game.Graphics.UserInterface
if (value == state) return;
state = value;
fillActive(value == SongProgressGraphColumnState.Lit ? lit_colour : dimmed_colour);
fillActive(value == ColumnState.Lit ? lit_colour : dimmed_colour);
}
}
@ -74,7 +74,7 @@ namespace osu.Game.Graphics.UserInterface
}
}
public enum SongProgressGraphColumnState
public enum ColumnState
{
Lit, Dimmed
}