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Inline ScoringValues and make some more methods private inside ScoreProcessor

This commit is contained in:
Dean Herbert 2022-12-12 19:22:09 +09:00
parent 7a54bcac57
commit df94af4495
2 changed files with 32 additions and 49 deletions

View File

@ -264,7 +264,7 @@ namespace osu.Game.Rulesets.Scoring
private void updateScore() private void updateScore()
{ {
Accuracy.Value = currentMaximumScoringValues.BaseScore > 0 ? (double)currentScoringValues.BaseScore / currentMaximumScoringValues.BaseScore : 1; Accuracy.Value = currentMaximumScoringValues.BaseScore > 0 ? (double)currentScoringValues.BaseScore / currentMaximumScoringValues.BaseScore : 1;
TotalScore.Value = ComputeScore(Mode.Value, currentScoringValues, maximumScoringValues); TotalScore.Value = computeScore(Mode.Value, currentScoringValues, maximumScoringValues);
} }
/// <summary> /// <summary>
@ -299,9 +299,9 @@ namespace osu.Game.Rulesets.Scoring
if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset)) if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\"."); throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
ExtractScoringValues(scoreInfo, out var current, out var maximum); extractScoringValues(scoreInfo, out var current, out var maximum);
return ComputeScore(mode, current, maximum); return computeScore(mode, current, maximum);
} }
/// <summary> /// <summary>
@ -312,7 +312,7 @@ namespace osu.Game.Rulesets.Scoring
/// <param name="maximum">The maximum scoring values.</param> /// <param name="maximum">The maximum scoring values.</param>
/// <returns>The total score computed from the given scoring values.</returns> /// <returns>The total score computed from the given scoring values.</returns>
[Pure] [Pure]
public long ComputeScore(ScoringMode mode, ScoringValues current, ScoringValues maximum) private long computeScore(ScoringMode mode, ScoringValues current, ScoringValues maximum)
{ {
double accuracyRatio = maximum.BaseScore > 0 ? (double)current.BaseScore / maximum.BaseScore : 1; double accuracyRatio = maximum.BaseScore > 0 ? (double)current.BaseScore / maximum.BaseScore : 1;
double comboRatio = maximum.MaxCombo > 0 ? (double)current.MaxCombo / maximum.MaxCombo : 1; double comboRatio = maximum.MaxCombo > 0 ? (double)current.MaxCombo / maximum.MaxCombo : 1;
@ -470,14 +470,14 @@ namespace osu.Game.Rulesets.Scoring
/// Consumers are expected to more accurately fill in the above values through external means. /// Consumers are expected to more accurately fill in the above values through external means.
/// <para> /// <para>
/// <b>Ensure</b> to fill in the maximum <see cref="ScoringValues.CountBasicHitObjects"/> for use in /// <b>Ensure</b> to fill in the maximum <see cref="ScoringValues.CountBasicHitObjects"/> for use in
/// <see cref="ComputeScore(osu.Game.Rulesets.Scoring.ScoringMode,osu.Game.Scoring.ScoringValues,osu.Game.Scoring.ScoringValues)"/>. /// <see cref="computeScore(osu.Game.Rulesets.Scoring.ScoringMode,ScoringValues,ScoringValues)"/>.
/// </para> /// </para>
/// </remarks> /// </remarks>
/// <param name="scoreInfo">The score to extract scoring values from.</param> /// <param name="scoreInfo">The score to extract scoring values from.</param>
/// <param name="current">The "current" scoring values, representing the hit statistics as they appear.</param> /// <param name="current">The "current" scoring values, representing the hit statistics as they appear.</param>
/// <param name="maximum">The "maximum" scoring values, representing the hit statistics as if the maximum hit result was attained each time.</param> /// <param name="maximum">The "maximum" scoring values, representing the hit statistics as if the maximum hit result was attained each time.</param>
[Pure] [Pure]
internal void ExtractScoringValues(ScoreInfo scoreInfo, out ScoringValues current, out ScoringValues maximum) private void extractScoringValues(ScoreInfo scoreInfo, out ScoringValues current, out ScoringValues maximum)
{ {
extractScoringValues(scoreInfo.Statistics, out current, out maximum); extractScoringValues(scoreInfo.Statistics, out current, out maximum);
current.MaxCombo = scoreInfo.MaxCombo; current.MaxCombo = scoreInfo.MaxCombo;
@ -560,6 +560,32 @@ namespace osu.Game.Rulesets.Scoring
base.Dispose(isDisposing); base.Dispose(isDisposing);
hitEvents.Clear(); hitEvents.Clear();
} }
/// <summary>
/// Stores the required scoring data that fulfils the minimum requirements for a <see cref="ScoreProcessor"/> to calculate score.
/// </summary>
private struct ScoringValues
{
/// <summary>
/// The sum of all "basic" <see cref="HitObject"/> scoring values. See: <see cref="HitResultExtensions.IsBasic"/> and <see cref="Judgement.ToNumericResult"/>.
/// </summary>
public long BaseScore;
/// <summary>
/// The sum of all "bonus" <see cref="HitObject"/> scoring values. See: <see cref="HitResultExtensions.IsBonus"/> and <see cref="Judgement.ToNumericResult"/>.
/// </summary>
public long BonusScore;
/// <summary>
/// The highest achieved combo.
/// </summary>
public int MaxCombo;
/// <summary>
/// The count of "basic" <see cref="HitObject"/>s. See: <see cref="HitResultExtensions.IsBasic"/>.
/// </summary>
public int CountBasicHitObjects;
}
} }
public enum ScoringMode public enum ScoringMode

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@ -1,43 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using MessagePack;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Scoring
{
/// <summary>
/// Stores the required scoring data that fulfils the minimum requirements for a <see cref="ScoreProcessor"/> to calculate score.
/// </summary>
[MessagePackObject]
public struct ScoringValues
{
/// <summary>
/// The sum of all "basic" <see cref="HitObject"/> scoring values. See: <see cref="HitResultExtensions.IsBasic"/> and <see cref="Judgement.ToNumericResult"/>.
/// </summary>
[Key(0)]
public long BaseScore;
/// <summary>
/// The sum of all "bonus" <see cref="HitObject"/> scoring values. See: <see cref="HitResultExtensions.IsBonus"/> and <see cref="Judgement.ToNumericResult"/>.
/// </summary>
[Key(1)]
public long BonusScore;
/// <summary>
/// The highest achieved combo.
/// </summary>
[Key(2)]
public int MaxCombo;
/// <summary>
/// The count of "basic" <see cref="HitObject"/>s. See: <see cref="HitResultExtensions.IsBasic"/>.
/// </summary>
[Key(3)]
public int CountBasicHitObjects;
}
}