mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 12:57:36 +08:00
Merge pull request #14763 from kj415j45/localisation-settings-GlobalAction
Add localisation for Settings-KeyBindings-GlobalActions
This commit is contained in:
commit
df786afb24
@ -234,7 +234,7 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
{
|
||||
AddAssert($"Check {name} is bound to {keyName}", () =>
|
||||
{
|
||||
var firstRow = panel.ChildrenOfType<KeyBindingRow>().First(r => r.ChildrenOfType<OsuSpriteText>().Any(s => s.Text == name));
|
||||
var firstRow = panel.ChildrenOfType<KeyBindingRow>().First(r => r.ChildrenOfType<OsuSpriteText>().Any(s => s.Text.ToString() == name));
|
||||
var firstButton = firstRow.ChildrenOfType<KeyBindingRow.KeyButton>().First();
|
||||
|
||||
return firstButton.Text.Text == keyName;
|
||||
@ -247,7 +247,7 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
|
||||
AddStep($"Scroll to {name}", () =>
|
||||
{
|
||||
var firstRow = panel.ChildrenOfType<KeyBindingRow>().First(r => r.ChildrenOfType<OsuSpriteText>().Any(s => s.Text == name));
|
||||
var firstRow = panel.ChildrenOfType<KeyBindingRow>().First(r => r.ChildrenOfType<OsuSpriteText>().Any(s => s.Text.ToString() == name));
|
||||
firstButton = firstRow.ChildrenOfType<KeyBindingRow.KeyButton>().First();
|
||||
|
||||
panel.ChildrenOfType<SettingsPanel.SettingsSectionsContainer>().First().ScrollTo(firstButton);
|
||||
|
@ -2,11 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Input.Bindings
|
||||
{
|
||||
@ -137,152 +138,152 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
public enum GlobalAction
|
||||
{
|
||||
[Description("Toggle chat overlay")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleChat))]
|
||||
ToggleChat,
|
||||
|
||||
[Description("Toggle social overlay")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleSocial))]
|
||||
ToggleSocial,
|
||||
|
||||
[Description("Reset input settings")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ResetInputSettings))]
|
||||
ResetInputSettings,
|
||||
|
||||
[Description("Toggle toolbar")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleToolbar))]
|
||||
ToggleToolbar,
|
||||
|
||||
[Description("Toggle settings")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleSettings))]
|
||||
ToggleSettings,
|
||||
|
||||
[Description("Toggle beatmap listing")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleBeatmapListing))]
|
||||
ToggleBeatmapListing,
|
||||
|
||||
[Description("Increase volume")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseVolume))]
|
||||
IncreaseVolume,
|
||||
|
||||
[Description("Decrease volume")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseVolume))]
|
||||
DecreaseVolume,
|
||||
|
||||
[Description("Toggle mute")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleMute))]
|
||||
ToggleMute,
|
||||
|
||||
// In-Game Keybindings
|
||||
[Description("Skip cutscene")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SkipCutscene))]
|
||||
SkipCutscene,
|
||||
|
||||
[Description("Quick retry (hold)")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.QuickRetry))]
|
||||
QuickRetry,
|
||||
|
||||
[Description("Take screenshot")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.TakeScreenshot))]
|
||||
TakeScreenshot,
|
||||
|
||||
[Description("Toggle gameplay mouse buttons")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleGameplayMouseButtons))]
|
||||
ToggleGameplayMouseButtons,
|
||||
|
||||
[Description("Back")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.Back))]
|
||||
Back,
|
||||
|
||||
[Description("Increase scroll speed")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseScrollSpeed))]
|
||||
IncreaseScrollSpeed,
|
||||
|
||||
[Description("Decrease scroll speed")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseScrollSpeed))]
|
||||
DecreaseScrollSpeed,
|
||||
|
