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Add note about every-frame-transforms

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Dean Herbert 2024-06-23 03:31:40 +08:00
parent ad2cd0ba8f
commit df43a1c6cc
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@ -328,6 +328,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
UpdateState(ArmedState.Idle);
UpdateComboColour();
// This method is called every frame. If we need to, the following can likely be converted
// to code which doesn't use transforms at all.
// Matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338)
using (BeginAbsoluteSequence(StateUpdateTime - 5))
this.TransformBindableTo(AccentColour, Color4.White, Math.Max(0, HitStateUpdateTime - StateUpdateTime));