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Fix multiple difficulty control points sharing the same time and thus confusing slider velocity calculations

This commit is contained in:
Shane Woolcock 2017-08-17 23:28:26 +09:30
parent 4ad99a2464
commit df683d9114

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using OpenTK.Graphics;
using osu.Game.Beatmaps.Timing;
using osu.Game.Beatmaps.Legacy;
@ -331,6 +332,7 @@ namespace osu.Game.Beatmaps.Formats
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
{
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time);
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
{
Time = time,