diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs
index 40e6589ac4..b83b97a539 100644
--- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs
+++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs
@@ -55,19 +55,24 @@ namespace osu.Game.Tests.Rulesets.Scoring
}
///
- /// Test to see that all contribute to score portions in correct amounts.
+ /// Test to see that all s contribute to score portions in correct amounts.
///
- /// Scoring mode to test
- /// HitResult that will be applied to HitObjects
- /// HitResult used for accuracy calcualtion
- /// Expected score after 3/4 hitobjects have been hit rounded to nearest integer
+ /// Scoring mode to test.
+ /// The that will be applied to selected hit objects.
+ /// The maximum achievable.
+ /// Expected score after all objects have been judged, rounded to the nearest integer.
///
- /// This test intentionally misses the 3rd hitobject to achieve lower than 75% accuracy and 50% max combo
- /// expectedScore is calcualted using this algorithm for standardised scoring: 1_000_000 * ((75% * score_per_hitobject / max_per_hitobject * 30%) + (50% * 70%))
- /// "75% * score_per_hitobject / max_per_hitobject" is the accuracy we would get for hitting 3/4 hitobjects that award "score_per_hitobject / max_per_hitobject" accuracy each hit
- ///
- /// expectedScore is calculated using this algorithm for classic scoring: score_per_hitobject / max_per_hitobject * 936
- /// "936" is simplified from "75% * 4 * 300 * (1 + 1/25)"
+ /// This test intentionally misses the 3rd hitobject to achieve lower than 75% accuracy and exactly 50% max combo.
+ ///
+ /// For standardised scoring, is calculated using the following formula:
+ /// 1_000_000 * ((3 * / 4 * ) * 30% + 50% * 70%)
+ ///
+ ///
+ /// For classic scoring, is calculated using the following formula:
+ /// / * 936
+ /// where 936 is simplified from:
+ /// 75% * 4 * 300 * (1 + 1/25)
+ ///
///
[TestCase(ScoringMode.Standardised, HitResult.Miss, HitResult.Great, 0)]
[TestCase(ScoringMode.Standardised, HitResult.Meh, HitResult.Great, 387_500)]