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mirror of https://github.com/ppy/osu.git synced 2025-01-22 13:35:39 +08:00

Merge branch 'master' into user-dropdown

This commit is contained in:
Dean Herbert 2017-05-25 14:32:49 +09:00 committed by GitHub
commit df8c13c12d
15 changed files with 540 additions and 57 deletions

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@ -0,0 +1,74 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Screens.Multiplayer;
using osu.Game.Online.Multiplayer;
using osu.Game.Users;
using osu.Game.Database;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseDrawableRoom : TestCase
{
public override string Description => @"Select your favourite room";
public override void Reset()
{
base.Reset();
DrawableRoom first;
DrawableRoom second;
Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
Width = 500f,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
first = new DrawableRoom(new Room()),
second = new DrawableRoom(new Room()),
}
});
first.Room.Name.Value = @"Great Room Right Here";
first.Room.Host.Value = new User { Username = @"Naeferith", Id = 9492835, Country = new Country { FlagName = @"FR" }};
first.Room.Status.Value = new RoomStatusOpen();
first.Room.Beatmap.Value = new BeatmapMetadata { Title = @"Seiryu", Artist = @"Critical Crystal" };
second.Room.Name.Value = @"Relax It's The Weekend";
second.Room.Host.Value = new User { Username = @"peppy", Id = 2, Country = new Country { FlagName = @"AU" }};
second.Room.Status.Value = new RoomStatusPlaying();
second.Room.Beatmap.Value = new BeatmapMetadata { Title = @"ZAQ", Artist = @"Serendipity" };
AddStep(@"change state", () =>
{
first.Room.Status.Value = new RoomStatusPlaying();
});
AddStep(@"change name", () =>
{
first.Room.Name.Value = @"I Changed Name";
});
AddStep(@"change host", () =>
{
first.Room.Host.Value = new User { Username = @"DrabWeb", Id = 6946022, Country = new Country { FlagName = @"CA" } };
});
AddStep(@"change beatmap", () =>
{
first.Room.Beatmap.Value = null;
});
AddStep(@"change state", () =>
{
first.Room.Status.Value = new RoomStatusOpen();
});
}
}
}

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@ -220,6 +220,7 @@
<Compile Include="Tests\TestCaseLeaderboard.cs" />
<Compile Include="Beatmaps\TestWorkingBeatmap.cs" />
<Compile Include="Tests\TestCaseBeatmapDetailArea.cs" />
<Compile Include="Tests\TestCaseDrawableRoom.cs" />
<Compile Include="Tests\TestCaseUserPanel.cs" />
<Compile Include="Tests\TestCaseDirect.cs" />
</ItemGroup>

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@ -24,6 +24,9 @@ namespace osu.Game.Rulesets.Osu.Objects
base.ApplyDefaults(controlPointInfo, difficulty);
SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5));
// spinning doesn't match 1:1 with stable, so let's fudge them easier for the time being.
SpinsRequired = (int)(SpinsRequired * 0.6);
}
}
}

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@ -7,6 +7,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Backgrounds;
using OpenTK.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Audio.Track;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
@ -22,6 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
public const float SYMBOL_SIZE = TaikoHitObject.DEFAULT_CIRCLE_DIAMETER * 0.45f;
public const float SYMBOL_BORDER = 8;
public const float SYMBOL_INNER_SIZE = SYMBOL_SIZE - 2 * SYMBOL_BORDER;
private const double pre_beat_transition_time = 80;
/// <summary>
/// The colour of the inner circle and outer glows.
@ -63,6 +66,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
public CirclePiece(bool isStrong = false)
{
EarlyActivationMilliseconds = pre_beat_transition_time;
AddInternal(new Drawable[]
{
background = new CircularContainer
@ -139,14 +144,31 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
Content.Width = 1 / Content.Scale.X;
}
private const float edge_alpha_kiai = 0.5f;
private void resetEdgeEffects()
{
background.EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = AccentColour,
Radius = KiaiMode ? 50 : 8
Colour = AccentColour.Opacity(KiaiMode ? edge_alpha_kiai : 1f),
Radius = KiaiMode ? 32 : 8
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
if (!effectPoint.KiaiMode)
return;
if (beatIndex % (int)timingPoint.TimeSignature != 0)
return;
double duration = timingPoint.BeatLength * 2;
background.FadeEdgeEffectTo(1, pre_beat_transition_time, EasingTypes.OutQuint);
using (background.BeginDelayedSequence(pre_beat_transition_time))
background.FadeEdgeEffectTo(edge_alpha_kiai, duration, EasingTypes.OutQuint);
}
}
}

