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Change ampersands in xmldoc
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@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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/// Pressing a key before a slider, pressing the other key on the slider head, then releasing the latter pressed key
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/// should result in tracking to end.
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/// Frame 1 (prior to slider): Left Click
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/// Frame 2 (within slider hit window): Left & Right Click
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/// Frame 2 (within slider hit window): Left & Right Click
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/// Frame 3 (while tracking): Left Click
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/// A passing test case will have the cursor lose tracking on frame 3.
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/// </summary>
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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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/// Hitting a slider head, pressing a new key after the initial hit, then letting go of the original key used to hit
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/// the slider should reslt in continued tracking.
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/// Frame 1: Left Click
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/// Frame 2: Left & Right Click
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/// Frame 2: Left & Right Click
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/// Frame 3: Right Click
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/// A passing test case will have the cursor continue to track after frame 3.
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/// </summary>
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@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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/// Hitting a slider head, pressing a new key after the initial hit, then letting go of the new key should result
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/// in continue tracking,
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/// Frame 1: Left Click
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/// Frame 2: Left & Right Click
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/// Frame 2: Left & Right Click
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/// Frame 3: Left Click
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/// A passing test case will have the cursor continue to track after frame 3.
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/// </summary>
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@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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/// Pressing a key before a slider, pressing the other key on the slider head, then releasing the former pressed key
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/// should result in continued tracking.
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/// Frame 1 (prior to slider): Left Click
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/// Frame 2 (on slider head): Left & Right Click
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/// Frame 2 (on slider head): Left & Right Click
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/// Frame 3 (tracking slider body): Right Click
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/// A passing test case will have the cursor continue to track after frame 3.
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/// </summary>
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