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fix placement samples
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5e86a01e5e
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@ -37,6 +37,11 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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public bool AutomaticBankAssignment { get; set; }
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/// <summary>
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/// Whether the sample addition bank should be taken from the previous hit objects.
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/// </summary>
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public bool AutomaticAdditionBankAssignment { get; set; }
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/// <summary>
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/// The <see cref="HitObject"/> that is being placed.
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/// </summary>
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@ -157,26 +162,26 @@ namespace osu.Game.Rulesets.Edit
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}
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var lastHitObject = getPreviousHitObject();
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if (AutomaticBankAssignment)
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{
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// Create samples based on the sample settings of the previous hit object
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if (lastHitObject != null)
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{
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for (int i = 0; i < HitObject.Samples.Count; i++)
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HitObject.Samples[i] = lastHitObject.CreateHitSampleInfo(HitObject.Samples[i].Name);
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}
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}
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else
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{
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var lastHitNormal = lastHitObject?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
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if (AutomaticAdditionBankAssignment)
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{
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// Inherit the addition bank from the previous hit object
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// If there is no previous addition, inherit from the normal sample
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var lastAddition = lastHitObject?.Samples?.FirstOrDefault(o => o.Name != HitSampleInfo.HIT_NORMAL) ?? lastHitNormal;
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if (lastAddition != null)
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HitObject.Samples = HitObject.Samples.Select(s => s.Name != HitSampleInfo.HIT_NORMAL ? s.With(newBank: lastAddition.Bank) : s).ToList();
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}
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if (lastHitNormal != null)
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{
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// Only inherit the volume from the previous hit object
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for (int i = 0; i < HitObject.Samples.Count; i++)
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HitObject.Samples[i] = HitObject.Samples[i].With(newVolume: lastHitNormal.Volume);
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}
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if (AutomaticBankAssignment)
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// Inherit the bank from the previous hit object
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HitObject.Samples = HitObject.Samples.Select(s => s.Name == HitSampleInfo.HIT_NORMAL ? s.With(newBank: lastHitNormal.Bank) : s).ToList();
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// Inherit the volume from the previous hit object
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HitObject.Samples = HitObject.Samples.Select(s => s.With(newVolume: lastHitNormal.Volume)).ToList();
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}
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if (HitObject is IHasRepeats hasRepeats)
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@ -89,6 +89,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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foreach (var kvp in SelectionHandler.SelectionBankStates)
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kvp.Value.BindValueChanged(_ => updatePlacementSamples());
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foreach (var kvp in SelectionHandler.SelectionAdditionBankStates)
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kvp.Value.BindValueChanged(_ => updatePlacementSamples());
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}
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protected override void TransferBlueprintFor(HitObject hitObject, DrawableHitObject drawableObject)
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@ -177,6 +180,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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foreach (var kvp in SelectionHandler.SelectionBankStates)
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bankChanged(kvp.Key, kvp.Value.Value);
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foreach (var kvp in SelectionHandler.SelectionAdditionBankStates)
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additionBankChanged(kvp.Key, kvp.Value.Value);
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}
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private void sampleChanged(string sampleName, TernaryState state)
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@ -208,7 +214,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (bankName == EditorSelectionHandler.HIT_BANK_AUTO)
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CurrentPlacement.AutomaticBankAssignment = state == TernaryState.True;
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else if (state == TernaryState.True)
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CurrentPlacement.HitObject.Samples = CurrentPlacement.HitObject.Samples.Select(s => s.With(newBank: bankName)).ToList();
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CurrentPlacement.HitObject.Samples = CurrentPlacement.HitObject.Samples.Select(s => s.Name == HitSampleInfo.HIT_NORMAL ? s.With(newBank: bankName) : s).ToList();
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}
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private void additionBankChanged(string bankName, TernaryState state)
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{
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if (CurrentPlacement == null) return;
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if (bankName == EditorSelectionHandler.HIT_BANK_AUTO)
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CurrentPlacement.AutomaticAdditionBankAssignment = state == TernaryState.True;
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else if (state == TernaryState.True)
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CurrentPlacement.HitObject.Samples = CurrentPlacement.HitObject.Samples.Select(s => s.Name != HitSampleInfo.HIT_NORMAL ? s.With(newBank: bankName) : s).ToList();
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}
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public readonly Bindable<TernaryState> NewCombo = new Bindable<TernaryState> { Description = "New Combo" };
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