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@ -1,14 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class TaikoPiece : Container, IHasAccentColour
public class TaikoPiece : BeatSyncedContainer, IHasAccentColour
{
private Color4 accentColour;
/// <summary>
@ -17,10 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
public virtual Color4 AccentColour
{
get { return accentColour; }
set
{
accentColour = value;
}
set { accentColour = value; }
}
private bool kiaiMode;

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@ -13,12 +13,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// <summary>
/// Diameter of a circle relative to the size of the <see cref="TaikoPlayfield"/>.
/// </summary>
public const float PLAYFIELD_RELATIVE_DIAMETER = 0.5f;
public const float PLAYFIELD_RELATIVE_DIAMETER = 0.45f;
/// <summary>
/// Scale multiplier for a strong circle.
/// </summary>
public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.5f;
public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.4f;
/// <summary>
/// Default circle diameter.

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@ -18,22 +18,23 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
internal class HitExplosion : CircularContainer
{
/// <summary>
/// The judgement this hit explosion visualises.
/// </summary>
public readonly TaikoJudgement Judgement;
private readonly Box innerFill;
public HitExplosion(TaikoJudgement judgement)
{
Judgement = judgement;
private readonly bool isRim;
Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER);
public HitExplosion(TaikoJudgement judgement, bool isRim)
{
this.isRim = isRim;
Judgement = judgement;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_CIRCLE_DIAMETER);
RelativePositionAxes = Axes.Both;
BorderColour = Color4.White;
@ -54,22 +55,14 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
switch (Judgement.TaikoResult)
{
case TaikoHitResult.Good:
innerFill.Colour = colours.Green;
break;
case TaikoHitResult.Great:
innerFill.Colour = colours.Blue;
break;
}
innerFill.Colour = isRim ? colours.BlueDarker : colours.PinkDarker;
}
protected override void LoadComplete()
{
base.LoadComplete();
ScaleTo(5f, 1000, EasingTypes.OutQuint);
ScaleTo(3f, 1000, EasingTypes.OutQuint);
FadeOut(500);
Expire();
@ -80,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
public void VisualiseSecondHit()
{
ResizeTo(Size * TaikoHitObject.STRONG_CIRCLE_DIAMETER_SCALE, 50);
ResizeTo(new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER), 50);
}
}
}

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@ -0,0 +1,68 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.UI
{
public class KiaiHitExplosion : CircularContainer
{
public readonly TaikoJudgement Judgement;
private readonly bool isRim;
public KiaiHitExplosion(TaikoJudgement judgement, bool isRim)
{
this.isRim = isRim;
Judgement = judgement;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Y;
Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER, 1);
Masking = true;
Alpha = 0.25f;
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = isRim ? colours.BlueDarker : colours.PinkDarker,
Radius = 60,
};
}
protected override void LoadComplete()
{
base.LoadComplete();
ScaleTo(new Vector2(1, 3f), 500, EasingTypes.OutQuint);
FadeOut(250);
Expire();
}
}
}

