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Only lock the database for the duration of a deletion
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@ -400,20 +400,17 @@ namespace osu.Game.Database
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int i = 0;
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using (ContextFactory.GetForWrite())
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foreach (var b in items)
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{
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foreach (var b in items)
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{
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if (notification.State == ProgressNotificationState.Cancelled)
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// user requested abort
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return;
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if (notification.State == ProgressNotificationState.Cancelled)
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// user requested abort
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return;
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notification.Text = $"Deleting {HumanisedModelName}s ({++i} of {items.Count})";
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notification.Text = $"Deleting {HumanisedModelName}s ({++i} of {items.Count})";
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Delete(b);
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Delete(b);
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notification.Progress = (float)i / items.Count;
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}
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notification.Progress = (float)i / items.Count;
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}
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notification.State = ProgressNotificationState.Completed;
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