||||
[Description("Select")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.Select))]
|
||||
Select,
|
||||
|
||||
[Description("Quick exit (hold)")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.QuickExit))]
|
||||
QuickExit,
|
||||
|
||||
// Game-wide beatmap music controller keybindings
|
||||
[Description("Next track")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.MusicNext))]
|
||||
MusicNext,
|
||||
|
||||
[Description("Previous track")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.MusicPrev))]
|
||||
MusicPrev,
|
||||
|
||||
[Description("Play / pause")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.MusicPlay))]
|
||||
MusicPlay,
|
||||
|
||||
[Description("Toggle now playing overlay")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleNowPlaying))]
|
||||
ToggleNowPlaying,
|
||||
|
||||
[Description("Previous selection")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectPrevious))]
|
||||
SelectPrevious,
|
||||
|
||||
[Description("Next selection")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectNext))]
|
||||
SelectNext,
|
||||
|
||||
[Description("Home")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.Home))]
|
||||
Home,
|
||||
|
||||
[Description("Toggle notifications")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleNotifications))]
|
||||
ToggleNotifications,
|
||||
|
||||
[Description("Pause gameplay")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.PauseGameplay))]
|
||||
PauseGameplay,
|
||||
|
||||
// Editor
|
||||
[Description("Setup mode")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorSetupMode))]
|
||||
EditorSetupMode,
|
||||
|
||||
[Description("Compose mode")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorComposeMode))]
|
||||
EditorComposeMode,
|
||||
|
||||
[Description("Design mode")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorDesignMode))]
|
||||
EditorDesignMode,
|
||||
|
||||
[Description("Timing mode")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTimingMode))]
|
||||
EditorTimingMode,
|
||||
|
||||
[Description("Hold for HUD")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.HoldForHUD))]
|
||||
HoldForHUD,
|
||||
|
||||
[Description("Random skin")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.RandomSkin))]
|
||||
RandomSkin,
|
||||
|
||||
[Description("Pause / resume replay")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.TogglePauseReplay))]
|
||||
TogglePauseReplay,
|
||||
|
||||
[Description("Toggle in-game interface")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleInGameInterface))]
|
||||
ToggleInGameInterface,
|
||||
|
||||
// Song select keybindings
|
||||
[Description("Toggle Mod Select")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleModSelection))]
|
||||
ToggleModSelection,
|
||||
|
||||
[Description("Random")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectNextRandom))]
|
||||
SelectNextRandom,
|
||||
|
||||
[Description("Rewind")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectPreviousRandom))]
|
||||
SelectPreviousRandom,
|
||||
|
||||
[Description("Beatmap Options")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleBeatmapOptions))]
|
||||
ToggleBeatmapOptions,
|
||||
|
||||
[Description("Verify mode")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorVerifyMode))]
|
||||
EditorVerifyMode,
|
||||
|
||||
[Description("Nudge selection left")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorNudgeLeft))]
|
||||
EditorNudgeLeft,
|
||||
|
||||
[Description("Nudge selection right")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorNudgeRight))]
|
||||
EditorNudgeRight,
|
||||
|
||||
[Description("Toggle skin editor")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleSkinEditor))]
|
||||
ToggleSkinEditor,
|
||||
|
||||
[Description("Previous volume meter")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.PreviousVolumeMeter))]