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@ -24,12 +24,12 @@ namespace osu.Game.Rulesets.Taiko.UI
/// <summary>
/// The default play field height.
/// </summary>
public const float DEFAULT_PLAYFIELD_HEIGHT = 168f;
public const float DEFAULT_PLAYFIELD_HEIGHT = 178f;
/// <summary>
/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
/// </summary>
private const float hit_target_offset = TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER / 2f + 40;
public const float HIT_TARGET_OFFSET = TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER / 2f + 40;
/// <summary>
/// The size of the left area of the playfield. This area contains the input drum.
@ -39,15 +39,18 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override Container<Drawable> Content => hitObjectContainer;
private readonly Container<HitExplosion> hitExplosionContainer;
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
private readonly Container<DrawableBarLine> barLineContainer;
private readonly Container<DrawableTaikoJudgement> judgementContainer;
private readonly Container hitObjectContainer;
private readonly Container topLevelHitContainer;
private readonly Container leftBackgroundContainer;
private readonly Container rightBackgroundContainer;
private readonly Box leftBackground;
private readonly Box rightBackground;
private readonly Container overlayBackgroundContainer;
private readonly Container backgroundContainer;
private readonly Box overlayBackground;
private readonly Box background;
public TaikoPlayfield()
{
@ -59,7 +62,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Height = DEFAULT_PLAYFIELD_HEIGHT,
Children = new[]
{
rightBackgroundContainer = new Container
backgroundContainer = new Container
{
Name = "Transparent playfield background",
RelativeSizeAxes = Axes.Both,
@ -73,7 +76,7 @@ namespace osu.Game.Rulesets.Taiko.UI
},
Children = new Drawable[]
{
rightBackground = new Box
background = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.6f
@ -82,24 +85,23 @@ namespace osu.Game.Rulesets.Taiko.UI
},
new Container
{
Name = "Transparent playfield elements",
Name = "Right area",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = left_area_size },
Margin = new MarginPadding { Left = left_area_size },
Children = new Drawable[]
{
new Container
{
Name = "Hit target container",
X = hit_target_offset,
Name = "Masked elements",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true,
Children = new Drawable[]
{
hitExplosionContainer = new Container<HitExplosion>
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
BlendingMode = BlendingMode.Additive
BlendingMode = BlendingMode.Additive,
},
barLineContainer = new Container<DrawableBarLine>
{
@ -114,23 +116,32 @@ namespace osu.Game.Rulesets.Taiko.UI
{
RelativeSizeAxes = Axes.Both,
},
judgementContainer = new Container<DrawableTaikoJudgement>
}
},
kiaiExplosionContainer = new Container<KiaiHitExplosion>
{
Name = "Kiai hit explosions",
RelativeSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
BlendingMode = BlendingMode.Additive
},
},
judgementContainer = new Container<DrawableTaikoJudgement>
{
Name = "Judgements",
RelativeSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
BlendingMode = BlendingMode.Additive
},
}
},
leftBackgroundContainer = new Container
overlayBackgroundContainer = new Container
{
Name = "Left overlay",
Size = new Vector2(left_area_size, DEFAULT_PLAYFIELD_HEIGHT),
BorderThickness = 1,
Children = new Drawable[]
{
leftBackground = new Box
overlayBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
@ -164,11 +175,11 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
leftBackgroundContainer.BorderColour = colours.Gray0;
leftBackground.Colour = colours.Gray1;
overlayBackgroundContainer.BorderColour = colours.Gray0;
overlayBackground.Colour = colours.Gray1;
rightBackgroundContainer.BorderColour = colours.Gray1;
rightBackground.Colour = colours.Gray0;
backgroundContainer.BorderColour = colours.Gray1;
background.Colour = colours.Gray0;
}
public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgement> h)
@ -204,6 +215,8 @@ namespace osu.Game.Rulesets.Taiko.UI
if (!wasHit)
return;
bool isRim = judgedObject.HitObject is RimHit;
if (!secondHit)
{
if (judgedObject.X >= -0.05f && !(judgedObject is DrawableSwell))
@ -212,7 +225,11 @@ namespace osu.Game.Rulesets.Taiko.UI
topLevelHitContainer.Add(judgedObject.CreateProxy());
}
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement));
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement, isRim));
if (judgedObject.HitObject.Kiai)
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject.Judgement, isRim));
}
else
hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();

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@ -87,6 +87,7 @@
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
<Compile Include="UI\HitTarget.cs" />
<Compile Include="UI\InputDrum.cs" />
<Compile Include="UI\KiaiHitExplosion.cs" />
<Compile Include="UI\DrawableTaikoJudgement.cs" />
<Compile Include="UI\HitExplosion.cs" />
<Compile Include="UI\TaikoHitRenderer.cs" />

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@ -0,0 +1,17 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Game.Database;
using osu.Game.Users;
namespace osu.Game.Online.Multiplayer
{
public class Room
{
public Bindable<string> Name = new Bindable<string>();
public Bindable<User> Host = new Bindable<User>();
public Bindable<RoomStatus> Status = new Bindable<RoomStatus>();
public Bindable<BeatmapMetadata> Beatmap = new Bindable<BeatmapMetadata>();
}
}

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@ -0,0 +1,26 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Online.Multiplayer
{
public abstract class RoomStatus
{
public abstract string Message { get; }
public abstract Color4 GetAppropriateColour(OsuColour colours);
}
public class RoomStatusOpen : RoomStatus
{
public override string Message => @"Welcoming Players";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.GreenLight;
}
public class RoomStatusPlaying : RoomStatus
{
public override string Message => @"Now Playing";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.Purple;
}
}

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@ -36,6 +36,8 @@ namespace osu.Game.Screens.Menu
public MenuSideFlashes()
{
EarlyActivationMilliseconds = box_fade_in_time;
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;

