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https://github.com/ppy/osu.git
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Merge branch 'master' into mod-icon-improvements
This commit is contained in:
commit
df784e1d8e
@ -34,7 +34,7 @@ If you are not interested in developing the game, you can still consume our [bin
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| ------------- | ------------- |
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| ------------- | ------------- |
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- **Linux** users are recommended to self-compile until we have official deployment in place.
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- **Linux** users are recommended to self-compile until we have official deployment in place.
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- **iOS** users can join the [TestFlight beta program](https://t.co/PasE1zrHhw) (note that due to high demand this is regularly full).
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- **iOS** users can join the [TestFlight beta program](https://testflight.apple.com/join/2tLcjWlF) (note that due to high demand this is regularly full).
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- **Android** users can self-compile, and expect a public beta soon.
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- **Android** users can self-compile, and expect a public beta soon.
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If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
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If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
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109
osu.Game.Tests/Visual/Online/TestSceneUserRequest.cs
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109
osu.Game.Tests/Visual/Online/TestSceneUserRequest.cs
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@ -0,0 +1,109 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Users;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Tests.Visual.Online
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{
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[TestFixture]
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public class TestSceneUserRequest : OsuTestScene
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{
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[Resolved]
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private IAPIProvider api { get; set; }
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private readonly Bindable<User> user = new Bindable<User>();
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private GetUserRequest request;
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private readonly DimmedLoadingLayer loading;
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public TestSceneUserRequest()
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{
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Add(new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new UserTestContainer
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{
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User = { BindTarget = user }
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},
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loading = new DimmedLoadingLayer
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{
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Alpha = 0
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}
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}
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AddStep(@"local user", () => getUser());
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AddStep(@"local user with taiko ruleset", () => getUser(ruleset: new TaikoRuleset().RulesetInfo));
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AddStep(@"cookiezi", () => getUser(124493));
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AddStep(@"cookiezi with mania ruleset", () => getUser(124493, new ManiaRuleset().RulesetInfo));
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}
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private void getUser(long? userId = null, RulesetInfo ruleset = null)
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{
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loading.Show();
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request?.Cancel();
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request = new GetUserRequest(userId, ruleset);
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request.Success += user =>
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{
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this.user.Value = user;
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loading.Hide();
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};
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api.Queue(request);
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}
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private class UserTestContainer : FillFlowContainer
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{
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public readonly Bindable<User> User = new Bindable<User>();
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public UserTestContainer()
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{
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AutoSizeAxes = Axes.Both;
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Direction = FillDirection.Vertical;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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User.BindValueChanged(onUserUpdate, true);
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}
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private void onUserUpdate(ValueChangedEvent<User> user)
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{
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Clear();
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AddRange(new Drawable[]
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{
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new SpriteText
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{
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Text = $@"Username: {user.NewValue?.Username}"
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},
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new SpriteText
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{
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Text = $@"RankedScore: {user.NewValue?.Statistics.RankedScore}"
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},
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});
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}
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}
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}
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}
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@ -2,18 +2,21 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Users;
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using osu.Game.Users;
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using osu.Game.Rulesets;
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namespace osu.Game.Online.API.Requests
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namespace osu.Game.Online.API.Requests
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{
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{
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public class GetUserRequest : APIRequest<User>
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public class GetUserRequest : APIRequest<User>
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{
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{
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private readonly long? userId;
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private readonly long? userId;
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private readonly RulesetInfo ruleset;
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public GetUserRequest(long? userId = null)
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public GetUserRequest(long? userId = null, RulesetInfo ruleset = null)
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{
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{
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this.userId = userId;
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this.userId = userId;
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this.ruleset = ruleset;
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}
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}
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protected override string Target => userId.HasValue ? $@"users/{userId}" : @"me";
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protected override string Target => userId.HasValue ? $@"users/{userId}/{ruleset?.ShortName}" : $@"me/{ruleset?.ShortName}";
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}
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}
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}
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}
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@ -2,7 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.IO.Network;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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namespace osu.Game.Online.API.Requests
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namespace osu.Game.Online.API.Requests
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{
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{
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@ -10,12 +12,24 @@ namespace osu.Game.Online.API.Requests
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{
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{
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private readonly long userId;
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private readonly long userId;
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private readonly ScoreType type;
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private readonly ScoreType type;
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private readonly RulesetInfo ruleset;
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public GetUserScoresRequest(long userId, ScoreType type, int page = 0, int itemsPerPage = 5)
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public GetUserScoresRequest(long userId, ScoreType type, int page = 0, int itemsPerPage = 5, RulesetInfo ruleset = null)
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: base(page, itemsPerPage)
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: base(page, itemsPerPage)
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{
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{
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this.userId = userId;
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this.userId = userId;
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this.type = type;
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this.type = type;
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this.ruleset = ruleset;
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}
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protected override WebRequest CreateWebRequest()
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{
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var req = base.CreateWebRequest();
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if (ruleset != null)
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req.AddParameter("mode", ruleset.ShortName);
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return req;
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}
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}
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protected override string Target => $@"users/{userId}/scores/{type.ToString().ToLowerInvariant()}";
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protected override string Target => $@"users/{userId}/scores/{type.ToString().ToLowerInvariant()}";
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@ -193,6 +193,12 @@ namespace osu.Game.Rulesets.Mods
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shader.Unbind();
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shader.Unbind();
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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quadBatch?.Dispose();
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}
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}
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}
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}
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}
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}
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}
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