|
||||
PreviousVolumeMeter,
|
||||
|
||||
[Description("Next volume meter")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.NextVolumeMeter))]
|
||||
NextVolumeMeter,
|
||||
|
||||
[Description("Seek replay forward")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SeekReplayForward))]
|
||||
SeekReplayForward,
|
||||
|
||||
[Description("Seek replay backward")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SeekReplayBackward))]
|
||||
SeekReplayBackward,
|
||||
|
||||
[Description("Toggle chat focus")]
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleChatFocus))]
|
||||
ToggleChatFocus
|
||||
}
|
||||
}
|
||||
|
254
osu.Game/Localisation/GlobalActionKeyBindingStrings.cs
Normal file
254
osu.Game/Localisation/GlobalActionKeyBindingStrings.cs
Normal file
@ -0,0 +1,254 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
{
|
||||
public static class GlobalActionKeyBindingStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.GlobalActionKeyBinding";
|
||||
|
||||
/// <summary>
|
||||
/// "Toggle chat overlay"
|
||||
/// </summary>
|
||||
public static LocalisableString ToggleChat => new TranslatableString(getKey(@"toggle_chat"), @"Toggle chat overlay");
|
||||
|
||||
/// <summary>
|
||||
/// "Toggle social overlay"
|
||||
/// </summary>
|
||||
public static LocalisableString ToggleSocial => new TranslatableString(getKey(@"toggle_social"), @"Toggle social overlay");
|
||||
|
||||
/// <summary>
|
||||
/// "Reset input settings"
|
||||
/// </summary>
|
||||
public static LocalisableString ResetInputSettings => new TranslatableString(getKey(@"reset_input_settings"), @"Reset input settings");
|
||||
|
||||
/// <summary>
|
||||
/// "Toggle toolbar"
|
||||
/// </summary>
|
||||
public static LocalisableString ToggleToolbar => new TranslatableString(getKey(@"toggle_toolbar"), @"Toggle toolbar");
|
||||
|
||||
/// <summary>
|
||||
/// "Toggle settings"
|
||||
/// </summary>
|
||||
public static LocalisableString ToggleSettings => new TranslatableString(getKey(@"toggle_settings"), @"Toggle settings");
|
||||
|
||||
/// <summary>
|
||||
/// "Toggle beatmap listing"
|
||||
/// </summary>
|
||||
public static LocalisableString ToggleBeatmapListing => new TranslatableString(getKey(@"toggle_beatmap_listing"), @"Toggle beatmap listing");
|
||||
|
||||
/// <summary>
|
||||
/// "Increase volume"
|
||||
/// </summary>
|
||||
public static LocalisableString IncreaseVolume => new TranslatableString(getKey(@"increase_volume"), @"Increase volume");
|
||||
|
||||
/// <summary>
|
||||
/// "Decrease volume"
|
||||
/// </summary>
|
||||
public static LocalisableString DecreaseVolume => new TranslatableString(getKey(@"decrease_volume"), @"Decrease volume");
|
||||
|
||||
/// <summary>
|
||||
/// "Toggle mute"
|
||||
/// </summary>
|
||||
public static LocalisableString ToggleMute => new TranslatableString(getKey(@"toggle_mute"), @"Toggle mute");
|
||||
|
||||
/// <summary>
|
||||
/// "Skip cutscene"
|
||||
/// </summary>
|
||||
public static LocalisableString SkipCutscene => new TranslatableString(getKey(@"skip_cutscene"), @"Skip cutscene");
|
||||
|
||||
/// <summary>
|
||||
/// "Quick retry (hold)"
|
||||
/// </summary>
|
||||
public static LocalisableString QuickRetry => new TranslatableString(getKey(@"quick_retry"), @"Quick retry (hold)");
|
||||
|
||||
/// <summary>
|
||||
/// "Take screenshot"
|
||||
/// </summary>
|
||||
public static LocalisableString TakeScreenshot => new TranslatableString(getKey(@"take_screenshot"), @"Take screenshot");
|
||||
|
||||
/// <summary>
|
||||
/// "Toggle gameplay mouse buttons"
|
||||
/// </summary>
|
||||
public static LocalisableString ToggleGameplayMouseButtons => new TranslatableString(getKey(@"toggle_gameplay_mouse_buttons"), @"Toggle gameplay mouse buttons");
|
||||
|
||||
/// <summary>
|
||||
/// "Back"
|
||||