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@ -0,0 +1,259 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Multiplayer;
using osu.Game.Users;
namespace osu.Game.Screens.Multiplayer
{
public class DrawableRoom : ClickableContainer
{
private const float content_padding = 5;
private const float height = 90;
private readonly Box sideStrip;
private readonly UpdateableAvatar avatar;
private readonly OsuSpriteText name;
private readonly Container flagContainer;
private readonly OsuSpriteText host;
private readonly OsuSpriteText rankBounds;
private readonly OsuSpriteText status;
private readonly FillFlowContainer<OsuSpriteText> beatmapInfoFlow;
private readonly OsuSpriteText beatmapTitle;
private readonly OsuSpriteText beatmapDash;
private readonly OsuSpriteText beatmapArtist;
private OsuColour colours;
private LocalisationEngine localisation;
public readonly Room Room;
public DrawableRoom(Room room)
{
Room = room;
RelativeSizeAxes = Axes.X;
Height = height;
CornerRadius = 5;
Masking = true;
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(34),
},
sideStrip = new Box
{
RelativeSizeAxes = Axes.Y,
Width = content_padding,
},
avatar = new UpdateableAvatar
{
Size = new Vector2(Height - content_padding* 2),
Masking = true,
CornerRadius = 5f,
Margin = new MarginPadding { Left = content_padding * 2, Top = content_padding },
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = content_padding, Bottom = content_padding, Left = Height + content_padding * 2, Right = content_padding },
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(5f),
Children = new Drawable[]
{
name = new OsuSpriteText
{
TextSize = 18,
},
new Container
{
RelativeSizeAxes = Axes.X,
Height = 20f,
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5f, 0f),
Children = new Drawable[]
{
flagContainer = new Container
{
Width = 30f,
RelativeSizeAxes = Axes.Y,
},
new Container
{
Width = 40f,
RelativeSizeAxes = Axes.Y,
},
new OsuSpriteText
{
Text = "hosted by",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = 14,
},
host = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = 14,
Font = @"Exo2.0-BoldItalic",
},
},
},
rankBounds = new OsuSpriteText
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Text = "#0 - #0",
TextSize = 14,
Margin = new MarginPadding { Right = 10 },
},
},
},
},
},
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Margin = new MarginPadding { Bottom = content_padding },
Children = new Drawable[]
{
status = new OsuSpriteText
{
TextSize = 14,
Font = @"Exo2.0-Bold",
},
beatmapInfoFlow = new FillFlowContainer<OsuSpriteText>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Children = new[]
{
beatmapTitle = new OsuSpriteText
{
TextSize = 14,
Font = @"Exo2.0-BoldItalic",
},
beatmapDash = new OsuSpriteText
{
TextSize = 14,
Font = @"Exo2.0-RegularItalic",
},
beatmapArtist = new OsuSpriteText
{
TextSize = 14,
Font = @"Exo2.0-RegularItalic",
},
},
},
},
},
},
},
};
Room.Name.ValueChanged += displayName;
Room.Host.ValueChanged += displayUser;
Room.Status.ValueChanged += displayStatus;
Room.Beatmap.ValueChanged += displayBeatmap;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, LocalisationEngine localisation)
{
this.localisation = localisation;
this.colours = colours;
beatmapInfoFlow.Colour = rankBounds.Colour = colours.Gray9;
host.Colour = colours.Blue;
displayStatus(Room.Status.Value);
}
private void displayName(string value)
{
name.Text = value;
}
private void displayUser(User value)
{
avatar.User = value;
host.Text = value.Username;
flagContainer.Children = new[] { new DrawableFlag(value.Country?.FlagName ?? @"__") { RelativeSizeAxes = Axes.Both } };
}
private void displayStatus(RoomStatus value)
{
if (value == null) return;
status.Text = value.Message;
foreach (Drawable d in new Drawable[] { sideStrip, status })
d.FadeColour(value.GetAppropriateColour(colours), 100);
}
private void displayBeatmap(BeatmapMetadata value)
{
if (value != null)
{
beatmapTitle.Current = localisation.GetUnicodePreference(value.TitleUnicode, value.Title);
beatmapDash.Text = @" - ";
beatmapArtist.Current = localisation.GetUnicodePreference(value.ArtistUnicode, value.Artist);
}
else
{
beatmapTitle.Current = null;
beatmapArtist.Current = null;
beatmapTitle.Text = @"Changing map";
beatmapDash.Text = string.Empty;
beatmapArtist.Text = string.Empty;
}
}
protected override void Dispose(bool isDisposing)
{
Room.Name.ValueChanged -= displayName;
Room.Host.ValueChanged -= displayUser;
Room.Status.ValueChanged -= displayStatus;
Room.Beatmap.ValueChanged -= displayBeatmap;
base.Dispose(isDisposing);
}
}
}

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@ -432,6 +432,9 @@
<Compile Include="Overlays\Music\PlaylistOverlay.cs" />
<Compile Include="Rulesets\Replays\IAutoGenerator.cs" />
<Compile Include="Rulesets\Replays\AutoGenerator.cs" />
<Compile Include="Screens\Multiplayer\DrawableRoom.cs" />
<Compile Include="Online\Multiplayer\Room.cs" />
<Compile Include="Online\Multiplayer\RoomStatus.cs" />
<Compile Include="Users\UserPanel.cs" />
<Compile Include="Users\UserStatus.cs" />
<Compile Include="Overlays\DirectOverlay.cs" />