/// </summary>
|
||||
public static LocalisableString Back => new TranslatableString(getKey(@"back"), @"Back");
|
||||
|
||||
/// <summary>
|
||||
/// "Increase scroll speed"
|
||||
/// </summary>
|
||||
public static LocalisableString IncreaseScrollSpeed => new TranslatableString(getKey(@"increase_scroll_speed"), @"Increase scroll speed");
|
||||
|
||||
/// <summary>
|
||||
/// "Decrease scroll speed"
|
||||
/// </summary>
|
||||
public static LocalisableString DecreaseScrollSpeed => new TranslatableString(getKey(@"decrease_scroll_speed"), @"Decrease scroll speed");
|
||||
|
||||
/// <summary>
|
||||
/// "Select"
|
||||
/// </summary>
|
||||
public static LocalisableString Select => new TranslatableString(getKey(@"select"), @"Select");
|
||||
|
||||
/// <summary>
|
||||
/// "Quick exit (hold)"
|
||||
/// </summary>
|
||||
public static LocalisableString QuickExit => new TranslatableString(getKey(@"quick_exit"), @"Quick exit (hold)");
|
||||
|
||||
/// <summary>
|
||||
/// "Next track"
|
||||
/// </summary>
|
||||
public static LocalisableString MusicNext => new TranslatableString(getKey(@"music_next"), @"Next track");
|
||||
|
||||
/// <summary>
|
||||
/// "Previous track"
|
||||
/// </summary>
|
||||
public static LocalisableString MusicPrev => new TranslatableString(getKey(@"music_prev"), @"Previous track");
|
||||
|
||||
/// <summary>
|
||||
/// "Play / pause"
|
||||
/// </summary>
|
||||
public static LocalisableString MusicPlay => new TranslatableString(getKey(@"music_play"), @"Play / pause");
|
||||
|
||||
/// <summary>
|
||||
/// "Toggle now playing overlay"
|
||||
/// </summary>
|
||||
public static LocalisableString ToggleNowPlaying => new TranslatableString(getKey(@"toggle_now_playing"), @"Toggle now playing overlay");
|
||||
|
||||
/// <summary>
|
||||
/// "Previous selection"
|
||||
/// </summary>
|
||||
public static LocalisableString SelectPrevious => new TranslatableString(getKey(@"select_previous"), @"Previous selection");
|
||||
|
||||
/// <summary>
|
||||
/// "Next selection"
|
||||
/// </summary>
|
||||
public static LocalisableString SelectNext => new TranslatableString(getKey(@"select_next"), @"Next selection");
|
||||
|
||||
/// <summary>
|
||||
/// "Home"
|
||||
/// </summary>
|
||||
public static LocalisableString Home => new TranslatableString(getKey(@"home"), @"Home");
|
||||
|
||||
/// <summary>
|
||||
/// "Toggle notifications"
|
||||
/// </summary>
|
||||
public static LocalisableString ToggleNotifications => new TranslatableString(getKey(@"toggle_notifications"), @"Toggle notifications");
|
||||
|
||||
/// <summary>
|
||||
/// "Pause gameplay"
|
||||
/// </summary>
|
||||
public static LocalisableString PauseGameplay => new TranslatableString(getKey(@"pause_gameplay"), @"Pause gameplay");
|
||||
|
||||
/// <summary>
|
||||
/// "Setup mode"
|
||||
/// </summary>
|
||||
public static LocalisableString EditorSetupMode => new TranslatableString(getKey(@"editor_setup_mode"), @"Setup mode");
|
||||
|
||||
/// <summary>
|
||||
/// "Compose mode"
|
||||
/// </summary>
|
||||
public static LocalisableString EditorComposeMode => new TranslatableString(getKey(@"editor_compose_mode"), @"Compose mode");
|
||||
|
||||
/// <summary>
|
||||
/// "Design mode"
|
||||
/// </summary>
|
||||
public static LocalisableString EditorDesignMode => new TranslatableString(getKey(@"editor_design_mode"), @"Design mode");
|
||||
|
||||
/// <summary>
|
||||
/// "Timing mode"
|
||||
/// </summary>
|
||||
public static LocalisableString EditorTimingMode => new TranslatableString(getKey(@"editor_timing_mode"), @"Timing mode");
|
||||
|
||||
/// <summary>
|
||||
/// "Hold for HUD"
|
||||
/// </summary>
|
||||
public static LocalisableString HoldForHUD => new TranslatableString(getKey(@"hold_for_hud"), @"Hold for HUD");
|
||||
|
||||
/// <summary>
|
||||
/// "Random skin"
|
||||
/// </summary>
|
||||
public static LocalisableString RandomSkin => new TranslatableString(getKey(@"random_skin"), @"Random skin");
|
||||
|
||||
/// <summary>
|
||||
/// "Pause / resume replay"
|
||||
/// </summary>
|
||||
public static LocalisableString TogglePauseReplay => new TranslatableString(getKey(@"toggle_pause_replay"), @"Pause / resume replay");
|
||||
|
||||
/// <summary>
|
||||
/// "Toggle in-game interface"
|
||||
/// </summary>
|
||||
public static LocalisableString ToggleInGameInterface => new TranslatableString(getKey(@"toggle_in_game_interface"), @"Toggle in-game interface");
|
||||
|
||||
/// <summary>
|
||||
/// "Toggle Mod Select"
|
||||
/// </summary>
|
||||
public static LocalisableString ToggleModSelection => new TranslatableString(getKey(@"toggle_mod_selection"), @"Toggle Mod Select");
|
||||
|
||||
/// <summary>
|
||||
/// "Random"
|
||||
/// </summary>
|
||||
public static LocalisableString SelectNextRandom => new TranslatableString(getKey(@"select_next_random"), @"Random");
|
||||
|
||||
/// <summary>
|
||||
/// "Rewind"
|
||||
/// </summary>
|
||||
public static LocalisableString SelectPreviousRandom => new TranslatableString(getKey(@"select_previous_random"), @"Rewind");
|
||||
|
||||
/// <summary>
|
||||
/// "Beatmap Options"
|
||||
/// </summary>
|
||||
public static LocalisableString ToggleBeatmapOptions => new TranslatableString(getKey(@"toggle_beatmap_options"), @"Beatmap Options");
|
||||
|
||||
/// <summary>
|
||||
/// "Verify mode"
|
||||
/// </summary>
|
||||
public static LocalisableString EditorVerifyMode => new TranslatableString(getKey(@"editor_verify_mode"), @"Verify mode");
|
||||
|
||||
/// <summary>
|
||||
/// "Nudge selection left"
|
||||
/// </summary>
|
||||
public static LocalisableString EditorNudgeLeft => new TranslatableString(getKey(@"editor_nudge_left"), @"Nudge selection left");
|
||||
|
||||
/// <summary>
|
||||
/// "Nudge selection right"
|
||||
/// </summary>
|
||||
public static LocalisableString EditorNudgeRight => new TranslatableString(getKey(@"editor_nudge_right"), @"Nudge selection right");
|
||||
|
||||
/// <summary>
|
||||
/// "Toggle skin editor"
|
||||
/// </summary>
|
||||
public static LocalisableString ToggleSkinEditor => new TranslatableString(getKey(@"toggle_skin_editor"), @"Toggle skin editor");
|
||||
|
||||
/// <summary>
|
||||
/// "Previous volume meter"
|
||||
/// </summary>
|
||||
public static LocalisableString PreviousVolumeMeter => new TranslatableString(getKey(@"previous_volume_meter"), @"Previous volume meter");
|
||||
|
||||
/// <summary>
|
||||
/// "Next volume meter"
|
||||
/// </summary>
|
||||
public static LocalisableString NextVolumeMeter => new TranslatableString(getKey(@"next_volume_meter"), @"Next volume meter");
|
||||
|
||||
/// <summary>
|
||||
/// "Seek replay forward"
|
||||
/// </summary>
|
||||
public static LocalisableString SeekReplayForward => new TranslatableString(getKey(@"seek_replay_forward"), @"Seek replay forward");
|
||||
|
||||
/// <summary>
|
||||
/// "Seek replay backward"
|
||||
/// </summary>
|
||||
public static LocalisableString SeekReplayBackward => new TranslatableString(getKey(@"seek_replay_backward"), @"Seek replay backward");
|
||||
|
||||
/// <summary>
|
||||
/// "Toggle chat focus"
|
||||
/// </summary>
|
||||
public static LocalisableString ToggleChatFocus => new TranslatableString(getKey(@"toggle_chat_focus"), @"Toggle chat focus");
|
||||
|
||||
private static string getKey(string key) => $"{prefix}:{key}";
|
||||
}
|
||||
}
|
@ -115,7 +115,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
},
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Text = action.GetDescription(),
|
||||
Text = action.GetLocalisableDescription(),
|
||||
Margin = new MarginPadding(padding),
|
||||
},
|
||||
buttons = new FillFlowContainer<KeyButton>
|
||||
|
Loading…
Reference in New Issue
Block a user